1

(17 replies, posted in Balancing)

Neoxx wrote:

10 arkhes can be quite scary even against a rep tanked mech even....

Im pretty sure it should be scarey if 10 players attack 1 no matter what bot they choose to use.....

However, I believe some incentive NOT to use Arkhes in PvP should be implemented. If it is nerfing the Arkhes, or some other means I am all for it.


However, I am going to disagree on another issue you bring up regarding the Kernals. Quite Simply, the reason low lvl Kernals are worth so much in relation to higher is because so many more ppl need them to make the gear that is relevant to what people are using RIGHT NOW. Its just a demand issue. As people get higher in production skills and robot skills, demand for low lvl kernals will diminish and demand for high lvl kernals will increase. As the demand rises, so will the prices.

2

(12 replies, posted in General discussion)

There should more info out there about what the future brings for this game. Something like a devs' corner or w/e.

Sometimes in games like this the anticipation of what is coming keeps people playing. I also think it expands on the communication between devs&players which is always good.

I also think the guys who were in beta may have a better understanding of what is coming and those who are new to the game may not.

3

(49 replies, posted in Balancing)

XrayIT wrote:

do you ever play laser ?
and in different location on the map to test LOS.

have you really see all the screenshots, and try to put them in order ?
on the last screens you can see that, I've a clear LOS to my target and my fire hit like 10m in front of me, in the same time my target can shoot me without any problem.

in the real world, to be above your target always gives you an advantage.
(don't argue that we are on another planet plz)

ok for the rock/paper/cisors, true missiles are not OP.
but right now LOS is still an issue (and maybe dmg for missiles, i don't know).

I like dynamic combats and the fact to have to take terrain in concideration , but currently you have to play with a broken mecanism that force you to be closed to your target even with a range specialisation.

and for the last part of your post :
why do you want to change if everything is perfect and well balanced ?
in our case the only benefit is DPS.

ho wait..... everything is ok so

Ok there is a disconnect here between what your saying, and what I see. Your last screen shot certainly does not show what you say. For future reference you should zoom out a little.

I never said everything is ok. But this thread is about MISSILES los making them more powerful than lasers, and thats just not the case. Again, if lasers fired in a arc the way missiles do, what benefit would misiles have?Why would anyone choose missiles? This thread is asking for JUST THAT. It is comparing missile los to that of lasers. But they are doing it without comparing other factors such as damage. High lvl laser bots do more than double the dmg of missile boats yet they want the same firing arc? No, im sorry. Thats just not logical

4

(49 replies, posted in Balancing)

Kraftwerk wrote:
Cons wrote:
Kraftwerk wrote:

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

I think I was pretty clear though.
Terrain, and its effects on weapons,  is a consideration in weapon choice. I think its a good thing it is this way as it keeps all weapons from being the same. I also think its is as the devs want it. Variety is good.

Lasers do more dmg but require a player to consider his positioning. He has to be on flat, open terrain or he has to be  on higher terrain shooting down on opponents. When he meets this criteria his dps cannot be equaled by an equally equipped missile user.

Missiles do nor require the player to be on flat, or higher ground. On uneven ground, or areas with a lot of growth, Missiles can do more dmg then Lasers(or others.) 

I do not see the problem with this.

I also think people are confusing Los with terrain. The Los problem was fixed a few days ago. The terrain effects are part of the game that people need to get used to.


Ahh the circle game. Let's stop it here because you think the LOS is fixed and can't grasp how crappy lasers or any other LOS weapon is compared to missiles. LOS is not fixed nor can you hit anything from being above it. Please, lets not go back and forth on the issue.

Im not going back and forth. I am stating the way it is.

The screenshots posted above, that I responded to, show what I said to be EXACTLY right. There is a guy trying to shoot a bot through a hill, and other from below and thats his own fault and not LOS. It isnt an issue if he positions himself correctly for the weapon he chose. Had hedone so he would do more dps than ANY missile bot could accomplish.

