76

(86 replies, posted in Q & A)

If it offends you you should report it.

Their needs to be enforcement of the rules or their are none. Selective rule enforcement is bad.

Devs wrote:

We'll soon introduce a profanity filter into the game, until then, please use the right-click block feature if you feel you're being harassed.

^^ to me means there will be no bans for breaking the Rules of the Forum or EULA in game.

I only ask for Dev confirmation one way or another that the EULA will or will not be enforced. 

It seems as of now they will not enforce but I would hate to get banned for breaking one or several of the rules myself roll

open season on doing and saying what ever you want is different then having rules everyone has agreed (I Agree to EULA Agreement that everyone has done to play the game) to follow.

Ville wrote:
Tux wrote:

Blocks only help 1 person at a time ... if you have the same player or group of players throwing insults aimed towards race/ethnicity/religion/ancestry/nationality/sexual preference at many many different people their is a problem. Blocking only protects one person at a time, the source of the problem still exists to effect others.

So NO!,  blocks are not effective to stop the behavior if you do not deal with the source of the problem.

Bragging that you won a fight is good / bad sportsmanship how ever you see it. that can be accomplished with out personal attacks.

Baiting your enemy to fight you is expected it can be done with out personal attacks.

Trying to say that the person being attacked is the source of the problem is insane.

Devs, you want to make your game grow many it fun for people, watching people call others N___rs or C___ks or what have you is not fun to watch unless your a racist yourself.

Your recruiters were spamming this for weeks.

imediro.net/join

Maybe you should be moderating what happens in your own backyard before sling stuff into others. big_smile

77

(86 replies, posted in Q & A)

You cant block vicinity outright

Stranger Danger wrote:
Tux wrote:

Blocks only help 1 person at a time ... if you have the same player or group of players throwing insults aimed towards race/ethnicity/religion/ancestry/nationality/sexual preference at many many different people their is a problem. Blocking only protects one person at a time, the source of the problem still exists to effect others.

So NO!,  blocks are not effective to stop the behavior if you do not deal with the source of the problem.

Bragging that you won a fight is good / bad sportsmanship how ever you see it. that can be accomplished with out personal attacks.

Baiting your enemy to fight you is expected it can be done with out personal attacks.

Trying to say that the person being attacked is the source of the problem is insane.

Devs, you want to make your game grow many it fun for people, watching people call others N___rs or C___ks or what have you is not fun to watch unless your a racist yourself.


Just keep at it, eventually youll igore all the meanie pies out there and be able to enjoy a game where you only see/hear what you want to hear.

Also, if you are sooo sensitive there is the option to leave general chat, and other public chats...which is what you do anyway so im not sure your need to for tyrant style ban system to remove your in game enemies...oh

78

(86 replies, posted in Q & A)

When some one sends you screen shots of the abuse what is the difference if its in game in vicinity, or on the forums.?

In either case the abuse is taking place and something needs to be done.

DEV Zoom wrote:

Tux: the rule you quoted is for the forum, which is pretty easy to moderate, which can't be said about ingame chat.

79

(86 replies, posted in Q & A)

Blocks only help 1 person at a time ... if you have the same player or group of players throwing insults aimed towards race/ethnicity/religion/ancestry/nationality/sexual preference at many many different people their is a problem. Blocking only protects one person at a time, the source of the problem still exists to effect others.

So NO!,  blocks are not effective to stop the behavior if you do not deal with the source of the problem.

Bragging that you won a fight is good / bad sportsmanship how ever you see it. that can be accomplished with out personal attacks.

Baiting your enemy to fight you is expected it can be done with out personal attacks.

Trying to say that the person being attacked is the source of the problem is insane.

Devs, you want to make your game grow many it fun for people, watching people call others N___rs or C___ks or what have you is not fun to watch unless your a racist yourself.

shoot the mobile teleporters?

Rage Blackout wrote:

When bots log off then log in, on terrain, the Instability timer is very short, allowing them to instajump with mobile teleporters.

This has been exploited for a very long time.

Thanks for reading

81

(86 replies, posted in Q & A)

Then why do you have rules like

# 11. Posts containing obscene or vulgar phrases, pornography, extreme violence, references to illegal drugs or activities, real-life threats, insults aimed towards race/ethnicity/religion/ancestry/nationality/sexual preference of others, or otherwise objectionable content are forbidden. This also applies to links pointing to pages containing aforementioned content.

? ? If you are not willing to enforce your own EULA evenly across the board it is useless and needs to be removed so everyone here can threaten harass and abuse each other until S___ starts to get Real..

You say that some may have a "thick skin" but what happens when images or other RL info starts to get released in game targeting people ? is that the line for banns? Or are you going to say again HARDEN THE F____ UP !

Selectively enforcing your EULA will only give you guys a bad reputation, It will not help your game or your games community.

