Been a long time, good to see that M2S is still around, and Jelan as well!

2

(55 replies, posted in General discussion)

Like I said, I haven't gotten them yet. wink. But you can have all the ones I get.

3

(55 replies, posted in General discussion)

I don't think I've gotten mine yet, but when and if I do, you can have them Neoxx.

Axe seems like your best bet as far as casual corps go, though the fact that you aren't opposed to PvP might disturb some of them.

5

(18 replies, posted in Open discussion)

Jelan wrote:

Tax aren't you meant to be away? Plus you also obviously didn't get axe memo about not posting on these forums, no cookie for you wink

But perhaps many spankings, or however else Axe punishes its members for posting on these forums.

How lively are Axe's forums anyways Jelan? What sort of things do they talk about?

6

(191 replies, posted in Recruitment forum)

Hey there Stradivar, good to see you are enjoying your home in your new corp smile

Its pretty funny that the avatar looks like a combination of Neoxx, Siddy and Jelan. I wonder if that was on purpose.

8

(22 replies, posted in Open discussion)

Glorion wrote:

If you want something good to read while waiting, grab Gardens of the Moon by Stephen Erikson and start an addiction with the Malazans.

The dialogue between Tehol Beddict and Bugg is at the top of my list. So funny.

But you consider wheel of time a younger-type genre, compared to Goodkind's Sword of truth?

Although I did begin reading the WoT books at 13-14, and started reading the Goodkind books around 20 (Im now stuck on Chainfire - Ive read 2-3 other books since starting chainfire). Goodkind doesnt seem to be a very good author imo, quite dissapointing for me. It's simplistic and the characters only tend to show shades of grey towards the latter end of the series (if barely).

That's because the point of the stories is the moralize about Objectivism wink.

Snowstyle wrote:

I expect that at any moment while I am PvEing another player can come and kill me no matter where I am.

Oh, for my instance idea, Snowstyle also brings up a good point. You should always expect that players from other teams can come in and wipe you off the map inside the instance if they find out you are screwing around in there wink (This is another way puzzle solving could be fun, because if you need to solve a puzzle to progress, but an enemy group is on your tail, it could cause some interesting situations in a narrow zone like an instance where just free roaming quickly isn't an option).

10

(117 replies, posted in General discussion)

I expect combat in PvE to be dynamic and strategic. That is to say, it should never feel like like I'm doing something that a computer or sophisticated macro program could, I should have to make intelligent strategic decisions that only a human could make, and that vary depending on the situation.

I also think PvE should play to its own strengths and not try to mimic PvP combat. Maybe it should involve unique circumstances, like instances with unique rules, mobs fit in ways that players wouldn't be able to, or even mini games/puzzles involved to progress within the instance or get bonus items/resources. PvE should basically feel like a different challenge than PvP, not something to replace it for carebears.

11

(10 replies, posted in Agents seeking corporations)

Best thing about joining Infestation is you aren't just joining one corporation, you are joining an entire community of players no matter which corp you choose.

12

(13 replies, posted in Open discussion)

Mortal online's launch was more than fail, I couldn't even play the game for more than 2 minutes without a crash! I've never seen something more buggy in my life.

13

(55 replies, posted in Recruitment forum)

-CS- is still as always looking for team players. If you think you have what it takes, why not drop in an application and get an interview?

14

(20 replies, posted in General discussion)

Grazskin wrote:

Nice patch but not sure why you added interference?

You need to read their blog to find out what interference is wink. Its basically their new anti-blobbing mechanism (Or rather, the start of it, as AOE is coming in soon too).

15

(13 replies, posted in Open discussion)

I liked Tabula Rasa back in the day. It had some interesting concepts for an MMORPG.

16

(7 replies, posted in Open discussion)

Recognizer wrote:

*has nothing to do with the game - moved*

Was referring to this Jita big_smile

17

(55 replies, posted in Recruitment forum)

<<<<< (Insert Alt here) <<<<<

I joined -CS- and I don't regret it! And Coyote is a sexy beast!

18

(7 replies, posted in Open discussion)

I feel sorry for Jita now that he is apparently irrelevant to Perpetuum sad

19

(42 replies, posted in Services and Discussion)

Wait, I still don't see where M2S hurting your feelings comes into play in that huge wall of text.

And M2S is equal opportunity in their trolling. They even troll each other from time to time. If you don't want to get trolled, don't get them opportunities wink

20

(15 replies, posted in General discussion)

Wow that's pretty.

21

(7 replies, posted in Open discussion)

The undeniable truth of this is undeniable.

