Re: Distress beacons.
Syndic wrote:The "result" isn't really an issue, beacon & mission farming should have been fixed a long long time ago.
The "means" is a big issue, 1 guy got on skype and batphoned devs to change the game.
It doesn't matter if the result is good so it makes it alright, tomorrow that 1 guy can just as easily change something else in the same way for the worse. When Styx was telling Devs what to do, they could very well cultivate an "all knowing Dev" image; nowadays not so much. Same old habits, same old problems, same self-entitled *** that are above the rest of us when it comes to their feedback.
You know I could have simply moderated this for baseless accusations, just like the ones you report about yourself. I'm telling you this now so you know why the next one will be moderated.
The truth is, it was enough to simply read this topic to see that a change was necessary. When the number of wrecks already means a problem, you know there is something wrong.
*edit: Accusations. - DEV Zoom
The change was necessary, yes. It was necessary two weeks after you introduced the beacons when I explicitely told you guys how much money and free production comes from them. It was even more necessary when you introduced the Syndicate store and the ability to buy beacons from there, I told one of you guys in IRC then too. Working as intended.
I've mentioned before that wiping for steam is the best solution. These refugees from 5-6 dead corps figured it out a month before this nerf, the rest of us has been running those missions and keeping quiet about it for a very long time after the original "working as intended". The guys that come in with steam... they wont have the luxury of even running it for a month.
To be honest, wipe & relaunch. Do the newbies a favor, it'll be more challenging for the rest of us too.