Re: Beacon drop rate is too low?
I agree with Syndic arguements.
I have on numerous occasions and post also expressed, that this game needs long term goals. My observation on a regular new player cycle is about 3 month.
Its not in my right to suggest what Dev´s should be doing. I have not enough insite for this. Nevertheless you would need to be def dumb and blind, to not realise something is not working right, to keep players ingame. Considering that most players have 2 or more accounts, when we have 160 online, we have about 80 < real players and droping. Everything we are being served as patches / new features, does not make up as long term goals to players. Nice to have, yes. But not cruicial for long term goals. I don´t want to be ungreatful to the patches / features we have been delivered and what Dev´s have achieved. But its not hitting the sweet spot to keep players past the 3 month ingame.
I don´t know if there is a magical component to that. POS and terraforming might very well be going into that direction, depending how it is presented. From a pvp player perspective anyway. One has to realise that this is not something you code overnight. But we have been talking about it for almost a year now. And while we keep on discussing, defending different sites and views, numbers keep on droping and nothing changes.
I am not a game designer or coder. But I am a member of target group, who expresses the fears, of what is seriously going wrong and why this game might have some issues becoming dull and unchallenging.
Take it or leave it. In my company I take it as a rule to listen to every employees complain. As there is always an esscence of truth behind it to prioritise and investigate.
#Bad Robot
#RSI Star Citizen: REMEDY