Re: PvP balance. (again and again)

Annihilator wrote:

http://forums.perpetuum-online.com/topi … r-modules/

First point of that topic would have a great impact on that issue, really. without nerfing ewars in their role as tackler and ewar.

they would end up with 2 headslots for whatever they want to fit there, but they wont be able to fit more then two weapon tunings and two weapons (but without a sensor amp).

u better say - no weapons on ewars, or not higher that t1, or no weapon tunings. you know, to force them to do theyr exact role, yes.

Have a productive day, Runner

27 (edited by Hunter 2011-02-14 13:26:56)

Re: PvP balance. (again and again)

Line wrote:
Annihilator wrote:

http://forums.perpetuum-online.com/topi … r-modules/

First point of that topic would have a great impact on that issue, really. without nerfing ewars in their role as tackler and ewar.

they would end up with 2 headslots for whatever they want to fit there, but they wont be able to fit more then two weapon tunings and two weapons (but without a sensor amp).

u better say - no weapons on ewars, or not higher that t1, or no weapon tunings. you know, to force them to do theyr exact role, yes.

why not?.. smile

Repeating the same argument you you continue to speak not on a subject. Speech doesn't go about fights 1 on 1. And in game practically there is no it. Speech that the flight of beginners on light robots should lose in battle with pumped over heavy mech.

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

you're talking about balancing - and it's always 1 vs 1. in other cases its pretty useless

Have a productive day, Runner

Re: PvP balance. (again and again)

Right Anni - and right again Line: i also noted that your proposed changes would influence EW to either EW or dps - but like Line says - EW are rarely fit with EW stuff these days, they just come with a dps fit and are still fastest.

Maybe weapons should just weigh heavier for lights and EWs. If they want to be offensive they shouldnt have the defense of speed.

Re: PvP balance. (again and again)

Dromsex wrote:

Right Anni - and right again Line: i also noted that your proposed changes would influence EW to either EW or dps - but like Line says - EW are rarely fit with EW stuff these days, they just come with a dps fit and are still fastest.

Maybe weapons should just weigh heavier for lights and EWs. If they want to be offensive they shouldnt have the defense of speed.

that sounds more reasonable. as i said - just force them to play theyr role smile

Have a productive day, Runner

Re: PvP balance. (again and again)

intakt fans...

Everyone should understand that any balancing generates only new a disbalance.

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32 (edited by Dromsex 2011-02-14 14:09:19)

Re: PvP balance. (again and again)

No Hunter, balancing fans ;> pls reread.

Re: PvP balance. (again and again)

what you know about balance?..

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

eeer...more than u obviously?

Have a productive day, Runner

35 (edited by Dromsex 2011-02-14 14:35:52)

Re: PvP balance. (again and again)

Hm in think you didnt understand a single posting in this thread Hunter ;> no need to be agressive man.

We're all working in the same direction btw ...

Re: PvP balance. (again and again)

just realise that simple thing - you can't balance 5 vs 1 situations

Have a productive day, Runner

37 (edited by Hunter 2011-02-14 15:32:06)

Re: PvP balance. (again and again)

Well, we will pass about words to formulas:

Here the approximate formula of a damage in a second:
dps = (K + T + S + C) * W * D * CRIT / t

Kinetic coefficient
K = kda * (1 - krp/(krp+100) )
kda - kinetic damage ammo value (your)
krp - kinetic resist points (enemy)

Thermal coefficient
T = tda * (1-trp/(trp+100))
tda - thermal damage ammo value (your)
trp - thermal resist points (enemy)

Seismic coefficient
S = sda * (1 - srp/(srp+100))
sda - seismic damage ammo value (your)
srp - seismic resist points (enemy)

Chemical coefficient
C = cda * (1 - crp/(crp+100))
cda - chemical damage ammo value (your)
crp - chemical resist points (enemy)

Weapon coefficient
W =  wdb/100
wdb - weapon damage bonuce (your)

Damage dispersion
Turrets:
if hs < hd then D =  hs /hd else D = 1
Rockets:
if hs < es then D =  hs /es * (0,9 + mg) else D = 0,9 + mg
es - explozion size (missile launcher)
hd - Hit dispersion (turret)
hs - surface hit size (enemy robot)
mg = missile guidance/100

Critical coefficient
CRIT = 1 + crc * 1,75
crc - critical chanse(%) / 100

Weapon cycle
t = cycle time

Everyone should understand that any balancing generates only new a disbalance.

