BigCountry wrote:

You can gorilla warefare in this game. You just have to be smart, rich and fast. Smart as in know the game, how it works inside and out. And fast as in track star navigation Carl Lewis steroid fast. lol

I have heard of guerrilla warfare but gorilla warfare sounds awesome!!!!

Arga,

You are right and as your first comment mentions if you conduct business in a country you are bound by their laws. If Microsoft had only allowed people to download their software from a server in the US and had no presence in the EU they would still be bound by the EU's antitrust laws.

If a company has no physical presence in a country it can be difficult to enforce any judgment but that is a separate matter from jurisdiction.

Arga wrote:

How does the EU view EULA? US has no jurisdiction over this game anyway.

Perpetuum is bound by US law if they conduct business in the US. However it would be difficult enforce any civil action granted by a US court. Jurisdiction is a two way street. If someone in the US stole the intellectual properties that Avatar Creation has worked so hard to develop and deploy in their product they would appeal in US court for relief. It would be very problematic to argue they can find protection under US law but they are not bound to obey it.

I would also point out that during the Blacksnow Interactive(BSI) v Mythic Entertainment the judge in that case ordered the case to arbitration. He used the clause in EULA as the basis for this action. Which certainly implies the judge felt the EULA was binding.

I do not know what you guys are talking about but according to the 9th Circuit Court EULA do have legal standing. (Vernor v. Autodesk)

6

(17 replies, posted in Feature discussion and requests)

Lupus Aurelius wrote:
Warwick wrote:
Lupus Aurelius wrote:

Uhmm, you realise that Syacuse still fell during that battle, and Archimedes got spitted on a gladius ( despite the commander's orders that he was to be taken alive), right?

You do realize the Roman commander ordered Archimedes taken alive because of his ingenious devices used in the defense of Syracuse.

But not because of the "mirrors"...

....

Point being, despite all that, Syracuse fell to he Romans, aftr a 2 year seige.

The first post mentions 'inspired by Archimede's legendary defense'. This statement does not confirm 'siege mirrors' as actual but instead implies the mirrors are mythical. I do not know if English is your first language so it could just be confusion. Also to be fair the phrase the author used could also be used if he believed the mirrors to be true but then using words like 'inspired' and 'legendary' would be out of place. To give you an idea of the difference think of the phrase 'based on true events' and 'inspired by true event'. The first phrase should leave you with the impression that it will follow those events much more closely than the second.

Your reply to the OP sought to diminish Archimede effect on the siege by pointing out that the Romans eventually won. While this is true it belies the fact the Syracusian dominated the actual fighting that occurred during the siege. Much of that dominance was due to the devices that Archimedes developed and deployed. It was due to these devices that Marcellus order Archimedes taken alive. And as a nit-picking point the siege lasted 3 years. Archimede was killed about 2 years into the siege when the Roman breach the city through subterfuge. The defenders retreated to the citadel which would hold out for an other 8 months.

Point being do not diminish the legacy of Archimedes.

7

(17 replies, posted in Feature discussion and requests)

Lupus Aurelius wrote:
Artem Blue wrote:

A new technology, siege mirrors, inspired by Archimedes's legendary defense of Syracuse.

Uhmm, you realise that Syacuse still fell during that battle, and Archimedes got spitted on a gladius ( despite the commander's orders that he was to be taken alive), right?

You do realize the Roman commander ordered Archimedes taken alive because of his ingenious devices used in the defense of Syracuse.

8

(93 replies, posted in Balancing)

The 30K is a temporary advantage that diminishes over time. I am greatly enjoying myself with this game and may splurge on a 12 month subscription. At the close of that period I will be a 546Ker and compared to the 576Ker. While he might have a skill rank or two on me the difference will be negligible.

Deverell wrote:
Decon wrote:

This topic is interesting.

I see no reason why someone shouldn't be able to destroy their cargo or their mech for that matter. Denying the enemy the spoils of war is a legitimate tactic.

In eve online people are known to self destruct their ships. Mind you it does have a 30 second timer.

I bet you're one of those guys who didnt get around much in Low-sec in Eve did you?

Also mind you, a lot can happen in those 30 seconds including melting the guy attempting to self destruct and you get to loot his ship anyway, here there is no such system.

Denying your enemy their spoils of war, sure you can, in theory, set fire to everything inside your ship...blow it up and yet something is still usually intact. If you dont like people looting your corpse and think the reward of pvp is just being able to kill people, go back to WoW where you belong. Otherwise, in a "Sandbox" defined MMO, I should be able to loot the corpse of people I kill whether everything they had drops or not, doesnt matter, but I should have the opportunity to.

I agree with some of the opinions on this thread regarding the devs either address this or let me know they'll keep it unchanged so I can unsub.

Oh, and before I forget, thank you for adding more useless banter to this discussion Decon, next?


Well doesn't it follow in a "Sandbox" I should be able to destroy things I own?

PvPers want to be able to PvP and sustain themselves by PvP. Hence the desire to have loot not be destroyable. If a PvP has to spend significant portions of his or her time engaging in the PvE aspect of the game they may lose interest and the game suffers.

So long as the means exist to allow the PvP folks to thrive deleting cargo will not be an issue.