Reading this thread I say ..
-1 to Sap loot cans for Station Owners only. Free for all gives any noob a chance to hit a big payday, and forces Station Owners to actively defend the can just in case ..
+1 to Epi on Beta. Probably the best overall suggestion to revitalized Beta importance. The mission system will be changed, and once you have enough Tokens for tech and loot and your 6.0 sparks station ownership and access to missions is not all that important. Everyone needs epi, Martha explain all the best reasons and effects of it being Beta only.
-1 to being able to decon and recon a terminal while in reinforce. Seriously, how hard would it be to be able not to do this while it was in reinforce? Would solve the immediate problem of doing this to thwart a Gamma takeover.
I think Gammas are currently unbreachable only because of population. With some strategies, the fanciful "500" noobs would actually work with current game mechanics. I'm not explaining why I think that. More realistically an attacking force of 50 vets should be able to breach any Gamma. Gamma is currently designed to not be able to overrun it in one swoop, primarily because this is a 24/7 365 game, and losing a huge investment while sleeping would kill subs. It needs to be hard, but not impossible, And it isnt. The key with the 500 noobs, or the 50 vets is strategy, but also investment. If you dont have 10 days of commitment from all involved, you're not taking a gamma.
-1 to Darkfall. It looks like that game has been in development longer than Perp has been out, cost $40 up front and $15 per month ... and has no mechs.