What happens if you try to view http://content.perpetuum-online.com/images/www2/bg.jpg?
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Perpetuum Forums → Posts by DEV Gargaj
Posts found: 26 to 50 of 550
27 2014-10-31 17:43:34
Re: Greatest feature ever disregard. (3 replies, posted in Bugs)
Okay so I added a new rule to bugreporting: Put concise problem description in topic subject.
28 2014-09-25 20:52:49
Re: New video showing Perpetuum (very positive review) (6 replies, posted in Open discussion)
I'm very happy that we got on Extra Credits - I have mad respect for them.
29 2014-09-18 00:52:21
Re: Scheduled server downtime - 2014-09-17 (36 replies, posted in News and information)
The game used to build up a torrent like connection to the server
Yeah, back in beta...
30 2014-07-09 19:40:16
Re: Extreme high ping (29 replies, posted in Bugs)
It's hard to tell.
The most important clue here is the graph - you can see that the mode of the data is pretty much the lowest possible datapoint, I'm guessing around 40-50ms. In other words, some of the game data can go as fast as the ICMP traceroute shows.
Unfortunately as you can see on the spikes, there's an occasional problem: This can be because quite a few things. Computer not loading packets fast enough (e.g. NIC driver), routing (either your own or your provider) holding down certain data streams and prioritizing others (ICMP over TCP). Really no telling.
My tip would be to kill all other networking software on your LAN, disable wireless, shut off all other computers, see if it helps.
31 2014-07-07 21:44:49
Re: Extreme high ping (29 replies, posted in Bugs)
Yes, you have to move around after you've opened the profiler - you will see it filling up with data.
32 2014-07-07 20:24:27
Re: Extreme high ping (29 replies, posted in Bugs)
Can you post a screenshot of the Network tab of the profiler window?
33 2014-07-07 14:17:44
Re: Error-Popup on game launch (Steam & normal client) (11 replies, posted in Bugs)
We don't have, use or need a "settings.txt". Must be something else.
34 2014-07-03 17:03:56
Re: Substantial delay in undocking (32 replies, posted in Bugs)
I pushed out a fix for the error message.
35 2014-07-03 14:34:37
Re: Crashes on connection (5 replies, posted in Bugs)
Does it produce any DMP files when it crashes?
36 2014-07-03 12:36:10
Re: Patch notes - 2014-07-02 (15 replies, posted in News and information)
There's a red dot at the bottom right if you're streaming.
37 2014-06-26 12:18:01
Re: Server move & downtime on 2014-06-16 (42 replies, posted in News and information)
Fixed.
38 2014-06-25 00:29:36
Re: So, what happens if... (4 replies, posted in Q & A)
And what if I would like to continue with my account I already have, but not bought the game on steam. It won't let me connect unless I buy it, and if I buy on steam I get a different account asociated with it... or not?
In that case you can just buy the game for that account in the Perpetuum store.
39 2014-06-20 11:39:14
Re: New movement calculation [as of 2014.06.10] (34 replies, posted in Testing server)
I've been jumping back and forth through teleports and couldn't reproduce it - upload the crash or else I have no chance to fix it.
40 2014-06-20 11:15:03
Re: Server move & downtime on 2014-06-16 (42 replies, posted in News and information)
I'll fix that in a minute.
41 2014-06-18 15:41:27
Re: Reports of Rubberbanding return (15 replies, posted in Bugs)
We've been tweaking some more on it on the test server. Take a look.
42 2014-06-17 18:49:37
Re: How to access the public test server (63 replies, posted in Testing server)
The test server + client is back online; if you tried using the vanilla test client in the last ~24-36 hours, please install it again because it may have permanently reverted into a live client. Steam test clients should be unaffected.
43 2014-06-17 17:32:01
Re: How to access the public test server (63 replies, posted in Testing server)
Test client + server will be back in a few hours, be patient.
44 2014-06-17 17:31:43
Re: Reports of Rubberbanding return (15 replies, posted in Bugs)
We're working on this issue and will probably release a fix by tomorrow.
45 2014-06-17 12:21:14
Re: Infographics (18 replies, posted in Feature discussion and requests)
Fixad!1
46 2014-06-16 18:14:38
Re: Steam sending to test server (3 replies, posted in Bugs)
Test server is disabled for a few hours still.
47 2014-06-16 17:46:40
Re: Server move & downtime on 2014-06-16 (42 replies, posted in News and information)
We're back, don't see any problems as of now, come and tell us how your ping is
Note: your lagmeter uses a rolling average, so it's always high when you start. Walk around for a minute for it to settle to what your average lag is.
48 2014-06-16 15:49:45
Re: Steam sending to test server (3 replies, posted in Bugs)
I know, I messed up. Fix is on the way.
49 2014-06-16 14:21:02
Re: Server move & downtime on 2014-06-16 (42 replies, posted in News and information)
...aaaaaaaaaalmost done...
50 2014-06-15 13:29:46
Re: Server move & downtime on 2014-06-16 (42 replies, posted in News and information)
I don't do TwitFace, and I notice you won't be able to email me when the servers are back online, but that's OK, I wasn't playing anyway.
Our posts will be publicly readable, you don't need an account to either.
Posts found: 26 to 50 of 550
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