Re: Spark Teleports
WTH
Not even a full page over the weekend!?!?!
*sniffle*
Could it be the horse has stopped twitching
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WTH
Not even a full page over the weekend!?!?!
*sniffle*
Could it be the horse has stopped twitching
The fat lady is singing.
It's being taken care of.
Enjoy the unlimited travel while you can.
The damage is already done though.
I think we need Advanced Spark Teleportation skill.
I think we need Advanced Spark Teleportation skill.
+1
I think we need Advanced Spark Teleportation skill.
10 sparks isnt enough for you?
20 would be.. maybe.
Instant travel, whilst undetected with zero risk involved, sure add 20 more. Maybe later we could make it all even easier and add instant manufacturing and mining too.
Don't forget the ability to turn off Gamma teleporters.
20 would be.. maybe.
seams a bit easy mode if you ask me. 20 would give you a spark on nearly every island in game lol
Instant travel, whilst undetected with zero risk involved, sure add 20 more. Maybe later we could make it all even easier and add instant manufacturing and mining too.
Says the guy who is suggesting mining beacons to generate fields where ever we want then
Celebro wrote:Instant travel, whilst undetected with zero risk involved, sure add 20 more. Maybe later we could make it all even easier and add instant manufacturing and mining too.
Says the guy who is suggesting mining beacons to generate fields where ever we want then
It's to empower the choice made by players, not to make it easy mode, unlike sparks which has no rules or any drawbacks whatsoever. You still fail to make a good argument in favour of instant teleportation, thinking that it promotes pvp when actually it hinders it, as explained by myself, Arga, Ville, Lemon, Gunner and many others.
No more spark need. Not today. Maybe when 30-40 islands...
Anyway you cut it, getting 7 missions in less than 10 seconds and completing them in about 2 minutes its pretty unintended.
Ludlow Bursar wrote:Celebro wrote:Yes, and I had to walk back to retake the mission as the Devs intended.
But the point is the abuse. Those assignments were abused in a way the Devs certainly didn't intend and still can be, I believe. Spark teleport did not start assignment abuse.
sorry dude I don't know anyone turning missions that fast. it's more like 4 mission and it takes 15 minutes or so. And if it's the hauler mission then it takes about an hour or so to setup.
Spark teleport changes needed: 1minute per 1km teleported, charge up time, that is before you spark.
Spark teleport changes needed: 1minute per 1km teleported, charge up time, that is before you spark.
I agree that some sort of charge up time would not be bad at all, but 1minute per 1km is too much. I don't want to wait 157 minutes to jump between our main stations on gamma.
The charge up time should not be linear. It should vary from 1 minute to maximum 10 minutes for longer(100km+) jumps.
From the first page: http://forums.perpetuum-online.com/post/82875/#p82875
Celebro wrote:Spark teleport changes needed: 1minute per 1km teleported, charge up time, that is before you spark.
I agree that some sort of charge up time would not be bad at all, but 1minute per 1km is too much. I don't want to wait 157 minutes to jump between our main stations on gamma.
The charge up time should not be linear. It should vary from 1 minute to maximum 10 minutes for longer(100km+) jumps.
From the first page: http://forums.perpetuum-online.com/post/82875/#p82875
There needs to be a way to apply distance to the charge up time, bare in mind the 'ocean' distance is included in the calculation, maybe this could be removed, and more connected with the time it takes to travel by foot.
Also if there could be a way to connect this per station instead of per agent so you can do stuff there whilst you wait, even opened to squad members, so even a member can open the spark before you log in, with a limitation of members that can go through the same charge up.
Spark teleport needs no cooldown. I don't play perpetuum to sit in a station waiting...
1 hr. very fair.
Spark teleport needs no cooldown. I don't play perpetuum to sit in a station waiting...
Then press the 'undock' button.
Shadowmine wrote:Spark teleport needs no cooldown. I don't play perpetuum to sit in a station waiting...
Then press the 'undock' button.
+1
You don't make stealth/instant travel because travel is boring or tedious you try to improve travel times, implement a working auto pilot system, sparking instantly is like throwing the baby out with the bath water.
Unlimited ninja-sparking to any place? No!
I agree with a cooldown.
5 seconds maybe.
I agree too, but I think that's atleast 1 second too long.
Here, let me get you an example..
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