1

(14 replies, posted in Q & A)

This might be a bug, but the material ratio for recycling does not correspond with the actual material ratio.
/edit: do any of the ratios shown actually work? This is very confusing.

For example:
- The recycling window shows a ratio of 71% and a gropho costs 5000 briochit but I would get 3943 back, which is 78.86%.
- 58%: 3437 back -> 68.74%
- 55%: 3333 back -> 66.66%

This means Ludlows formula for recycling is correct.

2

(14 replies, posted in Q & A)

apparently your repair formula works its just that the ratio shown ingame is misleading

3

(14 replies, posted in Q & A)

both are off
fyi: repair ratio shows you the discount(!)
-> 0% discount means 100% costs; 75% discount means 25% costs
your formula calculates the costs, not the discount
it has to be 1 - {} as well

input:
repair points: 75 -> 42%; 15 -> 13%
recycle: 255 -> 71%; 140 -> 58%

DEV Gargaj wrote:
Chris Green wrote:

Was quite buggy and extremely laggy on the test servers.

Not that I wish to make excuses for the lag, but for the right mind, please do note that the entire cluster was running on a single server with a single uplink (that's 24 zones). Obviously it'll be spread out to several boxes and connections as soon as it hits live.

Sounds comforting, though I have no idea what you just said xD

I actually like that it is postponed, better this way. Was quite buggy and extremely laggy on the test servers.

6

(17 replies, posted in Events)

there were like 14 people on the attackers side and 4 defenders. tons of turrets, boosters, repair nodes and energy relay structures (too many to count). because of such few paricipants we allow the best fittings possible.
No vids I know of. One GM showed up when people lost interest due to crazy lag spikes up to 3k ms.

7

(17 replies, posted in Events)

Well, what can I say?
Not something we have anticipated...

DEV Zoom wrote:

The conversion will happen with perfect efficiency, so you will not lose any minerals.

What do you mean by perfect?
100% or completely maxed out skills/relations/facilites?

9

(82 replies, posted in Testing server)

/edit scratch that

10

(8 replies, posted in Feature discussion and requests)

Baglodush Kemory wrote:

My idear would be a ammo that only interacts with shield. Something like breaking to the shield, ignoring it or 1 damage on a shield is one ACC, ignoring acc/hp.

That should be only specific for shieldet targets and of little use against non shieldet units, less damage or non damage.

Than it could be important to have different ammo in your guns.

This would make the neut-modules obsolete and therefore the neuting bots and all the needed skills for it.