Re: Root Issue: INCENTIVES TO PLAY, INCENTIVES TO FIGHT
You're saying "99% of the pvp in this game are roams. Therefore roams should use mechs."
It ought to be "99% of the pvp in this game are roams. More different kinds of pvp should be introduced that favour mechs."
Perfect summation.
The OP is wrong in that this is not an 'equipment' or 'level' progression game, its a wealth and power progression game. Trying to measure your advancement by the bot you drive is doomed to failure.
Additionally, this is not a single player game. Not that solo players can't find a niche and have some fun, but the development and content is going to be aimed at corporation base play.
I think the game launched too early though. If things like player owned structures were in the game from the start corps would have had much clearer long term goals other then 'get and hold an outpost'. It will be much harder to get the people that left back, then it would have been to keep them.