DEV Zoom wrote:
Brutux wrote:

Zoom, are you afraid to add the option of "no change at all"?
Because based on your current active player base, that would win hands down. Right?

We are going for the change, so it would not be relevant to have it as an option. Much like "I don't care either way, kittens" options.

And sorry everyone but ideas that would take months to develop and balance are not helping us here and now. (Changes to ownership mechanics, limit gamma structures (and I KNOW it's needed), buildable teleports, etc.)

Understand. But you are basically deciding to make a change because of low population (as you stated in a previous post in this thread). My question is would you then reverse this change if the population increases?

I really don't think a knee-jerk "lipstick on a pig" reaction to this will fix things in the immediacy.  But I guess I will take from this post is you acknowledge what I suggested as a possible solution, or at least an area to look towards, in order to fix the root causes of the problems with this game. I understand your resources.

DEV Zoom wrote:
Balfizar wrote:
DEV Zoom wrote:

Poll is up in the first post of this topic.

u do realize alts + mains from one side could make the poll one sided right?

No polls we do should be seen as binding to anything solid, they are just polls smile

Zoom, are you afraid to add the option of "no change at all"?
Because based on your current active player base, that would win hands down. Right?

Ask someone else to explain my suggestion to you, please.

I will repeat it, just to be clear.

Nerf sparks to 2 or 3.
Make players able to build teleport points on Gamma
Limit the amount of structures on Gamma, so that it is impossible to wall off an Island, but not impossible to make a fortified base and outposts.

Get someone to explain what would happen to the gameplay if this was implemented. It will have a far greater positive effect on the game than the proposed SpT change.

Astraeaa wrote:
Brutux wrote:
Estamel Tharch0n wrote:


Right.......   Player made teleports that only the owner can use yeah great invention....  im sure that whont be build in the middle of the main base....

Yes that is exactly the point. Even though you clearly don't understand it.

I build a Main Base on Gamma and a few outposts. I build teleports Points at my bases. I mine on a remote spot on my island, drop a standard, tele to my base, done. This eliminates the need for multiple sparks on a gamma. Make Islands unable to be walled off, enabling roaming. Now you can catch a mining party on a Gamma exactly like you can catch one on Beta. Sure a defender has a safe point to teleport to, but there is still the tele warm up time, you surprise the miner you get a kill. Same as on Beta. On Gamma miner can tele to base, safe. On Beta miner can tele to external. safe. There is no difference.  I am suggesting an idea that has some nerfs (actually a tremendous amount to my side with the current situation) and has some perks. Its a balanced suggestion to improve the OVERALL GAME.

Get someone else from your side to explain it Estamel ... I guess its a concept thats beyond you.

The only reason I even suggest this is (I think) it will help the game far more than the proposed SpT change.


@ Balf. ..... Its an internet poll ... What do you expect?


Yeah..  safe mining clearly needed on gamma and soon as detector spots any one home sweet home teleports get dropped for safe jumping TO SAFE BASSES.


All i hear is that u suck at this game and dont whant to risk any thing and u whant to make Gammas like Alpha 3s
Just morre safe and easy by having Player made teleports next to outposts.   You know some of us acualy just whant good gameplay not a broken game mechanic that makes ppl lazy and MOAR SAFE

Right now I mine in COMPLETE SAFETY ON MY ISLAND. The changes I am suggesting would make it exactly as safe as mining on Beta, the only difference is the destination that the gamma miner has (safe base) vs the beta miner (safe external). Both have the 3 minute tele warm up time that leaves them vulnerable. But I explained this in my post which you quoted but clearly don't understand.

I guess I will let you guys talk me out of nerfing my own base. Lol, idiots.

Estamel Tharch0n wrote:


Right.......   Player made teleports that only the owner can use yeah great invention....  im sure that whont be build in the middle of the main base....

Yes that is exactly the point. Even though you clearly don't understand it.

I build a Main Base on Gamma and a few outposts. I build teleports Points at my bases. I mine on a remote spot on my island, drop a standard, tele to my base, done. This eliminates the need for multiple sparks on a gamma. Make Islands unable to be walled off, enabling roaming. Now you can catch a mining party on a Gamma exactly like you can catch one on Beta. Sure a defender has a safe point to teleport to, but there is still the tele warm up time, you surprise the miner you get a kill. Same as on Beta. On Gamma miner can tele to base, safe. On Beta miner can tele to external. safe. There is no difference.  I am suggesting an idea that has some nerfs (actually a tremendous amount to my side with the current situation) and has some perks. Its a balanced suggestion to improve the OVERALL GAME.

Get someone else from your side to explain it Estamel ... I guess its a concept thats beyond you.

The only reason I even suggest this is (I think) it will help the game far more than the proposed SpT change.


@ Balf. ..... Its an internet poll ... What do you expect?

