Re: Spark Teleports
Sundial wrote:Shadowmine wrote:Awesome, back to comparing apples and oranges again. Pretty sure we went through this back on pages 13-17...
Apples to apples, its really not difficult to grasp. Its like comparing WoW to Rift. They have some differences but their core game play is almost exactly the same.
What a joke ... sure both are "sandbox" games but aside from that there are very different games... its like comparing a Fighter jet to a tank... sure both are in the military but they are two completely different animals
I played eve for many many years i know what Im talking about .... even the core mechanics are different i would go as far as to say that the closest thing they have in common is time base experience.
try to recommend that eve implement WASD and see how that goes
24HR reactivation FTW !!!
Dude, do you really want to go there? You are obviously trolling Tux, no one can be that stupid after that much time in both games..
Everyone is acting as if Perpetuum was designed to support the ~10 players it has now, that is obviously not the case.
Cycle times, alpha damage, modules, ships/bots, mining, manufacturing, damage projection, force projection, locking system, ewar, its all the same bud.
EDIT:
Signature radius, demobs/webs, explosion size, nexus/links, shields/armor, capacitor, peak recharge, jump gates, rr/energy transfer/logistics, aggression timer, alpha/beta/gamma highsec/lowsec/nullsec. this is really too easy, I am going to stop now. Take the fanboy goggles off, its not going to do you any good to pretend there are more differences than similarities.
The only real practical difference I can think of is teraforming and the lack of cynos. The rest is a matter of polish, plain and simple.