Merkle wrote:Doek its the SINGLE mechanic you MUST ignore to make any sort of point against Sparks.
I have already stated about 6 times, this is only really about three termials, and those three termials are just fine as is.
The problem with the PVP lock-out is it only works if someone flags, it doesn't address the issue of blobbling.
In this context, I'm defining blobbling as applying overwhelming force to ensure victory (where sometimes blobbling is otherwise defined similar to zerging, in the application of an overwhelming number of weak forces against a smaller stronger force).
Why I still have an issue with this is because an FC can still call in a significant number of their troops, undock and be present on the field for an engagement. These troops can be used to corral, FC, intimidate or otherwise push the battle around without ever flagging.
These same troops can then dock and spark to the next engagement.
** At this point in the game, where players are LUCKY to get 1 PVP engagement a day, I totally agree that it is not an issue; and I've said this before numerous times. The problem comes in when/if perp takes off and there are corps of hundreds of players able to blob around, which results in attackers/defenders having to counter by blobbing around (application of maximum force with minimal loss); thereby not only encouraging but requiring blobbing.
The collary to this, is that the issue is apparent now and sparking is really convienent, if they wait to correct it they'll be taking away something people really like (just because people like it doesn't make it a good mechanic).
18 pages is proof enough that people don't like the idea of messing with the sparks. Do it now and it pisses off 30 people, wait and it will piss off 1000 people. It's simply, statistically, better to change it now then to wait until it becomes an issue.