1

(16 replies, posted in General discussion)

assuming that I will only be buying the same skills.

ie combat skills (missiles)
engineering fitting skills
Electronic fitting skills
robot control for industrials to termis
robot control for pelistal mechs
refining to lvl 5
recycling to lvl 5
a few accumulator related mining skills
parallel missions to lvl 7

would it make sense to split those skills between 2 characters in order to gain the 12k ish ep you get from a new starting character?

Also with 'Alpha' island wars on the horizon having an 'Alpha' Alt outside of your own corp to mine and run transport missions, would be benificial.

Seamus (Rik)

2

(7 replies, posted in Q & A)

just been using lights so far.

and my EP's are not stella

So from what your saying ... I think ... is that as the EP's go up the race specific weapons take over

right?

3

(7 replies, posted in Q & A)

Hey

I have been readig the weapon stats stuff on the forums.

And they all seem to say that Firearms do way more dps?

now I know that each of the race's combat mechs get bonus's ... eg waspish gets bonuses to Light missiles. But If I'm fielding an Intakt with no weapon bonus. Should I be mounting MG's?

I guess this applies to any of the ewar robots no matter what size ... right?

I'm asking cos when I did mount MG's once ... They seemed to do jack *** damage??!?

Seamus (Rik)

4

(20 replies, posted in General discussion)

so any comments on things actually related to how to improve the game?

5

(4 replies, posted in General discussion)

sadly I also agree that the DEV's will respond more to Complaints than requests. I cna kind of understand why - complaints =  unhappy = less subs = no game.

I just hope the DEV's also know that Creativity = more subs = longer lasting game! smile

And the players are a massive source of creative ideas! Not always good ideas but def creative wink

Seamus

6

(4 replies, posted in General discussion)

Sade wrote:

Besides, any positive idea you put forward is most often trolled.  there is no such things as "community discussion" Its either *be trolled* or *be ignored*

Which is something I brought up in another post. I think this is an important way we can help the game. Be more active on the forums!

I'm not suggesting mass digital group hugs or anything too fluffy. Just be Active.

Seamus

7

(4 replies, posted in General discussion)

Hey all.

Okay I had a thought for the Forum Reps.

I have talked to quiet a few GM's over the last month and they all seem to say that the forums and the players who post on it are an invaluable source of ideas and help for them.

This is nice to hear but one thing you should know about us gamers is in my experience that we are all, to one degree or another, attention starved little girls who desperately want approval from daddy... who in this case is the DEV team.

But daddy has lots and lots of children, so cant give us all the attention we want. So what to do?

Answer: If you do adopt an idea from a player or maybe a forum discussion... credit it! Tell us where you got the idea. Say thank you! Be as specific as you can. Try to avoid things like'We thank the players for this idea.' Cos that just sounds empty and fake. Use names!

Trust me when I say it will work WONDERS for forum moral, and player loyalty!


Seamus (Rik)

8

(20 replies, posted in General discussion)

XrayIT wrote:

I don't think that the game is quiet, a lot of PVP events have occured during this period


Agreed, I think that people are being a little impatient. The game has only been alive really for just over a month! Because of its similarities to EvE people kind of expect it to be as fully formed as EvE is... which is crazy!

I personally think that PO is doing great. but thats just my 2 cents.

smile

Seamus

9

(20 replies, posted in General discussion)

Another grumbling I just heard:

Insurance: - why the hell does it last only 5 days?

I have to agree with this one. It should be at least a month!

10

(20 replies, posted in General discussion)

XrayIT wrote:

with old 3D glasses this post is AWESOME cool

my personal fav post

okay ..now I corrected the hideous eye shredding colour!

wanna have another go and see if the actual senteces make any sense smile

Seamus (Rik)

11

(20 replies, posted in General discussion)

Hello

I just thought I would let the 'powers that be' know about the 'grumblings' I have been hearing about the game in its current form and direction its going.

some of the following I sympathise with ... others ...well everyone is entitled to their opinions right?

1) the game is empty - I think this stems from a combination of factors
i) Holiday slow down
ii) Natural temporary drop off after initial rush

Personally I think that this is normal and the the game is doing great... but thats just my opinion big_smile

2) Dev's not using limited resourses of the small Avatar creations staff in the most effective way. 'People' seem to think the first patch should focus more on POS and ironing out kinks in the game (e.g. Enemy's entering 'conquered' outposts) rather than adding things like AOE weapons.
I'm not sure on this one. Some feedback from the devs on proposed additions to the game would be nice ... a hoped for timeline.

e.g. Patch1 AOE, Patch2 POS, patch 3 Terraforming etc .... prob not practical but would be nice to have a sense of direction in the game.

