Well, we will pass about words to formulas:
Here the approximate formula of a damage in a second:
dps = (K + T + S + C) * W * D * CRIT / t
Kinetic coefficient
K = kda * (1 - krp/(krp+100) )
kda - kinetic damage ammo value (your)
krp - kinetic resist points (enemy)
Thermal coefficient
T = tda * (1-trp/(trp+100))
tda - thermal damage ammo value (your)
trp - thermal resist points (enemy)
Seismic coefficient
S = sda * (1 - srp/(srp+100))
sda - seismic damage ammo value (your)
srp - seismic resist points (enemy)
Chemical coefficient
C = cda * (1 - crp/(crp+100))
cda - chemical damage ammo value (your)
crp - chemical resist points (enemy)
Weapon coefficient
W = wdb/100
wdb - weapon damage bonuce (your)
Damage dispersion
Turrets:
if hs < hd then D = hs /hd else D = 1
Rockets:
if hs < es then D = hs /es * (0,9 + mg) else D = 0,9 + mg
es - explozion size (missile launcher)
hd - Hit dispersion (turret)
hs - surface hit size (enemy robot)
mg = missile guidance/100
Critical coefficient
CRIT = 1 + crc * 1,75
crc - critical chanse(%) / 100
Weapon cycle
t = cycle time
Everyone should understand that any balancing generates only new a disbalance.Сайт корпорации:
www.chaos-online.ruРаздел приема в корпорацию:
http://www.chaos-online.ru/foru....-perpetuum/