Iam Abanana wrote:

The event was such a time waste though. Devs gave away 15 eggs, and there were about 50 ppl competing for them.

Welcome to the world of supply and demand

2

(8 replies, posted in Resolved bugs and features)

0110011100001111001010001 wrote:
Gremrod wrote:

Nag Nag Nag. Fix it, Fix it, Fix it.

Okay I got my nags in....

I feel better. smile

I really love this new Gremrod....Free From his Chains of Corruption.

Freelancer corp is where its at

The backstory makes it pretty clear that we're not here to empire build, but to extract energy to send back to earth, so any structures need to fall in line with that.  From a player's perspective, things that would make beta more 'worth it' would be a boost to defense, PVE and industry. 

I do like the idea of placing defensive structures, such as the EWAR towers/turret towers.  This would fall under the defensive boost.  The Mining boositng towers would be a nice boost for the indy guys.  The boost to PVE I thought of would be to erect a structure that collects energy to be sent back to earth.  Such a structure would attract the attention of the Nians, sending in a group of elite mechs to check it out -> build structure, get more high level NPC's.

4

(50 replies, posted in Balancing)

I've liked the changes so far.  Farmed a spot for several hours and got numerous 'elite' spawns.  They've dropped some nice loot, such as a lvl 10 decoder and several T4 items.  For me it more than makes up for the bad mobs.

5

(11 replies, posted in Balancing)

Annihilator wrote:

you should get a warning for not using the forum search

http://forums.perpetuum-online.com/topi … pureactor/


And yet you were lamenting about necros bringing up dead threads in that thread, heh roll

6

(44 replies, posted in General discussion)

Confirming that I'm running the triangle nonstop until the nerfbat hits it on the 22nd of August

I haven't been able to connect to log in for the last 1/2 hour, and it seems like the forums are slow to load too.  Hopefully my bot didn't die to rats  :V

I dunno about everyone else, but I think I'd rather see the long number, looks more legit big_smile

DEV Calvin wrote:

There are some very good points listed in here and we agree that some changes would be useful. Our main concern is the accumulator instability of the Mesmer and the Seth with the native weapons mainly for PvE applications and the versatility of the shield Gropho at both short and long ranges. Please note here, that the ERP armor as an option was not discussed and is a very good option for these mechs. The inconsistency of the bonuses through the mech lines is also hurting the anal retentive parts of our personalities.

So here is a change proposition package, please discuss:

Seth:

  • Shield absorption -» 5% armor resist / lvl

  • Armor amount decrease to compensate the resist bonus

  • ~15% medium laser accumulator usage decrease

  • Base speed increase to 39.6

Gropho:

  • Shield absorption bonus -» 5% accumulator recharge, in line with other Pelistal

  • Accumulator capacity decrese to compensate for the recharge bonus

Mesmer:

  • Falloff bonus -» -5% magnetic weapon accu usage/lvl

  • Base speed increase to 44.8

Yagel, Arbalest, Kain:

  • Falloff bonus -» -5% magnetic weapon accu usage/lvl

All turret robots:

  • Increase of firing height to get better line of sight

Wait, so for the Seth and the Gropho you're changing its 3rd bonus, then nullifying that bonus by compensating for the new bonus?  Why not just remove the 3rd bonus then?

Campana wrote:

Grophos can also use range extenders and don't need cap injectors. Problem not solved?

Well if that nasty Gropho is still a problem maybe try something other than a solo mech to kill it.  2 sensor suppressors on that scawy gropho will make his range advantage useless.


If the game was only heavy mechs vs. heavy mechs, sure the OP might be on to something.  However, there are more than heavy mechs in this game, some of which are designed to neutralize the advantages of other ships (sensor suppressors, demobs and neuts). 

Nice thought experiment OP, but without any practical real world data to support your claims this whole thread is pointless.

Cap inject and use range extenders.  Problem solved.

12

(29 replies, posted in Feature discussion and requests)

herp derp, I want to learn extensions faster

13

(17 replies, posted in Feature discussion and requests)

My guess is that it was an attempt to emulate accuracy:  Closer range guns have shorter barrels and therefore more inaccurate.

14

(2 replies, posted in Selling Items)

Add a Riveler Mk2 CT 50/50 to this list

15

(2 replies, posted in Selling Items)

Gropho Mk2 CT 50/50
Artemis Mk2 CT 50/50

Reasonable offers considered.  Post/mail/etc.