Re: Detection / Masking
Can only see a masked light ewar at 700 M now and the ewar is faster. Detection bot will always die now if caught out in open terrain. On the test server with this current mechanic you have, it will not be used in game.
The only use for a detector will be to hug a station and detect or jump to an external then detect and jump out.
You will no longer want to use a detector to scout an island.
Also keeping a detector on a mech in the middle of a pack is a bad idea. The signal masking debuff will allow an enemy fleet to be able to see the mech in the group from 2500+.
The Only thing that should have been done is turn the Detectors down a bit and maskers down a bit in tandem.
Increase the CPU of the detector module (T4) and a (T1~T4) demob could not be fit on a light mk2. Not crazy but like 25 CPU over.
The current build for a castel mk2 detector is:
T4LWF + T4Small Shield + T2P Med Aux accum in legs
T4 Detector + T4 DemobAll you need to do is balance the above where the Demob can't fit on it and GG.
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.