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38 (edited by Hunter 2011-02-15 03:56:50)

Re: PvP balance. (again and again)

At approximately identical skill level in various areas it is had:

Trojar:
Clear seismic damage:
K = 0
T = 0
S = 35 (HEAT IX)
C = 0
W ~ 1,5
D = 1
CRIT = 1,05
t ~ 5 sec
dps = (0 + 0 + 35 + 0) * 1,5 * 1 * 1,05 / 5 = +/- 11

Intact:
Clear thermal damage:
K = 0
T = 26 (volcano)
S = 0
C = 0
W ~ 2
D = 1
CRIT = 1,05
t ~ 2,5 sec
dps = (0 + 0 + 26 + 0) * 2 * 1 * 1,05 / 2,5 = +/- 21,84

Chameleon:
Clear kinetic damage:
K = 26 (UDC)
T = 0
S = 0
C = 0
W ~ 3
D = 1
CRIT = 1
t ~ 4,5 sec
dps = (0 + 0 + 26 + 0) * 3 * 1 * 1,05 / 4,5 = +/- 18,2

The disbalance is already visible.

Everyone should understand that any balancing generates only new a disbalance.

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39 (edited by Line 2011-02-14 15:13:59)

Re: PvP balance. (again and again)

i see. well, your formulas looks very nice but your simplified match of dps shows nothing. you don't count speed, range, energy loss and more other things

Have a productive day, Runner

Re: PvP balance. (again and again)

result damage to anticlass (60% resist):
Trojar vs nuimcol = 4,4
Intact vs pelistal = 8,736
Chameleon vs thelodica= 7,28

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

We take standard group of 10 persons:
Trojar vs nuimcol = 44
Intact vs pelistal = 87,36
Chameleon vs thelodica= 72,8

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

lol again you trying to balance groups. its impossible. and even in that case ppl usually use mixed groups

Have a productive day, Runner

43 (edited by Hunter 2011-02-15 03:22:57)

Re: PvP balance. (again and again)

We take the mech in the armor ~ 3500HP with average regeneration 230 hp/10 sec (280/10sec for nuimcol).
As result:
Trojar vs nuimcol = 3500/ (280/10 - 44) = 218 sec
Intact vs pelistal = 3500 / (230/10 - 87,36) = 54 sec
Chameleon vs thelodica= 3500 / (230/10 - 72,8) = 71 sec

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

Especially I want to pay attention that formulas are taken for anticlasses. It speaks about the absolute superiority of group intakts.

2Line: Sorry, that I do not answer - I try to react less on such as you.

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

I want to read devcomments. Disbalancing is obvious

Re: PvP balance. (again and again)

which robot numbers your maths are based on? 10 vs 1?

Have a productive day, Runner

Re: PvP balance. (again and again)

Troiars have low DPS, thats because they have long range and a advantage of not hitting low bumps.

Re: PvP balance. (again and again)

please explain me this part

As result:
Trojar vs nuimcol = 3500/ (280/10 - 44) = 218 sec
Intact vs pelistal = 3500 / (230/10 - 87,36) = 54 sec
Chameleon vs thelodica= 3500 / (230/10 - 72,8) = 71 sec

what's exactly going on here?

Have a productive day, Runner

Re: PvP balance. (again and again)

Also I want to pay attention that at usage profile damage type or chemical damage of value will be even more sad.

Everyone should understand that any balancing generates only new a disbalance.

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Re: PvP balance. (again and again)

Line wrote:

please explain me this part

As result:
Trojar vs nuimcol = 3500/ (280/10 - 44) = 218 sec
Intact vs pelistal = 3500 / (230/10 - 87,36) = 54 sec
Chameleon vs thelodica= 3500 / (230/10 - 72,8) = 71 sec

what's exactly going on here?

What for? I will better talk about it to responsible people. Or what are able to use at least calculators.

Everyone should understand that any balancing generates only new a disbalance.

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