Diable them in registry? I have my left windows key disabled. or you could just prize them out. Many pro gamers do it.

2

(107 replies, posted in General discussion)

You are right. Wonder when that changed?

3

(4 replies, posted in Services and Discussion)

I provide the same service for considerably less. Pay whatever you choose. It can be 1 nic or 1 mill, up to you.

Your very own storage in a PIRATES! Alpha corp hangar of your choosing.

4

(107 replies, posted in General discussion)

Hes probably saying he has 3 agents so it will take him 6 days to delete them all, plus one more for the 24 deletion time.

@ Tiber, an agent with no EP spent on it perhaps?

5

(107 replies, posted in General discussion)

and it was 33 days ago that early access started. 33+6+1 (deletion time of last agent) = 40 days. It says 45 days from when account started, so you have 5 days grace period, minimum.

thats assuming there isn't some work around. Maybe the deletion cost is going out the window in favour of somet less *** way of limiting tutorial spam (like making it one tutorial per account perhaps)? I know it hasn't been a popular change.

6

(107 replies, posted in General discussion)

40/45 days then. 5 day buffer

7

(107 replies, posted in General discussion)

Everyone makes mistakes. You ended up in Ecorp and no one is asking that you be punished for that decision. roll

8

(32 replies, posted in Balancing)

I wouldn't go as far as to call the rewards from logistics great. There are much better and less mind numbing ways to make nic.

9

(107 replies, posted in General discussion)

33+(2*3) = 39

6 days buffer if you have no EP saved at all.

10

(107 replies, posted in General discussion)

It says without losing EP. Ofc you will get the EP pool as if you had opened your account and never spent any of it.

11

(107 replies, posted in General discussion)

Oh dear. all that research. maybe I won't reset prawn. lol.

12

(107 replies, posted in General discussion)

DEV Zoom wrote:

You don't have to speculate, the account reset option will come tomorrow with the terms BoyC wrote.

So everyone gets a free respec tommrow? Interesting.

13

(9 replies, posted in Feature discussion and requests)

you want to keyboard turn? Use your mouse, man.

14

(6 replies, posted in Feature discussion and requests)

Worst desgn award goes to the Arbalest (speaks for itself), with an honorable mention for the Baphomet for looking like a gust of wind might snap its legs at any moment.

15

(12 replies, posted in Resolved bugs and features)

I have had certain spawns chase me for over 1300m on Aplha.

Ever notice when you go to a spawn and all the bots are hugging a mountain? You can run down there and see nothing on the radar. They are agroing players outside of 1010m range.

Its not always as safe as it looks.

16

(72 replies, posted in General discussion)

Range, damage, fitting options and armor points. Mechs have advantages in all that will increase over time due to the % nature of extensions.

Its possible for an assault to take out a mech solo in pvp, as I have done it, but its no small task.

Mechs are the way forward, and as soon as you can afford to lose mechs on a regular basis, its time to switch.

17

(3 replies, posted in Feature discussion and requests)

Sounds like a great idea for a module.

18

(3 replies, posted in Q & A)

Since you are asi, I can tell you that its 2 recycle/repair at Matsu, 2 RE/refining at Hakkabor and 2 factory/Proto at Dari.

19

(7 replies, posted in Feature discussion and requests)

~ nvm.

20

(6 replies, posted in Guides and Resources)

Would be nice to see some sort of advanced scan feature that reveals more detailed info about a target.

The idea of cargo and cahssis scanners is wasted code, because nobody uses them. Why not incorporate it into ewar as recon without need for a module? It would cost EP ofc, but atleast it would be used.

21

(16 replies, posted in General discussion)

Its always going to be more advantageous to keep all your EP on one agent in the long run. With the way rep works and the danger of beta (and beyond), you will not regret having solid combat skills on any agent.

If you were to completely forgo any type of ewar, you could almost keep up in terms of combat effectiveness (for ratting and as a dpser in pvp) while diversifying in industry a little. Just don't expect to be the best at anything, because there are people out there, particularly closed beta people, who have their multiple accounts planned for months ahead meticulously.

Its up to you how you spend your EP, and if you are smart any gap from mistakes or diversfying will shrink gradually. It would take a serious mistake to truely gimp an agent long term in Perpetuum.

Spending EP on more than one agent is the only real waste.

22

(23 replies, posted in Feature discussion and requests)

The low level pve is mind numbing. The problem lies in firstly how long the transition from lvl 1s to 2s lasts and secondly how it is still seemingly more profitable to stay on low level assignments.

There should be no comparioson in nic/h from doing lvl 1 assignments as to lvl 3s, and the jump to beta assignments should be a gigantic leap in income. There is no other way to make the pve/assignments a meaningful and enjoyable experience.

I can assure you that doing anything on beta is more exciting from the simple addition of extra danger, but until the risk vs reward balance is tweaked, there will always be threads like this.

23

(6 replies, posted in General discussion)

Concensus seems to be that pure combat is the way to go, but a little politics/eco is never a bad thing . Nexus buffing is a way off being untilised heavily, but in long term its not a bad choice imo.

Eco is great for market playing and probably the best way to make money in Perpetuum if you have a head for figures.

24

(14 replies, posted in Feature discussion and requests)

Corps charging its members for mechs? I assumed this whole idea was a way of distributing things at low risk during off hours by having them up cheap, but not free as to prevent mass theft, and being reimbursed later.

If I am wrong then my idea of how successful guilds/corps run is going to need a serious rethink. Never heard of such a thing.

25

(14 replies, posted in Feature discussion and requests)

Still, it is a matter of trusting your members. I don't necessarily mean putting 100 bots in a lvl 1 storage, but trusting enough guys that more than 2 or 3 have access to them as a means of distrbution is a corp management issue and not something that should be made easier, lest we encourage corps to recruit indiscriminantly and not suffer any disadvantage for their decision.

CEO
Officers
Veterans (trusted members)
Johnny Footsoldier (meatshields)

Only 1 of these groups needs to not have free access to military supplies. Its up to each corp to draw their own lines of trust, and the tools are there for you to do so with 10 lvls of security. Corp markets are not needed.