Re: Spark Teleports
We are the majority. This argument defends my position.
False, The majority doesn't play this game. This is why we have a population issue. You may be able to argue you are a hardcore vs casual player but by no means are you the majority of gamers' or the "Average Gamer's"
The "majority" left STC and PO a long time ago. To suggest the 10 active guys who play still within your corp to be the "majority" is quite a statement you are making. Not trying to be harsh but seriously?
I already stated one scenario where this can be abused, who cares if a corporation can move between 10 outposts on separate sides of the world. The issue is being able to rapid-idly re-deploy within the same area by abusing this mechanic. I welcome someone to leverage a argument against or for this behavior but this is what I beleive should be resolved.
Every player should be able to instantly move to redeploy to defend persistent player objects that can be lost when undefended i.e. Gamma. I really dont think anyone is calling for this to be patched tmw but rather just discussing it.
Point and case: there is not enough reward in putting forth the effort to prove how the system can be abused. If nothing is done till it is abused fine be it. However once again we will have somewhere to pint and say "We told you so" as it gets nerfed again as fortold.
If you go kick a bee's nest you cant get upset when 3 or 30 bee's come out. you should have taken that in to account before kicking it.
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