Not really sure what you're getting at, smokey. I wasn't replying to your post. From what the OP suggested (unless it's your alt) he wants a whole new (or the existing ones) faction themed NPC addition to the game that would give enough "perma" content to keep the players satisfied: i understand that as a cry for raids, quests, group missions and a wall of back story text.
What your last post is telling me is only: make the current NPCs smarter and give them some scripted stuff to do. Beyond caravans.
With above pargraphs number 1: fukcing no, not now, maybe in 3 years IF perpetuum succeeds the way EVE did in her second year after castor patch.
Paragraph number 2: hell why not. Just keep in mind, that adding some more NPC scripts will not save the game from the main problem that it has, rather create a new one: if it somehow succeeds in bringing more people to our ranks, there will be no place for scripted NPCs as the game (with its current landmass) will become overcrowded.
You see the main problem remains unsolved, it being: after having all maxed equipment; after reaching maximum in your current bot(type), after having 1,2,3....N (right M2S? ) outposts; what do you want to do?
It's fun being in battles, it's fun winning, it's fun losing, but WHY would you keep repeating the same old thing over and over again? I'd rather go play another game personally. I did
That was the main reason CIR became inactive(r) for a time and only a chance skirmish in perpetuum's player v player system brought the majority of our corp back (battle of brightstone, oct 22nd i think). We enjoyed that battle so much that most of us resubbed immediately.
In my opinion it doesnt matter what kind of NPC themes, NPC scripts or :moar: NPCs you bring into P, it won't solve the problem, and it will do nothing for current players and especially nothing for veteran players. If you did that, old players would in my opinion unsub, new players would come and leave after they have seen all the content. It will not be the game we know any more.
Ofc, there's always the possibility of devs creating some :awesome: npc content which would totally make a fool of this post, but I don't think so. We can't know that, as the devs became all hush hush sometime during the summer but their "big" goals from february or whenever haven't been realised yet. So I rather hope they're working on those before tackling any NPC content for some time.
But I however also say, that after they're finished doing revamping the pvp content (intru 2.0 and everything related), they would be better off adding npc content (lore) to the game. Hvaing NPC bots and mechs on terrain that you can interact with would be a nice fresh breeze.
tldr; i'm for pvp content first, npc content later, but for now let's see what this month brings.