Container wrote:In the mech game genre, it is the mech that should be central.
Say Mech to anyone and that is the image they will have is a large, two legged anthromorphic robot with big guns.
That is the attraction that originally brought people in to play.
NOT metal spiders, not assault bots, those are the sideshows, the french fries.
Mechs are the main course and you must make them central or lose the appeal of the genre.
I feel you have this the wrong way round.
You're saying "99% of the pvp in this game are roams. Therefore roams should use mechs."
It ought to be "99% of the pvp in this game are roams. More different kinds of pvp should be introduced that favour mechs."
I also think a strong focus of pvp should be player owned structures, which heavies and mechs would be more suited for, namely attacking or defending your home. Right now we are treating outposts and intrusions as a substitute for POSes and territory control respectively.
Light/ewar bot roams are fine for small, fast, daily pvp.
The problem is not the balance of different bot types, but the lack of things to fight over in game. And the reason we're still subbed is because we believe all that is still to come.
"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978