3) Bored being forced to mine to get NIC ... lots fo combat guys out there seem to think that they need to do 'carebear' stuff to get NIC. My opinion on this is simply be more organised. In Perpetuum teamwork seems to be vital. If you want to specialize in say combat you NEED other players who are happy to support you, and they in trun will NEED you to defend and patrol! This is not EvE, the warrior is not a Feudal Knight who is independantly wealthy. The Economy seems driven by the Industrialists. War is Expensive! Which is exactly how it should be!

Maybe the more experienced players should get more active on the forums and help the newer players find their place before they become too diverse in their EP's?

4) The forums.
A) Its quiet in here. Forum activity reflects the game. If its quiet in here then its quiet in game too.
POST POST POST. Reply to people. Don't be passive, Even if its just to say. I agree. or maybe... I think 'x' idea is okay but the Designers should focus more on 'y' idea.

B) Be creative. I for one would like to see more detailed info being shared around amongst the players. In nicer formats. Exact break downs of NPC dps ... how much chem ...how much kin. this kind of stuff is available in EvE so why not Perpetuum. Are we not as creative? I hope thats not true!
This is the kind of stuff I'm talking about:
http://eveinfo.com/missions/138/eve-onl … te-campers

I know this is for mission running. but why cant we have something that has this info for say 3rd star Cremators?

I'll add more as and when I hear more.

Seamus  (Rik)


edit: sorry the blue looked quiet nice on my laptop smile

12

(1 replies, posted in Feature discussion and requests)

Talking about extension clarity,

I agree some extensions have misleading explanations.

E.g. One skill says it gives a bonus to Ewar modules ... and there is a handy link to take you to the ewar list of modules ...

Only it doesn't it takes you to a list of modules generally.

I would love to see a link that takes you to a list of modules affected by the extension!

Seamus (Rik)

Hey all

As we start to see more Mech's and Heavy mechs in the game ... is it just me or do they look a little ...odd.

Big hulking bodies (check), excellent Concept art (check), tiny baby arms (ch...hold on a minute!!)

Medium weapons and other arm modules should be at least double in size. I'm not talking about in game mechanics ... simple make them look bigger.

They just look unballanced.

Pretty please art team ... can we scale them up some? like 100-150% smile

Seamus (Rik)

agreed ...seems simple to reverse the order of the scan list.

smile

nice idea smile

Seamus

nahh that couldn't be it ... cos then you would need a target pcs for the guard ...

it just makes no sense. 3 mining lasers 3 targets... pretty please devs

16

(8 replies, posted in Feature discussion and requests)

I think thats a great idea ... zoom right out ... at least 200% more

Please please please please increase the Argano's max number of targets to 3.

3 arms ... 3 small miners ... 2 targets????

Pretty please.

same applies to the Termis ... 4 arms ... 4 miners ... 3 targets??? pretty please!

These are not combat mechs ..its not a game ballance issue.

Seamus (rik)

18

(2 replies, posted in Feature discussion and requests)

Another 2 cents!

I'm feeling flush ...

Okay so when trading or reverse engineering ..or manufacturing I have my materials in a storage container in the station and I cant just drag them into the factory window. I have to drag it out of my container into my personal storage and then trade them or into the factory.

any particular reason why?

It should work from the container.

Seamus (Rik)

19

(2 replies, posted in Feature discussion and requests)

Okay (long post ..but hopefully not a wall of text)

I'm an Old EvE player... Old in years played and in Age. (Played lots of other games too,)

My views on Perpetuum both positive and negative. I'll start with the negative so I can end on a high note smile

The Bad

1) Server stability – rubber banding ... teleporting for no apparent reason etc etc (something that I'm sure will go away with time ... it took eve years to sort out their servers!

2) Game world - A little limited. The islands seem large but the feel of the game is small. not really sure how this happened but in the next expansion rather than adding 3-4 more islands ... try adding 12 or 20 ...but make them smaller ... or 1 fecking huge one with lots of teleporters. Give the game a real sense of the epic! Think LOTRO ... a truly huge game (a 2 dimentional wow clone ... but HUGE!!!)

3) User interface - I like the windows ... I like the way it all can be resized. But you beyond that the information given is limited. No Accumulator info in the Squad interface... no selectable columns in the 'landmarks' window. The targeting system does not show which target your modules are active on. etc etc. transparency.

4) Ranges - Limited which makes fights seem small. I would simply double all the ranges for everything in game. targeting ..shooting ..ewar. The terrain would still limit combat but it would give high ground a more tactical feel.

