The following suggestions are based on the following idea. Gamma islands should not be able to be “locked” form other players by using teraforming and turrets to surround the gates to the island. If we agree on this the we can also agree upon a roadmap of what should happen in order to accomplish the above. Not all are my Ideas but many are really good to bring more risk and reward to gamma. A good balance will be if bases are stronger but the island is weaker.
Island
All Gamma islands are limited to one Terminal of any size. The primary reason for this limitation is to prevent the placing terminals as close to the gates as possible. No gamma has only one gate so there will always be a weak point.
Colony structures limited to 2.5 to3km from all teleports.
Gamma islands Should be limited to 2 or 3 teleports, the few islands we have with 4 teleports need to be remapped for the network to support 3 teleports.
Colony
Gamma colonies are designed to be about 3x3 to 5x5 KM in size. This means a T1 base will have a 1.5km build radius T2 will have about 2km radius and a T3 will have about a 2.5 km build radius. This rule will be limited to base defenses (turrets). Colonies will still be able to expand outward in order to place mining towers for colixium mining.
Bandwidth modifications need to be made to the following:
Terminals T1 ~ 40,000 | T2 ~ 60, 000 | T3 ~ 80,000
Turrets all need to share the same bandwidth 250, 275,300
Facility upgrades need to be rebalanced @ 100, 125, 150,
Batteries need to be rebalanced @ 100, 125, 150
Boosters need to have sensor boosting as an option removed
All turrets need to use the same optimal range according to their tier 1000, 1200, 1400, additionally the AI for turrets needs to be adjusted to make the turret lock and shoot @ or beyond its optimal range including falloff range.
This change will make a full T1 colony viable on gamma.
NEW ~ Plasma Collecting
Gamma colonies are built and supported by their owners, a gamma colony deployed on an island will require and consume resources from that specific island. This means the owner of the colony will be required to collect plasma from the islands “plasma fields” in order to fuel its reactors. The reactors are considered fully supplied if there are 5 plasma collectors collecting plasma. These plasma fields will rotate their location just like mineral fields when depleted. A single plasma field can be collected for a period of 14 days. This collection of plasma will be absorbed in to the colonies reactors with no transportation needed. But the Plasma collectors will need to be guarded by the colony owners, the plasma collectors look similar to the current mining towers and also have one reinforcement cycle.
Terraforming
Terraforming distance from all teleports should be hard coded at 1.5 to 2km. so players cannot change the terrain this close to the teleports.
Colony Terraforming limitations should only allow a corporation or player to Tf the island according the already existing island. This means the terraformer can change the terrain based upon the original height map of the island, this will allow for a single tile to be moved 75 to 100m up or down. This terraformed tile will be in its terraformed state as long as there is a colony structure within 250m of the tile. If the tile has no colony structure in its area then that tile will revert to its original state after a period of 7 days.
This new TF system will allow for limited customization of every island while not breaking the texture of the game engine with 1000m walls. This also emphasizes the aspect of “living” on gamma. Corporations will no longer be able to terraform a gate closed and wait for the attacker to breach it. If the owning player does not actively patrol his island it will revert back to its original state.