Better yet, you should have the option of self-destructing on like a 5-10sec timer which would make it so you don't drop any loot at all.
Forum
You are not logged in. Please login or register.
Search options
Perpetuum Forums → Posts by Littlealex
Pages 1
Posts found: 10
1 2010-12-02 18:09:58
Re: Destroying your cargo hold before you blow at pvp? (13 replies, posted in Feature discussion and requests)
2 2010-12-01 17:08:28
Re: Decoder help (6 replies, posted in Q & A)
Actually reaching 100% knowledge of something is by using kernels which allows you to make prototypes. You don't need decoders for this and usually its more expensive to make. The decoders are used for reverse engineering to make a CT of a specific item.
3 2010-12-01 04:28:05
Re: Dynamic Mining Locations (7 replies, posted in Feature discussion and requests)
Actually you still need to scan in order to tell which tiles are depleted and which are not since it doesn't update until your next scan.
4 2010-11-30 04:24:29
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
Littlealex wrote:Do you know how boring pve combat would get if you could only tag 1 mob and only had manage fighting 1 mob? The 1 tag idea is horrible. If anything needs to be changed it's spawns.
I agree with you about how horrible the one tag would be, but increasing spawns would not really help IMO, for one, the people farming would still lock and tag the one spawn at a time faster than the newbs, and for another it would just make it more attractive to farm since the amount of kernels you would get for a given time would go up.
Well they would need to expand the spawn points for npcs a bit more since there would be a higher number of them. So instead of having 3 bots in a 3x3 grid you would have 6 bots in a 6x6 grid. Enough so the pros can be entertained multitagging and the "noobs" can have a couple to kill and while they are at it maybe learn how to tag multiple mobs and stop crying.
5 2010-11-30 01:12:51
Re: thx for ... (7 replies, posted in General discussion)
But he's black and you're not and that haircut only works on black people so you lose
6 2010-11-30 01:10:10
Re: An active and vibrant player-made economy. (9 replies, posted in Feature discussion and requests)
buy low, sell high. Welcome to economics 101
7 2010-11-30 00:19:26
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
No, use whatever robot you want. I use a Prometheus with a sensor amplifier and I can tap the npcs I want.
What's exciting about a 1v1 pve fight in this game? Nothing. The excitement comes from microing your taps and making sure you're being efficient while doing so.
8 2010-11-29 20:30:39
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
Those who can -- do. Those who can't -- teach.
9 2010-11-29 18:16:50
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
Do you know how boring pve combat would get if you could only tag 1 mob and only had manage fighting 1 mob? The 1 tag idea is horrible. If anything needs to be changed it's spawns.
10 2010-11-29 07:34:25
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
It's funny how much of an issue this is for some people. I just started playing a couple of days ago and I haven't had an issue with this at all. Upgraded my locking speed to level 2 or 3 and I got an amplifier and I tag what I want.
Posts found: 10
Pages 1
Perpetuum Forums → Posts by Littlealex
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.058 seconds (94% PHP - 6% DB) with 6 queries