I am assuming htat the devs don't have proper development resources to upkeep the game at the pace it would be needed for it's natural growth pace. I don't think this effort was in vain. It's just the crybabys being loud and the crybabies not hearing those that don't cry.

No

228

(32 replies, posted in General discussion)

Mk2 are not requird to plya s a newbie. Using that as an excuse not to play isn't very convincing. As a new player you either would need to be able to keep the Mk2 alive while stil using it or afford to replace it. As a new player neither of those tend to be true. While I usually like seeing ortohogonality as much as possible here the requirements corretly guide to first resort to the more appropriate affordable methods. Giving false hopet that you could somehow afofrdably run Mk2s without a porper EP support would be a misservice tothe players.

It woul dbe cool if Mk2 were a differtn path rather than a a superiro path to robot piloting. HOwever I do not think that requiring only the linear portion of the basic fitting skills ruins it's role of being the NIC heavy option. It's still NIC inefficient enough that it shouldn't worry about it as enew player.

229

(10 replies, posted in Bugs)

hmm Stop crying wolf! I will need to call help when Race Drones jumps from the bushes

I waited for the previous SAP to complete before scaning of rhte next one. I used the intrusion pop up as my que that it was okay to scan. The scan was still about the old SAP (in 0:00). The timing isn't waterthigt. Btw I was right in being in a hurry and I did miss my beacon by a second  or so.

231

(1 replies, posted in Bugs)

I was on the test server an upon entering a gamma terminal I got the achievement "Risk taker" that has a big B i it'spicutre and it's description talks bouat entering a beta terminal. However o nthe main sever I have many times visited Laosura.

1) It is kinda shady that achievements work in the test server
2) The achievemtns fails to trigger at the conditons it is supposed to
3) The achievment triggers under incorrect circumnstances

Atleast having your assigment mission canceled by the deliverer doesn't result is clean language in the pop-up. It's as if nobody notices them missing because nobody gives transport assignments.

I a happened to be in staiton as a transport assignment of mine was delivered to that terminal. INstead of showing all my stuff the private storage only showed the transport container. Closing and opening private storage made it display correctly bu tit seems appending transport items isn't working perfectly.

There have been some context changes. Before defenders could do a sap a healer would always be an attacker, making it way more niche and neglible. I was pretty  accepting that the huge brawl we had made it so that we didn't get the SAP but neither did they. Now it's never a race on who gets the thing down first. If it ever surives with 1 hitpoint who ever holds it can heal and hurt it to arbitrary amounts.

In a recent battle for Abbuthilia to my understanding the destruction SAP was dealt about 50% damage by the attackers. However the defenders were able to close the SAP doing window by repairing the SAP and then doing the most damage. Could I please get a DEV word that this is how they are supposed to be able to be defended and that this is not an exploit or a feature that will be designed away in the future.

This was relevant as my plasma bombs had nothing to hit as I sitll thought the defenders would have a reason to hang around and the situation still potentially going on.

236

(5 replies, posted in Feature discussion and requests)

I would like to be able to print tokens that have custom identity. The identity could be tied to your corporation or be a big cost per new identity. So say I print "tokens of honor". I pay 50 Mil for creating the item category with the custom string "honor" attached to it. Then I get a item that can convert a new craftable "blank token" into "tokens of honor" (or just convert the color chips into the new tokens).

Game is standbox and direct trades would still allow a great deal of playroom. However if there were ever contracts greated players could issue mission s very much like the terminals provide.

Basic robots needs to be athing seprate and not inferior to heavy mechs. I am opposed.

238

(38 replies, posted in Testing server)

I woud have expected the masking skill bonus onthe industrials to be base on EW specialization rather than industrial specialization

239

(5 replies, posted in Feature discussion and requests)

The issue of artifact hunting not really beingh deep or involving is correct. However the solution isn't improving anything nad just adds distractory complexity.

Some players claim to use R-50 purely because they don't like recharging. The NIC incentive to use appropriate charges can be pretty much ignored.

The information that you are given could also be presented better. For example if the artifact scan results would show how much you moved since the last scan things could go much smoother. The numbers should also show error bars indicating their accuracy. It would also be pretty good manners to instead of a pinpoint marker show range rings (ie a scan result of 75 would show up as acircle of radius 75). If someone is claiming that this is making things esier then one is admitting that the diffiuclty becomes fully from obscuring the provided information.

240

(0 replies, posted in Feature discussion and requests)

When I am very speedy I often forget to activate a robot but equip it. I would really like for there to be one list item or a key combiantion that does activation + equipping.in one command.

Also a lot of times I want to keep market information open while I woudl search market information about other product. However such recursive market lookups can't happen. When I press the market button to open another window it just closes the open one. When I reopen the window it has forgotten which product it was viewing. at the very least it would be nice if it opened up on the same page.

241

(13 replies, posted in Balancing)

I offer 1 million for the Numiquol Kernals.

242

(17 replies, posted in Bugs)

Emergency teleport could have small cooldown as it's niche and the new teleport would have small spool up time as it's thing. For effective use everybody would need to carry one.

243

(3 replies, posted in Bugs)

The way that I am guessing it is working is that it doesn't display any localization but rather the in-engine message name. Thus it's not an error in the localization.

244

(3 replies, posted in Bugs)

I had a sequer that had a SynSec container in it. I tried to move the context fo that container to the private storage. This resulted in a error message "error_itemrelocate_fails". While one can figure out what is the matter the error message is techincal jargon and not that kind of good english that should be exposed to the user.

I think there is an issue of producers expecitng a ready made market. A market cateogry with no supply orders? To them it means a dead market. I can see it interpreted as being one step away from ebing the only supplier of that goo ie making the market for that product where non existed.

246

(5 replies, posted in Feature discussion and requests)

A fleet beacon is not required an emergency fills the role sufficiently well

247

(2 replies, posted in Services and Discussion)

Being frustrated on walking the Nia? Want to just get there faster? Have no corp or corp not used to set up teleport chains? Nian Telelines is here to serve your travelling needs.

We will deploy teleport beacons for you to use instantly. No spoolup waiting and no walking - you can just zap to your destinatinon as fast as your molecular structure can hold - in as low time as 4 minutes even!

Custom ordered trips will need to be booked 1 hour in advance to me when I am online. Standard departures are always on the hour on the dot. Alpha2 to Alpha2 custom ordered a ticket costs 50 000 NIC.

You might also catch a test flight where ticket prices have been 20 000 NIC and lowering.

Nian Telelines will also arrange teles to beta and gamma, one way and round trip. Contact if you are interested.

I want to be able to give a transport mission to a spesific other agent.

I have a situation where a new player would like to work for me in private transport assignments but can't put down much collateral. I can take them on the job on their reputation. I dance around this issue by making sure the assignment is posted and received with very little delay for third parties to be able to accept it. In this regard the transport assignments could use an improvement. For public assignments there is no record on who transported it (like it is for market orders in general).

Is it intentinoal that sellers and buyers are not named?

Also when you want to use an item you are sellling you get a error of "you can't buy from yourself!". You have to cancel the order and put up the remianing items again on sale. If you modify the order you can only modify the nic amount not how many items are sold. More agile ui should be possible. (what if the transaction costs are bigger than the sales tax, then I would actualy prefer to buy from myself)