Re: EWAR Lights too Cost-effective for PVP it makes other Bots Meaningless
Well more players should win over a single player with the same cost invested. But let's look at this further.
Unless something changed. Maximum debuffs from supressors is 2. You can't be debuffed further. A double amplified mech should still be able to lock at 300m after debuffs.
sensor supressor on intact has bonus on both, lockingtime reduction and locking range reduction. it will just negate both on the target
ECM is the tricky part. Especially combined with the locking speed reduction from the suppressors. If you are up igainst 2 intakts/2charmelon your goal is killing one of the charms. If you can do that the rest should be easy (on paper).
you say it, on paper. IF mech managed to start a lock before the supressors hit him, they locked one can just run out of range or hide behind a tree until the first ecm hit.
ECM has short range. If a mech starts locking outside 300m (before he get slowed from the supressors) he may be able to snipe a bot before they get in ECM range.
where has ECM a short range? t4 ecm has 350m base range, and there Ewar-range extension is cheap as hell. 500m ECM and supressor range is doable
There is just too many factors that have not been investigated properly.
Whining - It's amazing how fast your trivial concerns will disappear