Estamel Tharch0n wrote:
Brutux wrote:
Estamel Tharch0n wrote:


Why do u suggest things that keep u 100% safe from geting killed?

Sigh. Seriously? Try and think a little before you post.

If you cap structures and cannot wall off Gamma island teleports, any Gamma can now be roamed (ie NOT 100% SAFE)
By being able to build a fortress you guarantee it won't be destroyed in one swoop while you are offline. Clearly your miners and anyone outside your fortress would be a target. Not like the current situation where I can min afk in a Scarab MK2 afk 24/7 in 100% safety.

Please think a little before posting again.



I dont even see were u got all that BS from?

How does sparkTeleport  Cap Gamma base structures?   I wuld like to see it change and be limited but thats a diffrent forum post.
U and i know evry bases made walled off all teleports

You are suggesting a change to SpT to make the game better.
I am suggesting a change to Gamma to make the game better, a change that I think is a far better choice and would have way more effect than your SpT change.

You guys go on about our self interest ... I just suggested a change that would decidedly nerf a HUGE ADVANTAGE my side currently has. And yet you are too stupid to see it. Lol, just lol.

Also make the poll respondents reveal how many terminals, outside of Beta 1 NPC terminals and Alphas, that they can currently set sparks to. That will quickly show who has and needs sparks. Pretty sure the poll would follow exactly who uses and doesn't use SpT.

My opinions are for the good of the game, not my self interest.

Since you probably still dont understand Estamel, I am suggesting a change that would prevent Gamma teleports from being walled off.

Estamel Tharch0n wrote:
Brutux wrote:

Heres a suggestion. Limit sparks to 2. Plus a blood spark.
But allow player built teleports on Gammas, only accessible on island (ie you cannot interzone to them)

This limits the current SpT that clearly is the sole reason Perp is not bigger than EvE and has amazing and constant PvP (sarcasm possible)

This allows industrials to use their islands for industrial purposes.
And while we are at it how about some sort of structure limit on Gammas, something balanced that would allow for the creation of player fortresses but make difficult the creation of island fortesses.

Seriously, this post has much better ideas to fix the game than the 55 pages of bullshit you are listening to, Zoom.


Why do u suggest things that keep u 100% safe from geting killed?

Sigh. Seriously? Try and think a little before you post.

If you cap structures and cannot wall off Gamma island teleports, any Gamma can now be roamed (ie NOT 100% SAFE)
By being able to build a fortress you guarantee it won't be destroyed in one swoop while you are offline. Clearly your miners and anyone outside your fortress would be a target. Not like the current situation where I can min afk in a Scarab MK2 afk 24/7 in 100% safety.

Please think a little before posting again.

Heres a suggestion. Limit sparks to 2. Plus a blood spark.
But allow player built teleports on Gammas, only accessible on island (ie you cannot interzone to them)

This limits the current SpT that clearly is the sole reason Perp is not bigger than EvE and has amazing and constant PvP (sarcasm possible)

This allows industrials to use their islands for industrial purposes.
And while we are at it how about some sort of structure limit on Gammas, something balanced that would allow for the creation of player fortresses but make difficult the creation of island fortesses.

Seriously, this post has much better ideas to fix the game than the 55 pages of bullshit you are listening to, Zoom.

Estamel Tharch0n wrote:
Brutux wrote:
Estamel Tharch0n wrote:

Umm.   


You all crying only because u have so much at stake all of a sudden..


STC, DOY+ frend own 11 Beta outpost.......

How many Gamma bases do u also have? 5-7?


How easy do u whant it all to be for u?

Estamel, reverse the question.
You had stuff in game and lost it. You don't have the power to take it back.
You are crying to change things to get it back without investment.

How easy do you want it?

2 ways to look at anything, right?

@ Tonnik .... When everyone in game had roughly the same assets, or dedication, there was not an overwhelming majority owned by one group.  SpT for large numbers will make it difficult to hold something. You will need strength to hold something. But shouldnt that be the correct way?


Say what??   I took my *** out of kko when we left the game whats the problem?? not like the SAPs instantly change ownerships any way...   


Your alliance might be the current strongest but dosent mean u shuld own evry thing in game...

If ur so strong and dedicated u can still control the enitre game just takes alot morre effort and sweat.....
And in the end u get bored of SAP hunting and game will be better place to live in

Try reading. Start with this post. Read it again. I quoted you saying we don't want sparks changed because we lose advantages.

Spark changes will not affect our advantages. Other people playing will. Sparks staying the way they are will not affect our advantages. Other people playing will.
And all of us in our alliance would be more than happy for other people to come and take our stations and Gammas with conflict. Its how the game is supposed to work, remember?

Why can you not get this through your *** head?

