Dev Zoom,
We have been preventing bots from logging out / vanishing from the field for three years.
1. lock and unlock target. Target will never leave the field.
2. Demob or shoot or any other Pvp related action keeps bot on the field.
It even went so far as: I am on one char on my account and my friend demobs me. I logout and log in to another char that account and strat playing on that char. Char 1 is still on the field still for as long as he is demobbed. I have tested this beyond 15 minutes.
If you didnt know that PvP action kept a player on the field even when he logged out, you have been out of the loop. (obviously this would be exploiting using this mechanic, this is just an example)
Load up a pre patch on the test server and test it it takes two people.
DEV Zoom wrote:Rage Blackout wrote:DEV Zoom wrote:Now only the safe logout timer gets interrupted by the lock.
Dev zoom, this is the root of the problem. This is the big side effect that you patched in that completely changed the dynamic of living or dying if someone is caught with their pants down or are not going to win.
I asked jR, who does the programming of this and he said that we never had any mechanic that would prevent removing a robot from the terrain if you used modules on it. So either we are all victims of a conspiracy or I don't know. The locking issue was a bug as I explained and that had to be fixed.
DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."