Sparks need to have a cost or a penalty.
The cost could be time, it could be tokens, it could be X Y Z, something
The time cost could be reduced with something like (anything in the market) shrug
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The end result needs to be: A player has to make decisions if the jump is worth it because its result will be: A B C D E and if those results are worth the time/money.
I cant be able to move back and forth from Gamma to beta to shoot stuff instantly, constantly.
There has to be choices and consequences of some type.
If I am player M and my friend is player B, there should not be a possiblity that we can respond to 6 locations for whatever PvP threat there is in a 30 minute period, or even less if there are no flags.
It is as if one player is acting as 9 players.
This is how it is setup now though, which is quite unreal and just has no boundaries.
Sticking bots in stations is not a boundary. I can do that in my sleep. yawn
at least we are talking about it