I think LWF is good as it be now we need other type of new modules.

With Noralgis frontier ops sorry Gamma frontier smile, we don't have no more speed skill because after many time finally devs undestand how it was important to have that skill at lv 10 a must have for everyone.
Also even if you go in pvp in T1 for speed you must use lwf T4

what i'd like to see about LWF is only epitron comodities in T3 and noralgis in T4 (like before patch) and to have more people in game able to produce it move LWF research in the Syndacate tree like firearms.

2

(6 replies, posted in Feature discussion and requests)

yes ok mk3 bot a variant of stuff we already got,
possibly with enough reactor and cpu so i can fit on it all modules i want.

but why not complety new bot and a new class?
Assault e-war
Mech Hauler
a big new class more than HMech for industrial and 3 faction

It helps but basically change nothing.
To build something still the amount of noralgis is absurd, price of stuff can't drop more.
With noralgis frontier it's a problem to buy and build stuff.
Let's see what will happen after player conference with devs

+1 Like the idea to can share geoscan result without dock first

+1 we need more npc to farm

6

(28 replies, posted in Localization)

+1

Sparks for industrial are:

Thelodica AS/nano Brahma:
+ Stermonit mined amount
+ Accumulator capacity
+ Accumulator recharge time

Nuimqol I-C-Spark Greenpack:
+ Imentium mined amount
+ Accumulator capacity
+ points to thermal resistence

Pelistal TM Sparksys Crafter
+ Silgium mined amount
+ Maximum CPU
+ Accumulator capacity

Can you devs change Nuimqol and Pelistal spark like Thelodica Spark with bonus in
specific mineral
acc recharge and
acc capacity?

x Burial

Gamma safe?
Right now players are scared to lost bot and you think on gamma will be easy where players have to take care also at their terminal?

Gamma Frontier has been released too early with too many things still to be fixed (leaving normal bug) i am thinking of balance of industrial mechanism for example.
Problem isn't the cost of noralgis/incubator of nora. but the insane amount of minerals you need to build stuff.
One Lithus takes around 40U of noralgis.

If we want to pvp or do beta stuff in real bot and not in arke (look killboard) we need woodlands of noralgis and be able to harvest all of them that's the real problem.

Now i can't undestand the direction, devs want to give to the game, but if they don't want to fix amount of briochit just make noralgis a normal plant on beta/gamma.

Someone can say it's too early to talk about price in my opinon the only price will drop down it's just ore/plant introduced with gamma frontier when big corp will have huge amount of them in corp storage.
About epi now with random spot you can no more use wall to mine safe.
With price of stuff on market buy a kain with t4 fit it needs 42.9 milion, very nice see a lwf 3.6 milion.

I heard that a new advertising campaign will start soon and maybe that's explain the hurry of devs to release the new expansion,
my pray for devs,
try to be ready with your game when new players will came.

i am really curious to know What is the thinking of  big industrial player in game,
for me it's hard now be self-sufficent of course if i don't want to play in arke after more than 1 year i had played perp.

9

(4 replies, posted in Q & A)

Pls fix list if there are error

Minerals    Island
Helioptris    Nuimqol+Pelistal
Noralgis    Alpha+Beta+Gamma
Prismocitae    Thelodica+Nuimqol
Triandlus    Pelistal+Thelodica

Colixum        Gamma
Epriton        Beta+Gamma
Imentium    Nuimqol+Pelistal
Silgium        Pelistal+Thelodica
Stermonit    Thelodica+Nuimqol
Titan Ore    Alpha+Beta+Gamma

HDT         Alpha+Beta+Gamma
Liquizit    Alpha+Beta+Gamma

Now the question
Can we use Organic incubator of spefic color plant on other island?
For example
Triandlus incubator on Nuimqol island?

10

(3 replies, posted in Testing server)

Arga wrote:

Functionally then, when you put "10" into the cycle window, the window provides you with the material list for "10" items, but at the current CT value.

After the first cycle, the CT value reduces 1 or 2 pts, and the material cost increase for the second item.

+1 for dedicated industrial folder
It should work this way when you put 10, windows provides you material list considering the value reduces to build 10 item.
With the new pacth factory will change so we can have only cycle and this is a thing that need to be fixed it's a serious lack.

So devs pls fix it and don't force your player to use a calculator to use your game,
make it easy thanks

Consider to build a base just with standard stuff with all 8 facilites and upgrades to 3 (limit with standard stuff) facilities need 5.200 AP/30 sec without consider the dispersion of nodes to link evrything.
Reactor standard > 4500 AP x 30sec
Facilities standard < 500 AP x 30sec
Facilities upgrade < 50 AP x 30sec
8x500+(3x8)x50=4.000+1.200=5.200
4.500<5.200
So minimum 2 reactor just to keep up terminal with all facilites at lv3
I haven't checked advanced and Hi-Tech but i think 1 reactor must be sufficient to keep working at least all facilities with teir upgrade of the same level.

Q)To have extra energy do i need to link 2nd reactor directly to terminal?

On neuhorn at our base we got 3 reactor of different type but i can't undestand where energy goes.
Standard terminal got:
10 incoming connections
2 outgoing connections
Q)What i can do with 2 extra incoming connections?

If the only use of incoming connections is for facilties, is possible to replace it with:
8 incoming connections
3/4 outgoing connections

Request
Can we have standard reactor able to keep active at least facilites?
Can we have more radius for the facilites and first reactor so we can have more variety building the station ?
It will be possible overlap as 2 layer terraforming window with Structure networks so we can plan a base on varius level?
Pls add a filter on landmarks for structures as it works now for agents.
On the Information of Structure Networks pls add same info so i can easy see if a structure got enough energy or not.
Just add 2 graphic bar 1 shows energy that you can produce 2nd energy in use by structure .
So i can menage how use it for facilites, terminal aura or turret.

For terminal range maybe is better to consider as Occupied area limit also the area where an agent can undock to prevent it to be on a slope area and can't move (has already happened).

P.S.
Sorry for my english