lol..
The point wasn't to compare AC to George, but to compare "insert player" to the random guy.
Its not so much that the Dev's can't and don't make mistakes, but the comparison of a guy that watches alot of movies that's going to tell a director what they did wrong. And sure, GL probably did have a lot of help when he was first starting out, but you can be damn sure it wasn't from some random dude off the street.
What I'm defending is the idea that the development team is working without a plan, simply because part of the MMO genere is about NOT sharing the plan with the players. And conversely, its the life's work of some players to 'skip to the end'.
Maybe the plan sucks and the game fails. Its not unheard of, that's why we make SUGGESTIONS about what may or may not fix it, because for the most part we are invested and want the game to succeed. To tie this back to the random dude, no player can or should know the entire plan for the game, so they can't possibly determine what features/mechanics will or won't 'save the game'.
And sort of back on topic, this means that they devs spend thier time doing what they can, when they can, to improve the game in the ways that they feel will be most beneficial in the short and long term.
Are they right? Only time can tell. Are they sticking too closely to "Nia is a harsh world" when players simply want to be heros? Perpetuum isn't a 'casual' game, you basically have to commit to hours online, as opposed to 'login' 'battle' 'win/lose' 'logoff' in 15 minutes.
I'm not necessarily even disagreeing with anyone personally on what will help, just that its unproductive to whip the devs for not implementing any one particular feature before another based on conjecture.
The ability to build a base/POS/Island is what I think will make this game, but I'm not aware of the technical and minute game mechanics that have to be addressed in order for it to be added to the game; Empire building FTW.