Tarantoga wrote:

BTW, should you need more money: introduce recurring fees instead of MT. They are absolutely common in this industry

I can imagine there are a lot of casual gamers who don´t play every day. Their subscriptions runs out and several days pass until they buy their nex code. So you get perhaps only every 35-40 days their 8.95 EUR.

And the everyday players don´t need to care about going into your shop and redeeming a code every month

I personally like the non-recurring payment options of PO as apposed to say EVE.  Reason being, I dont have a job and even 9.95 sometimes is difficult for me to come up with especially when rent and bills are due.  So having the non-recurring billing allows me to say this month sub up for a month but next month when funds are less tight I could sub up for longer and so on...

Raife wrote:
Slavyn Liko wrote:
Koos wrote:

I will pay in Aurum just to see it.

I'll be glad when all this CCP crap is behind us and I never have to read or hear the word aurum again...  maybe the dev's can make the word a forum bad-word?

I think there is a lvl1 transport quest named "aurum", I think you take a SynSec from asintec alpha to truhold-markson alpha, and get paid.

correction: you take a Syntec from asintec alpha to truhold-markson alpha to get paid.  I blow *** up.

Winter Solstice wrote:
Slavyn Liko wrote:

we have a ts3 server?  now that I didnt know.

It's right on the Corp description. tongue

Dont know how to view that either...  of course not being able to get into the game to learn basic things like that could help out too (not whining, just stating fact)

we have a ts3 server?  now that I didnt know.

Arga wrote:
Tag wrote:

If it’s about money : rise the subscription fee. The P2P business model is more than viable if you rely on the community.

Is it really fair to the community though, to force the entire community to pay an additional monthly fee, or to only charge a small portion of the community an OPTIONAL additional fee?

If your a P2P model, your subscriptions have to cover not only the operational costs, but the 3-5 years of game production costs; be it real money or 10-12 hours aday of sweat equity by the dev team (Not to mention a very expensive looking toaster oven).

If your looking at a game with 500,000 subs that has been out 8 years, then its about cash. When you talking about a game with 2-3000 subs, its about trying to pay the current expenses (including salary's for a dev team still actively improving the game) AND recover the production costs, since a game is likely only going to be a going concern for about 10 years.

Personally, I would rather let that starving college kid play for $10 a month and I'll pay an extra $10 a month for MT items, instead of charging everyone $15 a month.

Exactly the points I was trying to get across myself, you just said it better.  But I still stand behind my concept of (at least in this game that is new and growing) that MT = better game in the long run...  'cause like in my analogy of members cumulatively spending 500 USD on MT items -- some of that will undoubtedly go back to expand the functionality of the game itself.

Yeah corp logo's on bots I'd imagine could be a fairly difficult task to complete.  Unless of course they utilize the same type of numbering system that eve does where all images are issued a number and in the database it makes a call to the proper image based on that number to display....

Now tagging an enemy before you kill them, i'd like to hear more about this proposed feature of yours.  I am intrigued and you have me on the line smile

Vaneshi SnowCrash wrote:

I hope the Dev's here have considered stuff about custom Mech skins that was pointed out to CCP about custom ship skins:

If someone can make it totally transparent to sneak up on someone else they will (not that applicable with Overview/Landmarks but still possibly quite nasty).
If someone figures out how to make an infinite lag generator skin they both will and will use it in PvP. 
If someone can make a :rage: inducing skin so the other player CNTRL+Q's out of the fight in disgust, they will make it.


Yeah and I haven't read anything about 'custom skins' being able to be made via MT or anything like that though a few people have suggested it.  But like you've pointed out here that could open up the game for a few exploits and nastry-grams.  On top of that with all us eve players coming over here, if there was a custom skin generation option, you know it would be an eve player to figure out how to use it to his advantage first -- that is afterall what we were groomed to do in eve's pvp scene..  build it, buy-it, expose it, and prevail.

All that I have seen that they have planned in MT here, is the ability to change the mech colors (solid colors only i believe -- although a metallic pink or pearl blue would be nice)...

Koos wrote:
Shadowfly wrote:

So, how about a companion bot called "Hilmar", made by CCP Corp.  It has no purpose other than to occassionally accept NIC from you.  Every once in awhile, it asks for a big jump in NIC and then makes for the nearest cliff and jumps off, wrecking itself while chatting about this is what you really want.

I will pay in Aurum just to see it.

I'll be glad when all this CCP crap is behind us and I never have to read or hear the word aurum again...  maybe the dev's can make the word a forum bad-word?

