pls dont forget one thing in this discussion:
the income from poping beacons on gamma with explotion dmg is good, but its not as imense as some might imply here.
first you have to get the beacons. you can either do artefakting, that is a very long process, you can do missions for tokens, that is a ver long process, or you can buy the tokens on the market, where somebody else had to work long to get them.
and even if you buy them then you have to substract your investments before doing your time calculations.
yes chaining beacons yields a few 100m nic a hour. but to do that its a lot pre work (either by you or someone else) or a preinvestment.
the final poping of the beacons is not the only time involved and you have to take the "getting the beacons" also into your equation. it snot ony poping then in 3 mins. you have to take a look at the whole picture.
now a question to the devs: if you make beacons unintrsting for gamma again. this might remove the only usefull pve that can be done on gamma besides observer killing once every 8 hours or so.
its surely not worth running after that few roaming npcs.
if you want to fix that then maybe think of reducing the explotion dmg and even more important, maybe you want to improve the npc ai and the ai that spawns the bots.
for example that they will not spawn in a closed envioment, and that they will not delog you in most cases when they can not reach you (because of a well build "beacon pit").
... ... ...
gamma is not providing a lot of "fun" aspects atm anyway. nearly no pve content.
yea nice for industrials when you have a "secure" island (not that its realy possible) but combat wise any beta and alpha island has more to offer. beacons was one factor that was worth it. id that is gone it will make gamma even more boring.