dps = (K + T + S + C) * W * D * CRIT / t
For check of utility of the absolute resistance offered by me it is necessary to change the formula:
dmg = K*W*D + T*W*D + S*W*D + C*W*D
Value of dispersion we take 1:
dmg = K*W + T*W + S*W + C*W
Absolute resistance should be subtracted from results of calculations of relative resistance:
dmg = K*W + T*W + S*W + C*W
I suggest to conduct calculations for profile type of damage against an anticlass:
dmg = pda*W * RR - AR
pda – profile damage ammo value (your)
Weapon coefficient
W = wdb/100
wdb - weapon damage bonuce (your)
RR – relative resist
RR = 1 – rp/(rp+100)
rp – resist points (enemy)
AR – absolute resist
AR = (rp*resist_rate) / (rp+100) * rl
rl - robot level:
light/ew = 0;
ew-mech = 1;
assault/mech = 2;
heavy mech = 3;
resist_rate: I consider that "absolute resistance" should be skill for which experience points are necessary. Each level of skill should increase a resistance rating on 1. => resist_rate = 1..10
Everyone should understand that any balancing generates only new a disbalance.Сайт корпорации:
www.chaos-online.ruРаздел приема в корпорацию:
http://www.chaos-online.ru/foru....-perpetuum/