Quelthas wrote:

if I has boosters, why do I needs parachute? smile

Sadly, devs said melee will/would be very tough and lengthy to implement.

Also, your "funnels" are already done. See:EVE ( Drones ). it's a neat idea, works well in that game. ( kills servers though )

You know, thinking about the booster/parachute thing, that's now something I'm wondering about too. My guess is that after you hit a certain velocity with your mech, boosters are no longer controllable and thus a parachute is needed, so they were added in for that extra realism factor which is popular in a lot of mech shows (Which I always found kinda strange, because there is nothing less realistic than mechs used for battle tongue).

Also, I wouldn't say "sadly" as far as melee is concerned just because it means they are giving it a lot of thought and don't want to implement it in the easy/obvious way it is implemented in all MMORPGs.

23

(20 replies, posted in General discussion)

Seamus OKeefe wrote:

so any comments on things actually related to how to improve the game?

Well, we just learned Neoxx's weakness in this topic, and thus can improve the game by applying it to him whenever he acts up.

Besides that, no, I think we are all saving those sorts of comments for another topic big_smile

I've always been a fan of mecha related stuff, so I thought I'd post various ideas from things I've seen that could be applied to Perpetuum. As an ahead of time warning, most of these will be bad ideas wink. I'll try to post pictures too I can if it can be visualized, as well as how it could be applied to fit into Perpetuum. Feel free to post your own too, or troll me for knowing too much about this stuff tongue.

Booster Jets
Where is it seen: Nearly every Japanese mecha show or game. It'd probably be easier to tell you which ones it isn't seen in tongue

What is it: Generally a backpack attached to the back of a mech to make it jump around.

What does it look like: http://bit.ly/fGl405

How it could work in Perpetuum: If you ever played Dawn of War, I imagine it could work like the jetpack type abilities there, where you click a little circle wherever you want to land out to a certain amount of distance and that'll make you jump there. Could be cool for terrain navigation.

Why it probably wouldn't work: Most of Perpetuum's robots would look pretty silly doing this. I think there would have to be a dedicated backpack slot on the few robots it'd work with, mostly the more humanoid looking ones.

Funnels
Where it is seen: Generally the more old school Gundam shows.

What is it: Little psychic controlled modules that operate independently from a mech and fly around. In some shows they are wire guided and in others they are computer controlled rather than psychic controlled.

What does it look like:  http://bit.ly/f3LGSQ (Ignore the fact that this isn't really a mech, its the closest thing I could find to demonstrating what funnels actually are tongue).

How it could work in Perpetuum: They could fly around your bot and be shot independently, which would be pretty cool. It could make for some tactically distinguishable bots in the sense that these could have a lot of DPS output, but it could be pretty easily destroyed simply by the enemy targeting your fragile funnels. It could also give lighter bots an important role in the future when they finally do become outclassed in that I imagine you'd need pretty low hit dispersion to hit a funnel.

Why it probably wouldn't work: Devs seem committed to no drones, and these seem similar.

Parachutes

What is it: I hope you know what a parachute is.

Where is it seen: 08th MS Team

What does it look like: http://bit.ly/hT6fMd

How it could work in Perpetuum: They could get dropped by a huge ship (Maybe player controlled) and from there on parachute to the surface with the player struggling against things like wind and such. Could be interesting to see players get scattered around when trying to hot drop on an enemy, I don't know of any MMORPGs with that level of gameplay.

Why it probably wouldn't work: Hard to implement I imagine, especially for such a small dev team.

Melee Attacks

What is it: Beam sabers, pile drivers, heat axes, ball and chains, electric whips, there are a crap load of melee weapons for robots.

Where it is seen: Nearly every mecha thing anywhere.

What does it look like: I'm sure you can use your imagination.

How it could work in Perpetuum: I think it'd be hard to make this fun and steer it away from running up to something and autoattacking like all other MMORPGs, which would be lame in Perpetuum. I personally think that the damage a melee weapon does would be based on the mass of the robot, the velocity its going (And here it would be cool to have modules that increase your velocity for a very short period of time, like one second or so, for a quick spurt to hit your enemy hard) and independent properties of the weapon. Some weapons would be obviously silly in Perpetuum, like beam sabers, and others would fit well, like pile drivers.

Why it probably wouldn't work: Like I said, it'd be too easy to make this like WoW which would be lame.

25

(20 replies, posted in General discussion)

Glorion wrote:

Change the blue colour, it's nigh impossible to read without highlighting it.

That's terrible advice.

Here is mine: Add a third color, your two color post bores me in its lack of artistic depth!