It boils down to enforce the EULA or get rid of it !!!

Its only effecting people trying to play by the rules.

DEV Zoom wrote:

Well try to imagine yourself in my (or any moderator's) place. You have a thick skin, so you don't think you really insulted another player. Player has his feelings hurt, comes reporting you. I can't really tell him to harden up, since insults have been made, however frivolous you think it might be.

82

(26 replies, posted in Testing server)

What other way can we try to prevent a terminal by every gate with turrets surrounding the gate ?


Ville wrote:

I'm not a fan of 1 terminal per island.

83

(26 replies, posted in Testing server)

The following suggestions are based on the following idea. Gamma islands should not be able to be “locked” form other players by using teraforming and turrets to surround the gates to the island. If we agree on this the we can also agree upon a roadmap of what should happen in order to accomplish the above. Not all are my Ideas but many are really good to bring more risk and reward to gamma. A good balance will be if bases are stronger but the island is weaker. 

Island

All Gamma islands are limited to one Terminal of any size. The primary reason for this limitation is to prevent the placing terminals as close to the gates as possible. No gamma has only one gate so there will always be a weak point.

Colony structures limited to 2.5 to3km from all teleports.

Gamma islands Should be limited to 2 or 3 teleports, the few islands we have with 4 teleports need to be remapped for the network to support 3 teleports.

Colony

Gamma colonies are designed to be about 3x3 to 5x5 KM in size. This means a T1 base will have a 1.5km build radius T2 will have about 2km radius and a T3 will have about a 2.5 km build radius. This rule will be limited to base defenses (turrets). Colonies will still be able to expand outward in order to place mining towers for colixium mining.

Bandwidth modifications need to be made to the following:

Terminals T1 ~ 40,000 | T2 ~ 60, 000 | T3 ~ 80,000

Turrets all need to share the same bandwidth 250, 275,300

Facility upgrades need to be rebalanced @ 100, 125, 150,

Batteries need to be rebalanced @ 100, 125, 150

Boosters need to have sensor boosting as an option removed

All turrets need to use the same optimal range according to their tier 1000, 1200, 1400, additionally the AI for turrets needs to be adjusted to make the turret lock and shoot @ or beyond its optimal range including falloff range.

This change will make a full T1 colony viable on gamma.

NEW ~ Plasma Collecting

Gamma colonies are built and supported by their owners, a gamma colony deployed on an island will require and consume resources from that specific island. This means the owner of the colony will be required to collect plasma from the islands “plasma fields” in order to fuel its reactors. The reactors are considered fully supplied if there are 5 plasma collectors collecting plasma. These plasma fields will rotate their location just like mineral fields when depleted. A single plasma field can be collected for a period of 14 days. This collection of plasma will be absorbed in to the colonies reactors with no transportation needed. But the Plasma collectors will need to be guarded by the colony owners, the plasma collectors look similar to the current mining towers and also have one reinforcement cycle.

Terraforming

Terraforming distance from all teleports should be hard coded at 1.5 to 2km. so players cannot change the terrain this close to the teleports.

Colony Terraforming limitations should only allow a corporation or player to Tf the island according the already existing island. This means the terraformer can change the terrain based upon the original height map of the island, this will allow for a single tile to be moved 75 to 100m  up or down. This terraformed tile will be in its terraformed state as long as there is a colony structure within 250m of the tile. If the tile has no colony structure in its area then that tile will revert to its original state after a period of 7 days.   

This new TF system will allow for limited customization of every island while not breaking the texture of the game engine with 1000m walls. This also emphasizes the aspect of “living” on gamma. Corporations will no longer be able to terraform a gate closed and wait for the attacker to breach it. If the owning player does not actively patrol his island it will revert back to its original state.

84

(86 replies, posted in Q & A)

@ Zoom, I don't understand why there is any tolerance for racial, sexual, or any other type of harassment allowed on the forums or in the game. There should be no question. .. the more this is allowed to go on the worse its going to get ... I think most everyone will agree when you see people in GC or vicinity yelling about N_____ this or F__ that or suck on a _____ you ____ .. its a turn off for a LOT of players.

When these reports come to you you do NOT need to warn offenders, its in the EULA. You need to exercise your authority and start banning the offenders. I have some issues with exactly this that have not been addressed yet but you will have several tickets from me shortly for these same kind of issues.

This is a game its for entertainment its not some where anyone should feel harassed, bullied or belittled.

It needs to stop or I'm sure your going to allow deviants to drive some of the smartest people away from this game, because eventually they will stop tolerating it. 

+1 to updating the names in some coherent manor.

When I select a robot on terrain and I click its information icon [little blue I icon] I would like to get some thing like the 3D equip window seen in the terminal ... of course with module slots removed but modules showing on the Mech as they do on terrain. Maybe even the name the player gave to the Mech big_smile

At the top of this window there should be a tab for "Details" which show all of the Standard information that the information window shows now.