But to be against MT even vanity-item only MT's just for the sake of being against it is also a flawed thought process.  While I see both the down-sides and the upsides to MT's, I have not chosen to purchase any cash items as of yet in any game that had MT's.  That is not to say that I wouldnt in the future.

But to even have a community, each individual player has to be immersed in the game on their own personal level and if it takes having a pink mech than bring it on.

I'd rather have someone next to me fighting in a pink mech who is immersed in the game both as an individual and as part of the community whole than someone who is just going through the motions because its what they learned to do.

Make an interface in outposts or terminals named CCP Zulu -- and you pop it up and ask it a question say about your mech...  and It'll say something about $1000 japanese designer pants, golden ammo, or something equally obsurd and finish by stating 'hope this has further clarified your questions and concerns regarding <random_topic_not_involved_with_question>'

The only reason it should frustrate any of the gamers who wont pay for the optional feature, is if it became game-changing.  a Non vanity item such as changing your mech color is of no importance to the game, other than for pure vanity and asthetic value to the player behind the mech.

What it does do, is it gives that player behind the pink/blue/green/gold/chartreuse mech a little individualism which helps to further their own immersion into the game.  And as I stated before, the few (maybe 20% of the perp population right now) who would pay for the vanity colors helps increase the cash-flow for the company which helps them to expand both the functionality of the client as well as upgrading servers to a more robust server.

So where we are paying 9.95 a month to play this game, having a few MT items for colors or other vanity items (even a monocle for your mech)-- especially where-in the dev's here has described the difference of MT being that you will have to interract with the game in order to utilize the MT -- isn't necessarily a bad thing that people portray MT's to be but in the grand scheme of things even if the game company only makes say 500 USD per month of their MT's (or 93,614 HUF - being as PERP is based in hungary) that is quite a lot of $$$ for them to put right back into the game to make it better, and even helps to create more jobs in hungary for further dev's which in-turn makes the game better. 

So MT's make the game better any way you look at it, as long as it remains a vanity-item shop.

12

(16 replies, posted in General discussion)

Being an EVE Escape myself I appreciate all the people who are giving us a chance to get in and learn a few things.  I've subbed up, joined my fellow eve exiles corp..  Learning a bit but its a slow process for sure to get the game mechanics down.

I'm glad to see the responsive dev's/gm's as well as the overwhelming support and welcoming from the perp vets.  I of course can only speak for myself, but im sure other eve ex-pats feel the same way, I appreciate everything that is being done to enhance the server to allow all of us to play the game side by side...

Heres to learning the game, making friends, making enemies and blowin *** up!

While it would be funny, the ccp logo couldn't be a part of it.  Since the CCP logo is trademarked, legally no one can use the logo without prior written notice -- and we all know CCP would try and charge perp dev's for use of their logo. 

Perp of course wouldnt go for being charged by CCP for anything.

I've read every post here and being new to perp but an 07 eve "vet" I see both sides on this one.  MT's in general are a very good thing not only for the players but for the game company itself as well. 

Like someone else stated MT's however few are sold give the company more money to either a. put right back into the game or b. put back into keeping their dev's employed.  Either way that is good for the game, and for the perp vets and us EVE ex-pats.

P2P MT's however should be vanity only for sure and the dev's here have openly stated that yes there may be MT's and that they are planned.  But they've also clearly stated that MT's will under no-circumstances - noway-nohow-never affect gameplay.  Now I may be new here but I am inclined to believe them.  What with their open-door policies, the fact that you know who they are both in game and on the forums, and their willingness to chat with you via PM for 20 minutes about absolutely nothing pertinent to the game.  It is GM's and DEV's like the guys here that don't act like they are GM's and DEV's but more like just a very knowledgable and helpful friend.   It is communication like this, as long as it keeps up, from the GM's and DEV's that (as I told a GM the other day) will go a long way with us eve ex-pats because of the years of constant zero-communication we have endured.

One thing people need to remember is MT's are here -- that is the way games are going both F2P and P2P and nothing we can do about that.  All we can do is urge the game companies not to add in any game-changing MT's and see the outcome of it.  Now in the case of F2P (such as warrock), game-changing items are dime a dozen: premium accounts, better weapons and such... 

Many people want to string CCP up like a goold ol'fashioned lynch mob and thats fine.  But I for one, would like to thank them for what they have done and what they are doing.  Because of their game changing MT's, because of their constant lies, their lack of communication and general lack of respect of its player base it has driven me away and into a game that, at least for now and hopefully a long time to come, the dev's and gm's actually care what I think.  So thanks CCP for all the hell you put me through for the last 4 years and forcing me to find a game with attentive members AND employees.