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Perpetuum Forums → Posts by Queen Latifah
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Posts found: 14
2 2013-03-22 17:36:38
Topic: New Terminal Grace Period (3 replies, posted in Feature discussion and requests)
IMO there should be a change to this. There should be a cooldown after you decon a terminal before it can receive that grace period. This would prevent terminals that have been put into reinforce from being deconned and put back up and being immune for 3 days.
3 2013-03-22 04:16:35
Re: Terraforming Beacons. (15 replies, posted in Resolved bugs and features)
Noone said it's going to be changed, the bug is apparently a wrong error message.
What's the correct distance? And is it from a terminal or buildings?
4 2013-03-21 20:34:01
Re: Terraforming Beacons. (15 replies, posted in Resolved bugs and features)
ville, get off the bottle and stfu!
5 2013-03-04 19:39:14
Topic: Combat Logs (3 replies, posted in Feature discussion and requests)
I just went through that folder and i found it pretty annoying have 15 million logs that are completely empty. Not a huge problem but would be nice to have a combat log create itself only when something happens.
6 2013-02-07 18:46:05
Re: Deap Space Erections in now recruiting :) (6 replies, posted in Recruitment forum)
Blackballed by the alliance, affiliations with crapmodebuns
7 2013-02-04 18:29:57
Topic: Geoscanner Accuracy (3 replies, posted in Bugs)
I noticed today that my scans weren't all going to the same place even at 100% accuracy. Pic is linked and I've omitted a few other directional arrows due to terraforming ect. which also do not point to the correct spot. Was wondering if this is a fluke or Hungarian accuracy at work. I would understand if it was in the 100m range off but 1000m+ is ridiculous.
8 2013-02-01 21:42:13
Re: Noralgis Cycles (4 replies, posted in Bugs)
The plate doesn't appear on the first cycle, sometimes it takes 2 cycles for the plate to appear after it is planted. I wouldn't mind the plants dying on a restart but when it costs me 20-30m a day it kinda sucks.
9 2013-02-01 20:58:51
Topic: Noralgis Cycles (4 replies, posted in Bugs)
I've noticed that the "process of harvesting" is a bit off. Some of the incubators take 2 cycles to appear on the ground as opposed to the 100% chance in the diagram. I don't know whether it's because the ground is "unfertile" or not because after the initial spawn they grow fine. I've also noticed that the day of a server reset about 20-30% of my plants die due to cycling out whereas the norm is 2%-5% a day. Was also wondering if the cycle times on gamma are less/more then 8 hours. There's one day a week where there's a "missing" cycle.
10 2013-01-28 23:34:35
Re: Your computer specs and perp performance (26 replies, posted in Open discussion)
CPU: FX8150 8 core OC'd to 4.1GHz
RAM: 20GB
GFX: GTX 550Ti x2
OS: Win7 (64bit)
MOBO: GA-990FXA-UD3
11 2013-01-19 08:38:15
Re: Turret's Requiring Ammo (32 replies, posted in Feature discussion and requests)
Why give you another way to glitch or exploit the game?
minus over 9000
12 2013-01-12 19:41:17
Topic: Rollback Feature (15 replies, posted in Feature discussion and requests)
I know with the new patch coming (months away) people are going to be asking for EP resets and such blah blah blah. I think a reasonable "meet in the middlebut not so much" is a feature to pay NIC or cash to have the rollback feature for a month week or whatever, like you had your first month you subscribed.
13 2013-01-07 06:31:23
Re: Double Click Equip (3 replies, posted in Feature discussion and requests)
you should fix this zoom
14 2013-01-07 06:15:56
Topic: Double Click Equip (3 replies, posted in Feature discussion and requests)
Like the title says, double click the item and it goes to the appropriate slot. Just a bit annoying swapping stuff out on bots and having to drag a bunch of crap and shouldn't be to hard to implement?
Posts found: 14
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Perpetuum Forums → Posts by Queen Latifah
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