I don't think the system is harsh for newbies. You start out with 20k EP. If you put all of them into the wrong extensions, it takes you less than two weeks to gain another 20k. And that's not counting the free reset.

If anything, resets should be locked until your account is a month old or so in order to protect newbies from their own mistakes.

When a PLEX is traded, two players benefit. One gets ISK, the other doesn't have to pay for his game time. CCP gets the same amount that it would get if both players paid for a subscription (but may benefit indirectly due to better player retention). When you buy an item from CCP then one player gets an item and CCP gets money.

While I think that's a fairly significant difference, it's not the single big issue that caused the forum rage. There's a lot of accumulated rage from other things CCP have done, many broken promises (including "no microtransactions" just about a year ago, or player-made clothing from earlier Incarna announcements), many years old unfixed bugs, completely broken balance in some areas of the game, the certainty that most of the money you pay them doesn't actually get those bugs fixed in EVE but helps finance two completely different games (they actually told us that, which caused a bit of rage back then), and in fact now we have an "expansion" that lets players walk around in one closet in return for drastically higher system reqs and that introduced gamebreaking bugs like attribute bonuses from skills not being applied to ships...

I think reducing the outrage to microtransactions is missing the point, if players were mostly content with EVE and with CCP's behaviour then they'd gladly buy virtual clothes to support their favourite game. They just chose to introduce microtransactions at a point in time where they've literally already screwed up everything else they possibly could have screwed up and did so in the most arrogant way possible.

Slavyn Liko wrote:

I'll be glad when all this *** crap is behind us and I never have to read or hear the word ***** again...  maybe the dev's can make the word a ***** bad-word?

I would pay ***** to see this.

Norrdec wrote:

CIR has only 6 slots left and we won't increase the cap smile

Oooh nice making spots in CIR seem like a rare good smile

Arga wrote:

My guess is CCP will make a course correction and may pull some of the bittervets back

I doubt it, from a purely business point of view. They are currently burning $8.5 million in cash per year due to Dust and possibly WoD development. Both of these games will be mt based; of Dust we know they've been talking about pay2win in the form of guns you buy and so on. There are just about two possible short term outcomes. One is Dust succeeds, but that will tell them that mt and pay2win is the way to go. The other is Dust fails, but that will mean they're sitting on a huge debt and either need every straw they can cling to to extract more money from their players or find some other way to realize their virtual assets i.e. sell out.

Perp's low pop was due mostly to it being unknown, not because it's a bad game.

For what it's worth, I wanted to check it out when it was released but the lack of a trial at the time scared me away. There was little to no public information about it and no way to find out what the game is like. This has been rectified since, and hence I'm here; maybe I'm not the only one.

I can only speak for myself, but I have no problem with MT per se. I actually like the idea of supporting the developer of a game I like and getting something nonconsequential like pink paint in return.

In EVE the situation is a bit different though: A subscription is already one of the most expensive MMO subscriptions, their idea of support seems to be $20-$70 which I find ridiculous, they had previously actually announced plans to have these items made by players, when you call them on it they start rambling about $1000 designer pants, they publicly stated that their implementation of the store is so incomplete that they may have to sell spawned coloured ships until it can do trade-ins, they refuse to answer the non-vanity mt question with a simple yes or no and if they did then there's still that they had actually implemented them before in the form of paid attribute remaps, and the worst part of it is last summer they announced that EVE itself wasn't going to get any major fixes or new content while they work on Dust and WoD and code EVE has in common with them, so we know those monocles actually support their purely mt based and confirmed pay2win games Dust and WoD instead of EVE. Oh yeah and that's only the technical part. There's also those various leaked documents that show clear contempt for the player base, to which they don't even want to talk btw., they preferred to announce a one week comms silence and a meeting with a handful of players who are essentially drinking buddies of the developers on account of regular free trips to Iceland. And as if that wasn't enough it turns out they can still give interviews to newspapers, they just don't want to talk to their players.

In other words they pulled pretty much every single crap move they could come up with and now there's something for everybody to rage about. Had they implemented ship paint to work like EVE's equivalent of the plan in this dev blog, i.e. paint from the LP store and then an mt payment to apply it, I would have a hangar of pink ships now and I think it's a fair guess that most of the rage would not have happened.

Nidhogg wrote:

There seems to be some mistrust about CIR's motives to donate bots. Discarding the possibility that CIR will crawl out of the bots at night to butcher the new players what motives do people think there can be?

Half of it is joking around.

The other half is that every action by a competitor is by default hostile. Maybe NeX is not the target but only the tool though tongue

8

(89 replies, posted in General discussion)

5/10

9

(133 replies, posted in Open discussion)

o hai

10

(11 replies, posted in Feature discussion and requests)

Ok, so I'm new, but this sounds more like a generic game design issue than something specific to Perpetuum...

Arga wrote:

Speed is King in PVP. This doesn't just mean while your red combat lights are flashing. Intercepting or escaping are also directly effected by speed, as well as logisitcs and the ability to zerg.

Any speed 'booster' module would be immeditally a 'must have' unit for PVP, unless it was limited to use on alpha; and that's just really poor design.

It doesn't have to be a must have if there are sufficient other options or if it introduces a weakness. E.g. if boosting made you easier to lock/hit with oversized weapons. Or even unable to activate specific other modules while boosting, or maybe unable to lock anything for a short time after disabling the boost. Or just introduce a counter module that turns the booster off, kinda like ecm. It'd still be useful but only in specific situations; by equipping the booster, you'd gamble on these situations being more common for you than those where you'd be better off with, say, an armor mod.

A must have is bad in any case, but a balanced gamble is normally very desirable as is anything that adds real decisions I have to make. For extensions, you obviously don't want drawbacks; with Nav 10 the problem that I see is more that you seem to accept speed as king in pvp though. It doesn't have to be that way, and I would actually see it as a design fault.