126

(55 replies, posted in Testing server)

This would just make bases weaker

You would need to balance this in some way for the defender .. or attacker if attacker is using turrets for assaulting the gamma base. To simply out range turrets is too easy to kill gammas.

Ville wrote:

This could all be solved by decreasing the optimal range booster to turrets provided by booster nodes.

1 Terminal no command  relays ... and you can roam gammas

127

(55 replies, posted in Testing server)

Jita wrote:
Tux wrote:

from what i have seen so far being able to "lock terrain" at a specific slop with no ability to change it is going to kill gamma again in 1 year with these mechanics.

Just to expand on this locking slopes means that you can build a downward slope from the 500m range of every teleport. this downward slope would then only be able to be changed from the bottom of the slop and not the top. The bottom of this slope would have guns over it meaning the only way you could get on to an island would be in stuff with a 51 degree slope capability that can tank whatever defences are there.

tl,dr its still broken

TF is more broken than before ...

Before the attacker could try to modify the Tf to assist in their assault. .

Gamma needs to be scrapped and re designed from the ground up ... Im sorry to say it but its no where close to being able to be relaunched at this point. The bandwidth allowances combined with the number of terminals on island change nothing about colony size.

If TF stays this way all gammas need to be limited to 1 Terminal per island and Command relays need to be removed

128

(55 replies, posted in Testing server)

from what i have seen so far being able to "lock terrain" at a specific slop with no ability to change it is going to kill gamma again in 1 year with these mechanics.

129

(55 replies, posted in Testing server)

is the test server coming back up anytime soon

130

(55 replies, posted in Testing server)

Sorry you need to increase the size by 100X

Tux wrote:

First adjustment needed is to increase the project plan size by 10x

131

(55 replies, posted in Testing server)

First adjustment needed is to increase the project plan size by 10x

132

(55 replies, posted in Testing server)

#1 the beacon on the gamma back to TMA does not work
#2 the North tp that leads to bluemon when used drops you in to a black screen ( dead code)

133

(13 replies, posted in Feature discussion and requests)

We need to PvP flag when we attack saps !

134

(71 replies, posted in Guides and Resources)

Hey Doek their is quite a few images / broken links on the KB mainly new corp logos.

135

(151 replies, posted in General discussion)

the point is that no matter how you try to limit minerals they will always be infinite (in the space and time of the programming of this game) the only thing that can be limited with minerals is the time blocks in which you can exploit them. Once their is a good recommendation floated by someone that isn't politically motivate then we can look at it other wise the trolls will flourish.   

@ original topic there needs to be a massive overhaul of how NPC's are presented in this game making static / passive spawns is a bad idea and the knee jerking with them over the last month is a joke at best. when the Mission revamp comes the NPC's will also all need to be re oriented and re classified for better risk / reward and mission feasibility. 

Aye Pod wrote:

And be there you will without an argument or a point. Troll on m8. lol

take them out !! I wouldn't chance it

137

(102 replies, posted in Recruitment forum)

^
^
^

Join for plenty of good times big_smile

138

(55 replies, posted in Testing server)

Zoom what is your plan for colix ??

Are we going to be selling scarab mk2's for 1 billion now because there will be no source of colix for the next month ?

139

(55 replies, posted in Testing server)

I'm going to wager its not going to be on the live server for another 30+ days. 

Ville wrote:

I don't see gamma being available at Steam launch.

lol

141

(33 replies, posted in Q & A)

link this ?

http://www.gunnook.com/attachment.php?a … 1296413201

Stranger Danger wrote:

boob physics for the kain please

142

(94 replies, posted in General discussion)

everything needs to be sized down quite a bit ... everything looks way to big

I have always used pay pal ... no crazy fees like this

Martha Stuart wrote:
Ville wrote:

You can just sign into each account and buy each individually.

except for, that bank of america and many other large banks, charges a "foreign transaction fee" for transactions outside your country of residence.  I'm not sure how this is handled in the EU. But back when I was paying sub fees, I would get charged around 5 bucks to make a transaction with AC.  But at least I could buy all the keys I wanted in one transaction and then redeem them on each account.  under the current system, i'm not gonna pay an extra 25$ in transaction fees to purchase stuff for multiple accounts.

144

(33 replies, posted in Q & A)

Cam MK2 Velo Nexus 100% speed buff for 30 days ...

lol

Aye Pod wrote:

Can you sell speed modifiers also. Say $5 to boost speed (50% - 100%) on a bot for 30 days or until dead.

145

(33 replies, posted in Q & A)

Yes there's plenty of flames coming from the end of our barrels wink

But it would be nice to have some ground effects you can buy form  the cash shop

Gooma wrote:
Tux wrote:

Flame Trails !!

Why?  don't your bots already have flames coming out of them all the time anyways?

big_smile

146

(151 replies, posted in General discussion)

Dont forget Infinite:

Artifact Sites which provide  MK2 CT's / Cortex's / Niani Equipment / Plasma / Fragments / Kernals / lol

Burial wrote:
Tund Bungler wrote:
Azyre wrote:

May need more Alpha 1's though. People have already begin moving to alpha 1 to avoid the aspies and special snowflakes who are dragging NPC's to people.

Ore is infinite on all islands, we hardly need more risk-less mining added to the game.

By that logic NPCs are infinite too. So what?

Really ?? So you want to add

more travel .. more scanning down fields ... more logistics for hauling minerals

the system we have now is not perfect by far but the solution is not to make it more of a PITA !

Celebro wrote:
Tux wrote:

we need to attract players to play the game .. how does limiting minerals accomplish this?

Give players easy mining with no challenges and they leave eventually, is not always about giving player want they want all the time.

Right now is just time spent mining thats the only cap. I am not saying deprive alpha from resources just make it smaller fields but with more of them, that will make vets with 5 rivelers mk2 not bother mining there as they have to move often but on beta/gamma larger fields will make them move less often, also this will hurt afk miners and multiple account vets more.


A cool down to spawning new fields will make an 'island cap' for x number of players if that cap is reached finding ores may be harder but you just need to move to another island to find more.

148

(33 replies, posted in Q & A)

Flame Trails !!

LOL

Merkle wrote:

Another Skirmish that armors could not be used in.

The trolls really think we care about this .. keep it up ! lol

If everyone can use it equally is it not balanced?

Jita wrote:

This is not risk vs reward nor balance.

I think you guys are making an issue where their is none. resource supplies need to be available to people to produce items.

Epri & Colix can already be limited by forces ensuring miners can mine on the betas and gammas. If there were such a force that could lock them all down at once, which there is not. 

You can move even more minerals to be beta / gamma only but that will only make items cost more for everyone.

limiting resources only gives more power to larger Corporations in the end because they will have the ability to mine / harvest thoes minerals faster than other smaller corporations or even solo players.

we need to attract players to play the game .. how does limiting minerals accomplish this?