Jita wrote:

To anone thats been around a while I dont think this could be considered a surprise. The real shame in it is how many people did it drive away.

One victory that can be held in this is that despite the exploits, the cheating and the talk about how they were better, M2S never achieved dominance due to the hard work of Norhoop originally and the recent coalition after.

May the game be better after this.


Sorry to burst your bubble, but you was already out of the game when Styx started exploiting. I understand your urge to feel important with whatever you've done with your times Norhoop blob, but M2S dominated back then with quite an ease oftenly winning fights with 1:3 odds. Belitteling M2S achievements and trying to portray things in false colors will not make you any "greater". It's long gone past by now, you lost that war. Let it go and move on.

2

(58 replies, posted in Balancing)

Guns nButter wrote:

From what I understand, yellows are slow, tanky, and deal quite a lot of DPS, right?
Key word being tanky?

In how many medium to large scale fights you've been? Such thing as tank doesn't exist outside skirmishes, suicide mechs or at some occasions blob defending an outpost. As soon as you are cought you blow up. If you are the catching guy, your tank doesn't matter as you're falling behind and don't even get a chance to shoot.

3

(19 replies, posted in General discussion)

Sad Panda wrote:

You say that like if it were some ancillary thing, but "new players", "small corps" and "small gangs" is a quite notable part of the playerbase I think.


If you actually read all thread and not just last post you'd have noticed I said the changes are very good and helpfull. But I guess everyone sees whatever they want to see. After last patch assaults will actually have their own niche at which they'll be quite damn good (before that only waspish could have been considered as a half arsed pvp bot).

Next step would be to fix "I can see you as long as I have locked you" problem and properly fitted/skilled assaults could become usefull even in large fights.

4

(3 replies, posted in Balancing)

I guess just nitpicking, but proper Nexus char will give far more than 7.5% ew range due to extensions. max being around 28%.

5

(58 replies, posted in Balancing)

Annihilator wrote:

for everyone whining about the oh' so massively increased mass of t4 medium laser:

it affects a Seth about 0.5 kph! OMG you will all die in vain!

Seth is still slow as *** and completely useless in any sort of PvP bar sitting under the outpost. The lazer weight increase didn't change much, but was something like *** to Thelodica players OR appearance of cluelessness of whichever dev is responsible for it. Don't really know which one of the two options is worse.

6

(19 replies, posted in General discussion)

Sad Panda wrote:

So... I guess they can now... *drumroll* assault you. yikes

Hardly due to 2 facts. Firstly, as soon as you start locking someone and hold lock they will not drop from your visibility even if they are far outside normal visible range. Secondly, detector+marker. Obviously they'll be effective in small gangs searching for ganking, but that's it. As I mentioned earlier nice thing for new players as well as for small corps. But that's it.

SmokeyIndustries wrote:

Maybe I wouldnt troll this tread if it wasn't such blatant m2s propaganda.

"We made it to the top by every means avalible, now we want to make sure other's can't do the same"

Still haven't figured out which m2s alt you are arga, but the cray super computer in my basement is crunching all the input from these boards, and I WILL find out, and soon. Consider yourself warned!

Are you still watching Nauwy outpost for our Lithus as well?

8

(19 replies, posted in General discussion)

Arga wrote:

But, your assaults will see the Zenith and be able to 'pounce' on it... unless your not bringing assaults along to your roam because they are too slow?

For 5 man roam it doesn't matter much. You bring spotter, speed tackle and some pewpew. That's all. Can be Kains, can be assaults (after this patch), can be whatever moves at reasonable speed. Roam in it's essence is a gank. You find weak target and kill it. You find something strong you avoid it.

What l-demob screws over is any fight which is not a gank.

9

(19 replies, posted in General discussion)

Arga wrote:

The game is highly dependant on speed, that's true, which is probably why they added the demob. So they can allow you to be faster for getting to pvp and still chose your fights, but have less of an advantage once you've engaged.

Yes, because 1.3 kilometer demob is surely not game breaking. Whoever brings more long range zeniths wins. Because ololol I can demob you from the range which is greater than any shooting range by at least 500 meters is not OP at all.
Ohh, your suggested counter is plating? Well duh, being plated is giving you the speed of being demobed. So you're *** anyways.

10

(19 replies, posted in General discussion)

Arga wrote:

what if they are fitted with the new l-demob in that new slot? That will slow the mech down so they can catch it, and with the stealth, able to get closer before being spotted.

1. l-demob needs severe nerf or removal from the game. Whoever came up with its idea is.... well yeah, GG rendering lwf and s-demob useless. Way to go.
2. Roaming is about speed. You roam slower, you are less effective. Roams is all about finding weak targets and avoiding counters. Without speed you can't do the latter.
3. Ninja demob assaults with masker can be quite lol, yes.

11

(19 replies, posted in General discussion)

It's several very good changes which will help out smaller roaming gangs. Assaults with maskers can be used quite funnily and effectively. The speed is still a bit lacking though. Finally a bit of use for for old corps from new players as well.

12

(6 replies, posted in General discussion)

Gimping yellows speed via increasing t4 lazers weight while yellow was already the slowest and barely used heavy mech is kinda another nail in the coffin.