76

(7 replies, posted in Q & A)

^^^^ That's what she said.

77

(12 replies, posted in Bugs)

I did notice and fix some bottlenecks, should be considerably faster in the next patch.

78

(18 replies, posted in Feature discussion and requests)

Norrdec wrote:

Why not update those graphs to show only people that were last online in the past x days? (e.g. 30 days).

Why 30?

79

(12 replies, posted in Bugs)

I have a feeling that it's tied to being on the live server and the high frequency of market use there. I'll keep investigating.

80

(0 replies, posted in Bugs)

So I figured it'll be easier to figure out certain problems if we unify our terminology; please use these correct terms for certain syndromes and we'll probably spare you another volley of forum posts consisting entirely of "but what kind of lag?!"

Lag: Not immediately visible loss of reaction time; the frame rate in the client stays the same, but interactions with other game elements (modules, chat, etc.) don't seem to happen immediately. (Note: you can observe the client frame rate by looking at the background graphics or rotating the camera around the robot.)

Stutter: Sudden drop in framerate, usually for a short period of time and often tied to other events. Afterwards, the client resumes running as before.

Slowdown or crawl: Serious drop in framerate, that doesn't go away within a few seconds.

Crash: Either Perpetuum's crash reporter dialog or e.g. Windows' "The program has encountered..." dialog appears, but there is some sort of notification that the game crashed.

Freeze or hang: No window appears, the game just becomes entirely unresponsive, often shows "Not Responding" in the title bar, mouse cursor changes into hourglass, etc.

"Just quits": The game simply quits without a sign or doesn't start.

to be expanded

81

(12 replies, posted in Bugs)

Looking into it now.

82

(18 replies, posted in Bugs)

Can you open a support ticket with her account details?

83

(18 replies, posted in Bugs)

If nothing happens and the Steam window doesn't pop up then chances are the connection between the Perpetuum and Steam servers is not doing well. Advised to try at a later time smile

84

(15 replies, posted in Bugs)

There should be some information about the error in Perpetuum.log now when it fails.

85

(4 replies, posted in Feature discussion and requests)

This will follow at some point, just need some server support for it.

86

(4 replies, posted in Bugs)

I'm gonna try detecting it in a different way.

This is not a two-minute fix: The problem is that the GUI DESIGN itself (i.e. the actual skin of Perpetuum) wasn't drawn to be "stretchy" like a website. This was sadly an early oversight that we can't hack-fix. hmm

88

(9 replies, posted in General discussion)

The smeared GUI really adds to the horror feel.

Done

90

(12 replies, posted in General discussion)

I added some code today to be able to pathfind to waypoints / mission items / etc. The issue is that since they're neither terrain nor robots or buildings, they can't be selected, so what it does right now is that it selects the tile underneath: This means that right now you click on them in the Landmarks window and then you can press Approach to head towards them.

91

(6 replies, posted in Feature discussion and requests)

We're reworking the auto-fit thing to be more efficient than just a client hack.

92

(15 replies, posted in Bugs)

I'll put some debug stuff in the next client to find out what's wrong; until then your best bet is probably to run it in a window.

93

(15 replies, posted in Bugs)

Are you running in fullscreen or windowed?

How about http://mixcloud-rss.georgipavlov.com/in … ast/mp3/20? This works with Winamp at least.

95

(15 replies, posted in Bugs)

I have no experience with running it in NVIDIA Surround; in theory that should be up to the driver entirely. If you get the "safe mode" warning it means that we're unable to create a DX device and the previous settings don't work for some reason.

BTW for Downcast and other podcast readers, take a look at http://bits.meloncholy.com/mixcloud-rss … ionpodcast

You snooze, you lose wink

98

(15 replies, posted in Bugs)

Perpetuum will never say DX10 error, because it uses DX9.

99

(11 replies, posted in General discussion)

Still more timely than Half-Life 3.

100

(8 replies, posted in Bugs)

Yes it will.