5) Mech effectiveness - The way I see things is that the Lights are frigates (Eve - sorry) the Assualts are Destroyers (sorry again) the Mechs- Cruisers ... heavy mechs - Battlecruisers and room to expand later being the heavy mechs. Or to use a Battletech jargon. Lights, mediums, Heavies and Assaults. So to get to my point - I can see how lights and assulats should be roughly matched with the assaults being pretty cool. but why the hell are the mechs (cruiser/Mediums) so terrible at hitting the smaller mechs? They should be the bridge ... the class that has the muscle of the heavy mechs ... but can still own the lights ... the heavies should have trouble hitting the lights/assaults ... the mech should be the middle of the road work horse. At the moment ... each class seems to be really only effective against its own class. There should be a half class overlap. lights and assaults can threaten mechs ... mechs can threaten Heavies ... but lights shouldn't be able to do much of anything to heavies or super heavies ... and heavies shouldn't be able to hit lights.

Make the game feel more integrated ... smooth. not tiered.

Not how to do this? Try increasing the effectiveness of extentions ... so medium weapons with the right skills do FULL damage to the class below. You would need to introduce a new very expensive extention called 'fly swatting' which might multiply the effectiveness of the relavant skills. This would mean with the right skills a Mech would own a light (which is how it should be) but a Heavy mech would have a real hard time doing anything to a light. (I would assume the heavy mechs would need heavy weapons.) This would prevent a 'I win' button situation and force alliances to field mixed class Armies.

OKAY

THE GOOD

1) Love the skill progression. Hate waiting for EP to build up but its an excellent system.

2) Love the artwork.. for all but the indi mechs ... give them LEGS!!!! and maybe extend the legs on the smaller mechs.

3) Love LOS... but you should make it so missiles impact more often with close cover ... forcing them to hold back from ridges ... and make it harder for them to exploit.

4) When it comes in Terra-forming will be incredible! To be able to turn sections of the map into fortresses' ... amazing! But you have to make it possible for mechs to use jump jets. I would recommend that you allow lights, assaults and mech's to jump ... but allow heavies and bigger to be 'dropped' from dropships.

5) Player owned structures - again when it comes in will add a huge dimension to the game and is required material. please though dont follow the EvE approach ... tooooo slow! it should be fast moving ... hard to kill be fast moving ... have them only take damage from BIG guns ... so have the first 500dam be absorbed from each hit ... imaging a 9mm handgun being fired at a tank.  Random greifers shouldn't be able to hurt them ... just concerted large scale heavy mech formations. but when you get that kind of force ... and they get through the defensive perimeter ... the base should go down quickly ... just make the defences very nasty. In my opinion you should be aiming for fast paced but high cost POS combat.

6) Love the GM and DEV presence in the help and general channels. Never saw anything like that in any game before. Excellent. Just make sure the staff who enter those channels completely understand that they are not gods ... they are not the owners of the world ... they are ambassadors and need to be diplomatic at ALL times. If they piss people off, then its the game that suffers!

7) I know the presence of GM's and DEV characters in game is meant to be closely regulated. please make sure it is. We don’t want another BOB scandal! and there are already rumours of GM's being linked to some corps. no idea if these rumours are true ...just please watch it. This game is meant to be BETTER than EvE not a clone of EvE!

20

(3 replies, posted in Resolved bugs and features)

so why tell us the materials needed? ... or why allow us to make multiple cycles ...

If your gonna give the functionality of running multiple cycles then also calculate the required materials.

21

(3 replies, posted in Resolved bugs and features)

nt sure if this has been reported

but I was recently running a 3 cycle production line.

And I mined and placed Enough materials into my hold (as instructed by the factory)

but I noticed that the factory only told me the cost for 1 cycle. So I multiplied it by 3.

I then logged off and this morning I discovered that only 2 cycles ran.

The factory needs to calculate the total required to build all 3 cycles not just the first one because the ct degrades after each cycle but i dont have the stats for each cycle only the first.

so the bug is - the factory is not accurately calculating the cost in materials of building multiple cycles.

Seamus (Rik)

22

(7 replies, posted in Feature discussion and requests)

Just responding as I read these 'request' not checked my facts, but is there a 'medic' tuning?

something you could fit that improves the efficency of energy transfers?

i agree ... we need to be able to buy them in all outposts

Also we need to have more info than just armour.

We need to know the accumulator info at least!

Seamus

25

(7 replies, posted in Feature discussion and requests)

sex bot jokes aside I think the game is missing a 'Shuttle' for want of a better term.

something dirt cheap, fast, and with practically no use beyond moving your agent from one station to another.

Seamus