Arga wrote:If you have an actual counter-arguement about how instant (0-5min) troop movement is not bad for the game than that's a valid response, because that is exactly what the current game mechanic allows.
No one in there right mind should be debating that being able to instantly teleport to defend your vulnerable gamma assets should be changed.
The only time this mechanic can be abused in a way that is detrimental to the game is in regards to beta island play. However if we drill down in to the issue it is not the fact that players are able to instantly appear and deploy. It is that a force can instantly navigate to active islands and once there consistently redeploy drastically greater assets between multiple terminals on the same island.
You have to resolve this by not gimping the mechanic but simply putting up restrictions on the abusive manner it can be used.
If for example I engage your plated HM at Heydel and disengage to go to ICS-B just to have you already there in-front of me, to turn and try to move to a external gate to then have you teleport ahead of me.
You can see how this goes from being a simple feature to get you to the fight to completely controlling it.
I don't necessarily know what a proper fix would be however I do stand behind the need that regardless of the situation, being able to instantly travel to vulnerable player structures is a must.
@Martha Again the key to balancing a mechanic like this is to not prevent people from utilizing it but to not allow a minority of motivated players access to abuse it to ruin the experience for the majority.
Example: Learning how to manipulate gate timers to kill players that are in black loading screens or how to 1 shot them due to client lag through syndicate protection when gate hoping.
Identifying and reporting these things make for a better overall game, the problem is always how to best resolve them.
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