@ Zoom ... I have 3 sparks on Imi, one at the main terminal, 2 at satellite terminals. I spark to these terminals and mine, because you know, its a big island and mineral fields dint always respawn next to the main terminal. Then I have to haul minerals from the satellite to the main where I produce. It can be a 10-15 minute trip. Under what you propose a gamma spark cost of 3 means I need level 9 simply to have only these 3 sparks, and lvl 10 to have one in Hersh so I have a place to transport what I produce. Therefore this character effectively cannot play in any other area on the map.

So please tell me how your proposal, done for PvP reasons, does not *** an indy player simply playing on one main gamma island? The indy player becomes totally restricted.

Estamel Tharch0n wrote:

Umm.   


You all crying only because u have so much at stake all of a sudden..


STC, DOY+ frend own 11 Beta outpost.......

How many Gamma bases do u also have? 5-7?


How easy do u whant it all to be for u?

Estamel, reverse the question.
You had stuff in game and lost it. You don't have the power to take it back.
You are crying to change things to get it back without investment.

How easy do you want it?

2 ways to look at anything, right?

@ Tonnik .... When everyone in game had roughly the same assets, or dedication, there was not an overwhelming majority owned by one group.  SpT for large numbers will make it difficult to hold something. You will need strength to hold something. But shouldnt that be the correct way?

I will add, please look at the existing map and political control.

Is the current landspace because of SpT?

No. We took and captured what we did, mostly after the opposition stopped playing (sorry fellow STC and friends I don't mean to minimize how adept you are at taking and defending Gammas)

Can we maintain the current landscape because of SpT.

It definitely helps, for sure. Our alliance is the largest in game.

But the actual answer is no. If the opposition returned in the same or close numbers as our side, and with the same dedication, we would hold far less and things would be balanced.

Did the opposition post 1000's of messages when they were active in game and utilized SpT equally?

No. No need to explain this.

Do what you think is right for the game Zoom. But try and understand the reasons why things are the way they are currently. For the most part you do things right, but of course mistakes get made. My opinion is the proposed changes to SpT is a mistake and will not help the game in the long term.

DEV Zoom wrote:

Well, Mongolia Jones' slots idea, but to specify and expand a bit:

* Your 10 target slots become 10 "slot credits"
* Different terminals/outposts cost different slot credits:
   - 1 slot: Alpha 1 terminals and outposts
   - 2 slot: Alpha 2 and Beta main terminals
   - 3 slot: Beta outposts and Gamma terminals
* Teleport fee would depend on range to the target, could be in the range of 10,000-5,000,000 NIC on an exponential curve

And I have to talk to the guys about this, can't tell any dates until that.

Terrible idea. You are trying to fix PvP and you are punishing industry and everyone else.
I have 7 sparks. They are:

Hersh
Brightstone
Kara
Dana
3 stations on Imidero

My blood spark is to another Gamma.

My sparks on gamma are for industrial uses, mining, harvesting, etc.
This is a game of conflict. If you wish to stop Gamma expansion by a Corp it sgould be stopped by guns, not mechanics. This is a game of empire building, and there is a reward for those players who continue to play the game for the long haul. Your proposal shifts the focus to the casual player and hit and run PvP. The casual player doesn't need to play this game month after month.

These limits royally screw the indy player. And, once its implemented, you will see it do nothing to fix the root causes of why the game is stagnant. The Epi change was the first and best step in the right direction but it wont be apparent until stockpiles run low.

I guess 50 total pages of people stating "its a broken mechanic" has finally convinced the Devs its a"broken mechanic".
When it wasn't. A simple 5 minute cooldown, nothing more, would have sufficed and eliminated most of the arguements of it being OP.

I don't argue my position on this from a political standpoint, nor from a position of what I currently have or have access to. I think this is wrong and bad because you are suggesting a change that drastically affects a much larger area than what you think you are correcting. People forget what travel was like before sparks, and before Gamma, I mentioned in Gen Chat if I want to haul items from Hersh to Imi, its 45 minutes. I spend 45 minutes of my game time every time I want one Scarab of goods moved, and at least half that time is in an area where I can be killed, Isn't this enough of an opportunity for my enemies to kill me if they so choose? I guess not.

The limit of 10 sparks is perfect. A 5 minute cooldown would be enough. Blood sparking only to current set home base, This is all that would be needed to balance SpT. 

You guys want players to invest in this game. You will make it so the best way to play is casual encounters, That defeates the point of building bases, taking saps. Living in the game. Is this what you want?

I'm so excited I'm gonna shoot Tux and Burial to test it out ...!!!!!

14

(188 replies, posted in News and information)

Funny, I thought we have this dance everytime because everyone

A) has an opinion
B) access to internet
C) is an ***

Any game I've ever played has a player base that cannot understand how the designers left out x, refused to see y, and have no idea why they didn't think of z. Perp is no different.

One thing is clear, regardless of how small the Dev team is, or the health of the game; the Devs here have been far more available here than in EvE.

