DEV Zoom wrote:Syndic wrote:They've been working for months on this beacon-sh*t and it took 3 days before people got tired of it and started whining.
I don't know where you got that information, but do you really think that now that this is out, we only started now on the attribute/spark patch, and it would be ready this week already? It seems you don't have any insight how development goes, but I can tell you one thing for sure, it's certainly not linear. </rant>
I was actually told you just got the go-ahead to start developing Intrusion 2.0.
As far as your particular development cycle goes, the way it was explained to me is that you each work on a specific feature/part of the code, and when an individual programmer is done he's done & twiddling his thumbs until its time to compile it all into a patch and see if it works. Correct me if my informant was wrong.
As for the rest, I'm merely expressing my point of view that your priorities aren't straight.
Since release you've promised a number of things, including Minefields, Artillery, Alliances (cancelled after some lol-feedback, then the biggest part of the 2/3 playerbases in-game petitioned you for it), POS, terraforming, "Stealth" assault bots, etc. None of which was delivered. The biggest 3 "content" addons to the game that you have to showcase is Artifact system, Terra Incognita, and Beacon system.
As a "long stretch" we could consider the Lithus, which is your only new bot addition in 1 year, besides the Mk2 bots which are just rehashed versions of the original bots with different colors and slightly better stats.
Noralgis I'm not even going to mention, as it has only been used to slow down T4 production and research in general because you were unable to compete development-wise against the progress of the community.
The "other" aspects of how certain parts of the community were allowed to REVIEW and ADJUST every upcoming change in the game, because they were "Closed Beta players" and how "secret" Dev accounts with maximized extensions were organized to go on roams with said super-leet-organized group, I won't go into great detail or examples but certain private privileged Skype logs were published, we all read them, and in CIR's case saved them for posterity.
So while you have every right to rant at me, I would appreciate if you did it with something more intelligent then saying we have unrealistic expectations. After a year, there's a lot more focused development that could have and should have happened, instead of tweaking missile range by +5% this month, -5% next month, nerfing certain modules and blatantly stating its so corp X doesn't put 20 of those super-expensive mechs on a SAP, etc.
And to supplement that I am not speaking/ranting with no reason, on Release there was 900+ players. That dropped to 150-250 actives at prime-time until the EVE Exodus when we once again jumped past 800, and since then we've dropped below 250 again. Once is a fluke, twice there's a pattern that the Devs are doing something wrong, and should adjust your course accordingly to give people stuff to do.
Beacons gives people stuff to do for a week or two, Intrusion 2.0 gives people stuff to do for a month or two until they realize Beta = Epriton source and nothing else, POS and Terraforming however gives YEARS of player-created content as big alliances and empires are created and destroyed.
I mean, just look at your "spiritual predecessor", EVE. They got something right, otherwise they wouldn't have so many subs.
/rant