Burial wrote:A lot of the mechanics need to be changed in order for power projection to slow down even a little,
Burial, I'm sensing some logic pouring into your tone and that's a good thing. But I'm not sure what other mechanics need to be "slowed down." Pretending that Sparks did not exist, I would argue that Transportation mechanics need to be enhanced, via Highway Networks, better Teleport Networks, and my long time wishlist item Targetable Teleport (major balancing reqs required).
I'm not talking about Force Projection in general. I'm talking about Easy Force Projection.
Burial wrote:not to mention there actually needs to be more players who are willing to take losses and fight.
Actually, a lack of PvP willingness is a Potential Symptom of Easy Force Projection. Knowing a larger-than-me force can be around the corner in minutes is very much a disincentive for outclassed, outgunned groups to fight. But in today's Perpetuum, the Number One reason for lack of PvP is obviously the Population.
Burial wrote:Insidious Rex, basically what I and many others are saying here is that cooldown wouldn't fix anything.
I'm not convinced yet that Global Cooldown is the best fix, either. I'm hoping their is a smarter, more surgical fix aimed at the heart of Easy Force Projection. But if you, Burial, take another look at the consistent issue in this thread and stop focusing on corp dialogue banter, you will see that NOT everyone is advocating Cooldown as the Solution.
Understanding the Issue..
All advocates of a nerf will agree: The Problem is Easy Force Projection
The worry is more about the magnification of that issue with large population ...in the FUTURE post Steam. We all love the ease of moving around freely. But liking it is not a sufficient argument for keeping it in the face of it's problems.
Understanding the Solution
All advocates of a nerf will NOT agree on Solutions, which vary: Global Cooldown (x,y,z hours); Localized Cooldown; Kilometer Limits; non-Deployment from Terminal; PvP Flag Extention; Charge-Up timer; Standings Requirements; surely there were more...