15

(188 replies, posted in News and information)

Ok. Thanks Zoom for the response. Essentially within 2 months most if not all of your research can be at the point where it was before this patch goes live. And since I would bet we wont see it for a few months anyways ... Those that care can prepare.

Works for me.

16

(188 replies, posted in News and information)

I honestly think the Devs added the EP tie-in without understanding how it would randomly negate a current fully researcher PT who just doesn't happen to have 250k EP saved. I don't mind the conversion of
Researched tech to the new RP equivalent; it should make resuming where you left off ROUGHLY equivalent to what you had (barring the EP bottleneck)

But Zoom's only response since I asked that question was to comment on the x100 multiplier.
No word from him about the possible EP bottleneck sad

17

(188 replies, posted in News and information)

Syndic wrote:

But with an X25 or X50 multiplier it would be an extra incentive for people to grind harder and longer so the devs would have time to implement more content. smile

I'm sure you would still have this sentiment if you did not have the 27k observer kernels stockpile you aquired while the observer spawn mechanics were broken on Beta. Some people suggest things that are good for the game. You suggest things that are good for you.

How much EP for a shield?

18

(188 replies, posted in News and information)

Tux, you be trolled!

There are no EP and RP requirements to polish swords and kill orcs.

And Ville on the off chance in your troll you actually have a valid point and belief in not making things easy, I completely agree. When I joined I had an Arby vapourized by a Roaming Kain Observer outside of ICS A ... That did not discourage me, it encouraged me! Make the game more challenging by far! Orange spawns .... Ghey! Remove. Noobs gonna learn and appreciate, by dying. But hard mode doesnt = unattainable.

19

(188 replies, posted in News and information)

Ville wrote:

Two cents from the liver hating society:

I'm totally behind you on EP requirements for prototypers.  Preferably a Lvl 8 skill and I totally think X10 kernels on a corp side is too small,  I think it should be X25 for non EP CEO corp research or if you add in EP requirements for CEOs then X20 should be enough.


Translation: I'm playing another game.

20

(188 replies, posted in News and information)

I am hoping this is simply the Devs being open with us and giving us a look at upcoming ideas (which we ALL yell and scream at them to do 24/7) and from our feedback realizing this particular concept has an issue (EP tied to research creates massive EP bottleneck that randomly eliminates researched techs)

So, thanks for being open to us on this, Zoom. We the players may have pointed out something you might not have thought of. Since its conceptual at this point and not implimented ... any thoughts on the direction you may choose to address our concerns?

Also both Celebro and Tux have some decent ideas. Since this will affect the long term indy charcaters the most, some way to adjust their current invested EP would be the best solution. My Combat doesn't need an EP reset because of this obviously.

And I should add that for myself, I have at least one account with enough EP banked, and enough kernels kicking around, to probably weather this whole change, as currently proposed, just fine. But it would probably be terrible for most existing prototypers and that would be bad for the game. And I just want the game strong.

21

(188 replies, posted in News and information)

So basically, going from memory here, the cost to get a rank 3 extension to level 10 is roughly 32k EP, 6 different tech trees mean for someone who has pretty much all T4 research unlocked he would need roughly 200k to get back to the same items unlocked. Thats assuming the RP conversion will be accurate.

I'm just using Rank 3 as an example. I think the new research system is needed, and an improvement. But your recent decision to have it tied to EP (blame Simmy's suggestion?) completely negates the value of RP, and randomly makes the guy who happens to have some EP banked the top prototyper. That doesn't seem right. And god forbid you make the extensions higher than a rank 3 skill.

Annihilator wrote:

are there any new articles on RPS about Perpetuum?

Sadly, and I hate to sound a bit like you here, but there is nothing new about Perp.
The main article writer plays a number of games and he has been focused elsewhere ... Really RPS is about a number of games. That said the result of the articles, namely STC, is active and solid in game and will continue to be for some time.

Ville wrote:
Xadhoom wrote:

This is coming from a guy that has three times the loses over kills....so ignore him he is just but hurt.

STC are a good bunch of guys...and people don't like them because they get killed by them all the time.

Still bashing 15 year olds huh?  Sad and pathetic.  Bump for STC if you like fighting out numbered, don't like bringing 15 teleport beacons, don't mind losing bots or have dignity then STCs NOT for you.  The only corp on the server that is blue to more corps then CIR tongue

Bump and quoted because if your enemies don't love you you must be doing something right. If you just wanna play the game, and you don't like to troll (outside of a little gentle banter) then really STC would be a great fit. Join our in game "RPS" channel for some "gentle banter"

smile

Scanning skills help, but the way it works is one Character can only get one spark ... so if you have 3 characters they can team up to get one faster for the others ...  hope thats clear enough, thats how it worked last year.

25

(122 replies, posted in General discussion)

Indy you are holding them hostage with your threat of resubscribing.