Arilou wrote:Rico Rage wrote:It's not as if they can jump into beta without being blown up by 20 heavy mechs in their light bot and then have certain people acting all badass in general chat about it.
They absolutely can! Maybe not solo, but people should just find a corp and make the leap. As in EVE, Beta isn't actually that dangerous to live in once you're there with a friendly corp or two around you. Even as a visitor to hostile islands, it's not that bad once you get the hang of it. There just aren't that many people on them.
Rico Rage wrote:This game needs more PvE players to grow the playerbase. You can't expect to funnel them all into beta this early in the game's life, there are simply too many wowbears running around in MMO's these days. A large number of EVE players just stick to high sec all their lives, I believe this should be an option in Perpetuum as well, regardless of how much I dislike it.
If you legitimize risk-averse play as its own category (as opposed to letting it exist as a less-optimal style) a dual community evolves (as in EVE). PvEers will always be asking for more dynamic, exciting, and unpredictable content, essentially demanding that the devs recreate via AI something that already exists in PvP. It's never quite as good, though, and takes resources better spent on gameplay, interface, and graphics improvements. Best to just push people over the hump and show them it's no worse to lose your bot to a human than an AI.
I'm still totally okay with PvE content, just not separate from the open PvP. Missions as the main source of top-tier ammo is acceptable to me under those conditions, but not on Alpha (fine for them to get basic ammo via missions). The best stuff should always be Beta-sourced only. And I say that as someone who's (currently) an Alpha2 dweller.
Trust me, I agree with you as I'm a big fan of PvP and thats the sole reason I play MMOs, for the challenge of fighting other players.
However Perpetuum is already set up in such a way that you never have to leave the safety of Alpha. It think nullsec has already proven that regardless of how much profit there is behind an activity, there are just certain playerst hat would rather do non-risky things for lesser gain. In fact I'd say that alpha is safer than high sec, because at least in EVE there's the risk of suicide ganks.
This is a different topic entirely though, and I'd hate to lose this discussion within this thread, so maybe I'll start a new thread with ideas on how to merge the PvP and PvE populations within the game.
Bringing it back to ammo though, I strongly believe the limited run CT approach would benefit all involved. Mission ammo prices would be cheaper, and also more readily available. Think of it like this:
I'm a newbie mission runner, I run missions in alpha and accumulate enough LP with the ICS faction to buy a 10 run, 1000ct CT for magnetdart ammo. I'm a combat agent, so I don't have the skills to manufacture it. So I look to the market, and see that there are industrialists looking to buy this CT in order to make the ammo and sell at a profit. I sell the CT and pocket the nic for my new assault bot I'm saving up for.
Industrialist:
I buy the CT, get the mats to produce it from a buy order on the market, which has been filled out by a local miner or a corp member. I gather the mats and schedule the CT to run and manufacture the ammo, I then sell the ammo at a price to make a profit on the market, but I can't sell it too high because everyone else is buying up CTs and producing it too, so I have to compete. I also have the option of producing it at cost, if I want to further help my corp.
PvP Pilot:
I get to buy my PvP and farming ammo for cheap because the ammo can be mass produced by industrials rather than painfully farmed by turning in missions over and over. Ammo is cheaper and more plentiful.
It seems like Win all across the board for me. Its certainly better for the market, over the current system since it actually involves the entire community across the board.