Topic: My Two Cents

Okay (long post ..but hopefully not a wall of text)

I'm an Old EvE player... Old in years played and in Age. (Played lots of other games too,)

My views on Perpetuum both positive and negative. I'll start with the negative so I can end on a high note smile

The Bad

1) Server stability – rubber banding ... teleporting for no apparent reason etc etc (something that I'm sure will go away with time ... it took eve years to sort out their servers!

2) Game world - A little limited. The islands seem large but the feel of the game is small. not really sure how this happened but in the next expansion rather than adding 3-4 more islands ... try adding 12 or 20 ...but make them smaller ... or 1 fecking huge one with lots of teleporters. Give the game a real sense of the epic! Think LOTRO ... a truly huge game (a 2 dimentional wow clone ... but HUGE!!!)

3) User interface - I like the windows ... I like the way it all can be resized. But you beyond that the information given is limited. No Accumulator info in the Squad interface... no selectable columns in the 'landmarks' window. The targeting system does not show which target your modules are active on. etc etc. transparency.

4) Ranges - Limited which makes fights seem small. I would simply double all the ranges for everything in game. targeting ..shooting ..ewar. The terrain would still limit combat but it would give high ground a more tactical feel.

5) Mech effectiveness - The way I see things is that the Lights are frigates (Eve - sorry) the Assualts are Destroyers (sorry again) the Mechs- Cruisers ... heavy mechs - Battlecruisers and room to expand later being the heavy mechs. Or to use a Battletech jargon. Lights, mediums, Heavies and Assaults. So to get to my point - I can see how lights and assulats should be roughly matched with the assaults being pretty cool. but why the hell are the mechs (cruiser/Mediums) so terrible at hitting the smaller mechs? They should be the bridge ... the class that has the muscle of the heavy mechs ... but can still own the lights ... the heavies should have trouble hitting the lights/assaults ... the mech should be the middle of the road work horse. At the moment ... each class seems to be really only effective against its own class. There should be a half class overlap. lights and assaults can threaten mechs ... mechs can threaten Heavies ... but lights shouldn't be able to do much of anything to heavies or super heavies ... and heavies shouldn't be able to hit lights.

Make the game feel more integrated ... smooth. not tiered.

Not how to do this? Try increasing the effectiveness of extentions ... so medium weapons with the right skills do FULL damage to the class below. You would need to introduce a new very expensive extention called 'fly swatting' which might multiply the effectiveness of the relavant skills. This would mean with the right skills a Mech would own a light (which is how it should be) but a Heavy mech would have a real hard time doing anything to a light. (I would assume the heavy mechs would need heavy weapons.) This would prevent a 'I win' button situation and force alliances to field mixed class Armies.

OKAY

THE GOOD

1) Love the skill progression. Hate waiting for EP to build up but its an excellent system.

2) Love the artwork.. for all but the indi mechs ... give them LEGS!!!! and maybe extend the legs on the smaller mechs.

3) Love LOS... but you should make it so missiles impact more often with close cover ... forcing them to hold back from ridges ... and make it harder for them to exploit.

4) When it comes in Terra-forming will be incredible! To be able to turn sections of the map into fortresses' ... amazing! But you have to make it possible for mechs to use jump jets. I would recommend that you allow lights, assaults and mech's to jump ... but allow heavies and bigger to be 'dropped' from dropships.

5) Player owned structures - again when it comes in will add a huge dimension to the game and is required material. please though dont follow the EvE approach ... tooooo slow! it should be fast moving ... hard to kill be fast moving ... have them only take damage from BIG guns ... so have the first 500dam be absorbed from each hit ... imaging a 9mm handgun being fired at a tank.  Random greifers shouldn't be able to hurt them ... just concerted large scale heavy mech formations. but when you get that kind of force ... and they get through the defensive perimeter ... the base should go down quickly ... just make the defences very nasty. In my opinion you should be aiming for fast paced but high cost POS combat.

6) Love the GM and DEV presence in the help and general channels. Never saw anything like that in any game before. Excellent. Just make sure the staff who enter those channels completely understand that they are not gods ... they are not the owners of the world ... they are ambassadors and need to be diplomatic at ALL times. If they piss people off, then its the game that suffers!

7) I know the presence of GM's and DEV characters in game is meant to be closely regulated. please make sure it is. We don’t want another BOB scandal! and there are already rumours of GM's being linked to some corps. no idea if these rumours are true ...just please watch it. This game is meant to be BETTER than EvE not a clone of EvE!

Re: My Two Cents

Another 2 cents!

I'm feeling flush ...

Okay so when trading or reverse engineering ..or manufacturing I have my materials in a storage container in the station and I cant just drag them into the factory window. I have to drag it out of my container into my personal storage and then trade them or into the factory.

any particular reason why?

It should work from the container.

Seamus (Rik)

3 (edited by GLiMPSE 2010-12-29 23:04:30)

Re: My Two Cents

A few points with regards to mechs vs assaults/lights.. with the right skills mech's can do strong damage to a lower classed vehicle. The problem is people don't have enough EP to be in a mech right now and have the correct skills.

To make the translation to EvE -- what if someone rushed the pre req's to be in a BC from day 1 and didn't fit the other peripheral skills to make their weapons and fittings effective?

You seem like a smart guy, so you know the answer.


You do make a few good points -- I would like to see more land and more places to go.

I think drop ships would be neat but as I highlighted in another post would need some drawbacks to their use (global alerts of incoming drop ships)

Good feed back -- keep it coming there are a lot of things this game can improve on and I believe they will. Good thing I got in on the ground floor smile