Re: EWAR Lights too Cost-effective for PVP it makes other Bots Meaningless
EW light bots' strength is not the EW itself, only their speed (and that will be nerfed a bit), and only the speed matters, you can engage in combat when you want to engage, you are not forced to fight, until you want to. And if you got ganked by nonewar light bots, actually you would die even faster, their dps is about the double of the ewars, and they could still run behind cover, or run out of range when get targeted (and much cheaper!).
I remember a time when there were really strong EW, and there was a Kain without LWF restriction.
You better be joking. Listening to couple *** who know nothing but fitting their squads with plates and then crying about getting *** by ewars or speed fit mechs/ewars... If you want to "balance" game to them you might as well nerf all shooting ranges to 100 meters, speed to 20 kph, establish more safe zones and "enjoy" blob warfare while watching game die.
Don't you bloody think there's something wrong with people behind keyboard if their 200-300 people alliances who "control" beta island can't defend against 5-10 man ewar gang rather than ewars being OP? What you'll nerf next? Properly fit mech speed to 30 kph and range to 200 meters so that blobers can feel good with their assault zergs? *** that, buff light bots and arkees now or they'll keep crying something is OP after you nerf things one after another. Clue, where is it?