1

(43 replies, posted in General discussion)

Tabula Rasa had NPCs attack the outposts at certain times. I dont really remember if it was only for the player owned ones or not but it was extremely fun co-op kind of thing. There were basically waves of monsters that tried to get inside the base to pillage it. Outposts were big so it was possible to semi-safely enter and leave it even when under attack.

I support the idea too. Currently all the kill missions should be labeled Travel.

This is a useful feature so whenever you are online, but away from the computer, you can hear when people try to reach you or when you are outside and online, you can see if someone mentioned you or asked something from you.
It might sound like useless feature but it really is a great one.

I never liked locator agents in the space drama game so I would have to say no too.

I would really like to get a feature to chat that basically highlights any line that has your name in it and makes a sound when such entry comes.

Should not be too hard to implement and is VERY useful!

Completely different games by the looks of it so doubtful it will affect us much.

I don't have anything against listenening to voice comms.

I am back and I would like to join a PVP corp with active euro player base. I have family too so I can not always be active on voice coms(or my wife will dump me and I have to take the kids). Currently living in Finland GMT+2. I do not care much about politics, would just like a chance to blow stuff up, cause waves and make everyones stay here as bad as possible.

Any further questions can be asked via private messages.


// Forgot to mention, currently got around 100k EP in PVP related extensions but no PVP experience whatsoever.

956

GL Everyone

10

(14 replies, posted in General discussion)

It is only 9€ a month and by the looks of it, I got an extra gift month when I subbed. So it was 9€ for two months. If you can't justify re-newing the subscription after 2 months of playing then this game might not be for you.

11

(13 replies, posted in Feature discussion and requests)

AeonThePiglet wrote:

Cross training is good, so I'm in favor of ditching attributes. Let players experiment, and let them define their character by their decisions and experiences rather than some arbitrary questions they answered when they rolled their character. Do that and ditch remaps entirely -- you can choose whatever you want without getting screwed on EP price, but it's a final choice.

Like, I want my dude to be good at military but with a few points in production and mining so I have an alternate playstyle I can jump into without changing characters or dual boxing. That'd decrease server load, increase my happies and allow me to experiment. EP costs for spreading out rather than specializing are already high even in your field, and your performance is lower than specialists in a field created at the same time, so it's not like you'd be getting magical free points or something silly.

Then there'd be less interest in remaps and alts, and I wouldn't have to be constantly booting people who want to reroll.

I agree entirely and think it would make the game a lot better.

Would really give everyone the possibility to do whatever they want in game without any penalty except the time. Thumbs up.

Would like to have the option to change the avatar from time to time. Wouldnt really mind if it was related to MT. Toughts?

13

(31 replies, posted in General discussion)

Neoxx wrote:
Gasoline wrote:

I dont like this idea. What it will give is new players running around with crazy amounts of NIC just because older players in bigger robots are making more NIC and want to play the game for free.

-1

So?  What are they going to do with that NIC?  They wont be able to pilot larger mechs, and I doubt they'd have fitting skills to fit an assault with high tier equipment.  I dont see why this is a bad thing, as its not like NIC is being generated out of nothing, that NIC was still made by some other legitimate means in the game.

The best part is that trading for codes always involves the devs getting that money for the code.  You're not sidestepping the devs and making money on your own, although if you wanted to sell the codes you got for your NIC for money I dont see a problem with that either.

The problem is that they didn't do anything else for the NIC then pay real life cash.
I understand the point that the NIC is not from some magical source and another guy has worked for it but when looking from just a newb perspective, giving new player another source to get NIC then playing the game can kill the game in many ways.

14

(31 replies, posted in General discussion)

I dont like this idea. What it will give is new players running around with crazy amounts of NIC just because older players in bigger robots are making more NIC and want to play the game for free.

-1

I really generally think that using TS3 or vent would give better result. If anything lags or the whole client crashes would mean the comms to be down for the guy too.

16

(13 replies, posted in Feature discussion and requests)

I think the attributes could be "trainable" too. Like every 2-3 weeks you can move one point to something else if you wish.

That would make to, in time of course, to completely re-spec yourself. Considering how many attribute points we have, freeing one in thaty time sounds pretty reasonable.

17

(4 replies, posted in Q & A)

Do you have a Paypal account where we could send donations? Im sure many of us would like to send you something.

Ive been collecting some annoying and otherwise weird things about the game for few days now. So here is the result, a short list.
Bear in mind that I am a new player and do not know everything. If something is working as intended then please let me know. Also if you agree on something, let the DEVs know.




1. When you have locked some target and then you lock something else, you loose the first target as a primary. It is annoying because when you are already shooting one and youve just locked another, you got to re-click the primary on the right target.
Possible solution: If you are already shooting something, dont automatically pull primary away from it.

2. Would like to be able to re-size windows from all sides and corners.

3. Please add a search function to the chat channel. To further improve it, add categories and make it mandatory to add a chat to some category.

4. Heres the thing that annoys me a bit. On most of the chat rooms, I have dragged chat over people who are online in the chat. Every time I log back on, this is not saved and I have to do it all over again. Please make it so it saves just like all the interface aspects do.

5. With no skills in trading, a regular agent can have only 1 active buy and sell order. If you raise it to 3 or few more, I think it would populate the market a lot.

6. When you click on a line in overview, it sometimes hops to some other line and greys wrong target out. Under Landmark Information window it still shows the target you clicked on.

7. When you move the radar mini-map around with right click and want to, for exaple, check out something you saw there, a outpost or teleport, it automaticly pulls it back and centers your robot. Please, make it pull it back to the robot only when you start to move again.

8. Smooth transition over speed changes would smoothen movement down. I already know you are working on the animations. tongue

9. Please add "Agent's EP" somewhere into the Agents Info window. Would like to see how much EP Ive spent on certain agents.