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Perpetuum Forums → Posts by BadAss
Posts found: 76 to 100 of 261
77 2016-01-23 08:12:34
Re: Assignment faction token rewards (17 replies, posted in Bugs)
me like it, pvp ammo need easy get
78 2016-01-23 07:48:28
Re: Making endless reserves worth less over time (25 replies, posted in Feature discussion and requests)
-1 dont like this
I do not want to lazy so easily got it all.
79 2016-01-16 13:23:49
Re: Turning speed and acceleration (7 replies, posted in Balancing)
turn-based strategy ... you guys shoot and I'll go make coffee while my robot turns
but it sounds interesting, if it be not too slow
+ add module "NITRO (N2O)" and shells for it (how injector energy)
80 2016-01-16 06:40:44
Re: Robot Speed (56 replies, posted in Balancing)
"Cut heavy speeds down 80 kph or they will kill me"
81 2016-01-16 04:13:35
Re: The great Perpetuum economic crash (94 replies, posted in General discussion)
I wait 1.000.000.000 nic price heavy mech mk2:D
83 2016-01-12 16:43:27
Re: The great Perpetuum economic crash (94 replies, posted in General discussion)
reduce the remuneration of the mission by 85% after 5 or 10 performed the mission.
84 2015-12-19 03:31:58
Re: New devblog: New premium packages available (73 replies, posted in News and information)
Good, also i want buy one gamma island, u can make this premium?
85 2015-12-04 09:31:49
Topic: teleports (3 replies, posted in Feature discussion and requests)
BACK OLD SYSTEM TELEPORT, i now back in game and see..... wtf..... then open all beta terminals!!!
86 2015-09-10 00:59:15
Re: Beating a dead horse (70 replies, posted in General discussion)
who has more money invested in the game, the more of a f#сk brain developers.
87 2015-09-05 17:16:36
Re: MarkeeDragon "swatted" (8 replies, posted in Open discussion)
Think of me as more a concerned father figure that wishes for younger more mold-able minds to become open to other ideas, and closed to mindless propaganda.
As you become older you will start to see some of the "lines" BS that are easy to agree with, but when logic and reason are fully formulated, not so much.
what are you afraid of? Use your real nickname, if you are not a coward
88 2015-09-02 14:24:13
Re: SAP times (73 replies, posted in Balancing)
Zoom, If someone does not like, what you want to change, then you are on the right track.
I like your ideas
89 2015-08-23 15:39:57
Re: Moving on (56 replies, posted in General discussion)
if you are serious to leave permanently, delete your character
otherwise it's just a rant again
90 2015-08-17 07:39:19
Re: The return of the lag (110 replies, posted in Bugs)
I choose a character and nothing happens. I see only the character selection screen
update: now works, I went to the game
92 2015-08-07 15:02:21
Re: These *** npcs on gamma! (74 replies, posted in Balancing)
when I had only one account, and I used to Gropho farm on the island of telezis. I farm slowly, you bring 3 accounts (as it should be for the farm) .... and remember what said to me?
question does not require an answer, just to refresh your memory
93 2015-08-07 13:52:27
Re: These *** npcs on gamma! (74 replies, posted in Balancing)
that the kind of people you are, themselves complicate life ... and most of all those asked, who do not play
scheme inquiries:
"A" side of asking for such changes that the "B" side was worse live
"B" side of asking for such changes that the "A" side was worse live
(change npc, more dangerous, change mining, more goal in beta, change change change..... mb just Alt+F4)
94 2015-08-06 08:46:39
Re: UN-nerf green bots! (24 replies, posted in Balancing)
need only: 1. remove two slot neut from seth 2. yellow can use only lasers. 3. blue can use only magnits. 4. new faction use guns.
and no problem "seth online"
95 2015-08-04 16:22:11
Re: market syndicate (4 replies, posted in Feature discussion and requests)
ok 100k tokens
96 2015-08-04 16:07:36
Topic: market syndicate (4 replies, posted in Feature discussion and requests)
add ICE
example 1 ice = 1000 or 2000 tokens or more...
97 2015-08-04 14:11:11
Re: Robot & energy (5 replies, posted in Feature discussion and requests)
neuting how alternative demob, if have an empty battery, then to get the problem of movement
98 2015-08-04 06:55:58
Topic: Robot & energy (5 replies, posted in Feature discussion and requests)
if you think logically... how does a robot? where does the energy for the work and movement. what if it will depend on the battery? when the battery is empty then the picture on the monitor will have interference and the robot will not be able to continue travelling or partially lose speed. for example, the battery consumption for the operation of the robot 10AP in 30sec
99 2015-08-03 00:49:59
Re: what if... (8 replies, posted in Feature discussion and requests)
Scarab (robots transport) not can mining, only transportation. make them fly higher. and only missiles can shoot down such a robot, you will inspire a new life in a fraction pelistal
100 2015-08-02 09:26:27
Re: what if... (8 replies, posted in Feature discussion and requests)
whats the point of having modular equipment, when you make such variants on the chassis?
limit the number of modules that can be installed on the robot (can not for all types)
or
make such bonuses for new types of robot that can not be achieved using the same parameters fit
all veterans can drive any faction. but for a beginner who is studying only one fraction of the robot will be able to choose of 18 robots.
Posts found: 76 to 100 of 261
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