This is to give the future visual customizations more value. Its difficult to see small details of other robots on terrain and if their is not a nice simple one click way of looking at other player robots then visual customization is kinda pointless.

87

(8 replies, posted in General discussion)

Can we get the guns to match the color of the Mech ... geezzz hmm

88

(9 replies, posted in Q & A)

The Same reason space bar doesn't start / stop .. its only designed for "weapon slot type" ie turrets and launchers

[Industrial Slot type]     Remote Reps
[Misc. slot type]            Remote sensor amps
[Industrial Slot type]     Terra forming modules
[Industrial Slot type]     Construction modules
[Misc. slot type]            Energy Drainers
[Misc. slot type]            Energy Neutralizers

all do not work with space bar

Syndic wrote:

Why doesn't it mine when I press spacebar?

Needs to be updated to start / stop all [chassis slots]

89

(5 replies, posted in Bugs)

Players  are gathering the pitch forks in GC .. some one dooo something !!!  fuuu   fuuu

lol well why didnt you just say that in the first place roll you want to do it with trying to avoid over compensating

DEV Zoom wrote:

Reimbursing charges based on the market is not possible. And the reason is not that we don't have the data, but that it would be near impossible to track all the transactions a single item went through.

Player A buys charge, sells again to player B, player B sells again to player C, etc. Each of these players bought a charge from the market and each of them would want a reimbursement, but we're only talking about a single item. And we don't even know whether the charge has been used or not, ie. a reimbursement is warranted or not.

I think its only "FAIR" to give people back what was taken from them.

Ville wrote:
Tux wrote:

The Economy will be fine whats a few more billion to those who already have tens of billions? Economies are not based around the few richest guys they are based around the "average" guy and what the average guy can afford. Economies are surprising self correcting given enough time.

Instead of this happening I would rather 0 Reimbursement.  It's only going to cause MORE inflation.

OP and I Discussed this already,  we both have logs that go all the way back to 2011 for personal transactions.  I haven't seen how far back corp transactions go but i imagine is before 2012 as well so we can get reimbursement based on market purchase.

The data is there saved you just need to look for it.

look at your logs ... its a lot of clicking but you can go all the way back. wink

Celebro wrote:

This has been discussed before, reimbursing base on market spending is not possible because they don't have the data that far back. Either way due to inflation getting the NIC back would be a huge problem for the economy, everything will go up in price and new player will have a hard time buying stuff.

93

(102 replies, posted in Recruitment forum)

I sent you a reply yesterday (my time).

Varlun Mulland wrote:

I would like to join. I sent both of the US contacts an ingame mail yesterday and I've yet to hear back so I'll just post here. My ingame name is obviously Varlun Mulland, and my Steam name is Varlun. Please get back to me when you can.

Also, bump.

94

(4 replies, posted in Q & A)

I would like to help the Dev's get their missing Icons done .. Its really bugging the #$%^& out of me lately.

So Zoom .. what type of image (pixel size, file size, jpg) submissions do you need so you can easily plug these into the game?

Im sure players would love to crowd source some of the artwork to get it done.

95

(21 replies, posted in Feature discussion and requests)

If done properly https://www.youtube.com/watch?v=WXA559KNopI we don't need ice

Ville wrote:

Back in the day ICE transferred NIC from the $ spenders to the Earners.  It was that Transfer of Nic that the truth worth of something was determined.

DO IT !!

97

(21 replies, posted in Feature discussion and requests)

we do not need $$$ >> NIC transactions .... its bad for the game, esp. when F2P. If you wan t NIC it should be earned in game.

I think $$$ >> Perpetuum Credits is good enough

+1

LOL lol ... I almost spit out my coffee when I saw this post.

Annihilator wrote:
Syndic wrote:

There isn't an ewar problem.

There is only a consistent and categorical lack of creative thinking.

Kind of like when Styx was running 30 intakt gangs and people were raging they couldn't catch them in arbalests with plates.

there was not problem with armored teleport beacons either,
there was only a consistent and categorical lack of creative thinking to counter them.

The reimbursement needs to be in NIC for the simple reason that if the mechanics change the personal justification each player had to spend their NIC on Tf charges will need to be re assessed.

Example: If i want to build a wall around a mining terminal so NPC's cant get in then i may choose to spend 10 million NIC buying TF charges to do so. Post revamp IF i cant build that same wall around that same mining terminal with Tf charges why would i spend 10 million NIC on something I cant do?

I buy and item because of it abilities ... If those abilities suddenly change i should get my money back and have the choice to buy that item again if i so desire.

The Economy will be fine whats a few more billion to those who already have tens of billions? Economies are not based around the few richest guys they are based around the "average" guy and what the average guy can afford. Economies are surprising self correcting given enough time.