Re: Dev Zoom, please remove location information from killmails API
Gremrod wrote:Doek wrote:I'm arguing on the premise that EVE's system name is equivalent to Perpetuum's coordinates (like constellations are equivalent to islands).
I think this is wrong, and this is how I see it. (IMO) Islands are constellations and island region names would be a system.
Yeah, I see your point. I realize I should've outlined it like this: in EVE, knowing the exact coordinates is about as useful as knowing the system (you'll just want to cover the gates and go from there). Same with Perpetuum; knowing the exact coordinates is about as useful as knowing the sector. Mostly because of the limited amount of pathways, teleports and outposts in a sector. If you ever hope to get something useful out of exact coordinates (which is why we're discussing this), you probably still end up checking out the same pathways, teleports and outposts as if you'd known the sector.
To be honest I find the whole idea of extensive pattern analysis to get a kill laughable at best, but it doesn't hurt to play devil's advocate.
While I agree paths needed to be taken are the same as if you know the cords or not. But the exact cords in perpetuum doesn't equal anything in EVE API killmails. EVE API doesn't say that Pilot died off Plant V - Moon III and it doesn't say that they died at X, Y, Z cords.
I am not worried about pattern analysis used to get a kill.