Again, these are not LoS issues, they are terrain issues and thats a normal game mechanic. Looking at those SS I see a guy positioned with hills or mounds between he and the target. Does he expect his lasers to shoot through that? Do you? People want to target things and hit the fire button and expect to have things just blow up. Thankfully, thats not how it works in this game. If Missiles and Lasers or other guns all fired over terrain equally there would be NO reason to choose missiles over the other weapons since they ALL do better dps.

If laser/gun users want to be able to hit things the way missile users do, then missile users need laser dps, plain and simple. I like the system the  way it is now since not all weapons are the same.

Its not a circular argument if gun users dont recognize that the ONLY benefit to missiles is the firing arc. Without it, they are just all around terrible weapons.

I have made 2 toons since I started playing. 1 laser and 1 missile. The missile is the 1 i developed further and I would give almost anything to go back and change it because the further I progress the more insignificant my missiles dmg has become. The ONLY benefit is the firing arc.

5

(49 replies, posted in Balancing)

Kraftwerk wrote:
Cons wrote:
XrayIT wrote:

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

I believe the issue is that even though lasers do more damage they dont hit like you expect so missiles (low dps) are actually out dpsing lasers because of terrian and los issues.

I think I was pretty clear though.
Terrain, and its effects on weapons,  is a consideration in weapon choice. I think its a good thing it is this way as it keeps all weapons from being the same. I also think its is as the devs want it. Variety is good.

Lasers do more dmg but require a player to consider his positioning. He has to be on flat, open terrain or he has to be  on higher terrain shooting down on opponents. When he meets this criteria his dps cannot be equaled by an equally equipped missile user.

Missiles do nor require the player to be on flat, or higher ground. On uneven ground, or areas with a lot of growth, Missiles can do more dmg then Lasers(or others.) 

I do not see the problem with this.

I also think people are confusing Los with terrain. The Los problem was fixed a few days ago. The terrain effects are part of the game that people need to get used to.

It certainly does seem as though the further I progress in this game the weaker my missiles get.

7

(49 replies, posted in Balancing)

XrayIT wrote:

ok I've finnaly find the time to search and prepare some screenshots about the los issue.
http://img600.imageshack.us/g/perpetuum0007m.png/


on some screenshot you clearly see the target and the laser hiting just in front of me.
on other, missiles come straight to me but I can't hit back


has I've clarified, missiles are not OP or weak in regards of dammage, but when you look at it as a all.
they really need some adjustement to be more ballanced (not nerfed)
again, maybe I haven't tested enough laser and missiles with high end stuff.

Huh?


Again, I cannot speak for the devs, but my understanding is missiles firing arc and lesser cap usage are some the advantages of the weapon. The Horrific DPS is amoung drawbacks.

If every weapon hits in the same fashion, why would anyone choose any other weapon than the top dps weapon?

I cannot speak for the devs or their intent for the game. However, I believe lasers and Em have higher accum use by design and with good reason.

It is the drawback to those weapontypes.

Missiles have inferior dps. However, the reduced acuum allows to make up in other ways allowing for dviersity

If you want the same benefits missile bots have in energy consumption, then missile bots need your dps. Personally, I like the way it is now where everyone isnt the same.

9

(43 replies, posted in Balancing)

I kinda got in b4 this problem became extremely prevalent. However, i certainly understand the need for it to be addressed on a MINOR scale of tutorial missions ONLY.

People coming into the game are just learning the very basics of how to play. They will have ample time to learn the negative social impacts of the game once they put their big boy pants on and get out of the tutorial.  Let them have the ability to see how the mechanics of the game and missions work 1st.

10

(133 replies, posted in General discussion)

Not to turn this into a PvE vs PvP thread, because thats not its intent. But, the OP has several good points.

Although, I strongly disgaree with her assertion that 99% of the gaming population is PVE  and <1% is pvp. The fact is, 99% of the population is like me and is somewhere in the middle. People want both. That said, the OP is right about it in general because PvP is nice but a VAST majority of people spend their time doing MOSTLY PvE.

EVE has always been a sucessful game. But the populations didnt skyrocket until more recently when the added PvE content was implemented.

Unfortunately, PvP'ers tend to be most vocal in forums. They are a very vocal minority.