1

(23 replies, posted in General discussion)

Mara Kaid wrote:

I'll be at work, this is hard, and well....

u too right on!!! lol see ya at home buddy

2

(23 replies, posted in General discussion)

Annihilator wrote:
TeamBETAalpha wrote:

they also fixed a "certain" exploit lol. Why cant I ever find those tongue lol. Maybe m2s can enlighten us

search on youtube,
theres a fraps of the exploit (if its the one i know of)


lol pvp protection, that be funny, I have yet to see it and I didnt even know how to do it lol...

3

(23 replies, posted in General discussion)

Saramara wrote:
TeamBETAalpha wrote:

they also fixed a "certain" exploit lol. Why cant I ever find those tongue lol. Maybe m2s can enlighten us

Does this mean we'd have to start playing fair again? tongue

HEHE smile

4

(23 replies, posted in General discussion)

they also fixed a "certain" exploit lol. Why cant I ever find those tongue lol. Maybe m2s can enlighten us

Toku wrote:

Also, field cans, which have unlimited space you can move ore into, have a 15 minute timer when closed. They have a 100M range so drop one in the middle of your mining field and hold it open. Make sure you can get to terminal/outpost within 7 minutes to do a turnaround and hauling if on one character. Use a sequer to haul btw. GL!


they do not, they have a 30 minute timer big_smile As long as you can go to station and back to field can within 25 minutes or so you be fine hehe

6

(14 replies, posted in Recruitment forum)

Battleaxe Corp (AXE):

We are a corporation with the majority of the players from the USA, but we welcome all countries and timezones that do prefer our way of life.

Reason for existence:
AXE exists to provide Perpetuum players with a no-drama, down-to-earth community as free as possible from forum nonsense, politics, spying, thieving, and ego clashes etc.
You don't hear from us much on the forums as we are more interested in playing the game than the forums, but AXE is one of the most established corps in Perpetuum.
We have steadily progressed since launch with little or no drama or political upheaval.

Experience more of the End-game content with us:
2-3 months into the game, AXE is a significantly active and large group of Mech/Heavy Mech pilots based on the Beta Island of Norhoop.  The lifestyle here is great with PVP, PVE, Industry all integrated and accessible!

PVP: AXE has numerous skirmishes with enemy corps and participates in Intrusions.

PVE: AXE often goes hunting mechs/heavy mechs on Norhoop in teams.  The $$NIC$$ will soon make you forget all about alpha island spawns.

Industry:  Industrialists are highly active in the corp operating in a free market system that facilitates economic initiative and freedom.  We have only 10% tax and do not require ore/materials donation.  You will have access to Epriton and beta island mining and a good alliance scout network to enable safe travel and activities.

Community:  AXE builds community togetherness via Teamspeak and stresses on respectful attitude to each other.

New Player Friendly:  AXE has numerous guides and friendly players to help newcomers along.


Post an application in the thread:   http://battleaxe.freeforums.org/applications-t158.html

Then join in-game channel Kick Axe to chat with a recruiter. You can also get ahold of any of our officers in game: AmorLetum, Memnoch69, Poulpe, Daopa, Dragomire

I agree on such things as line of sight for certain modules, the demob I would think at least watching the animation should have LOS, like neuts etc. As for your other ew such as supression, ecm....no LOS needed as that would seem "wireless" lol. Thats my thoughts on it, as for people with poor ping...sorry, your just *** out of luck.

8

(11 replies, posted in General discussion)


+2 I C ME!!!

9

(3 replies, posted in Buying Items)

At TMA, pm an offer. Thanks

10

(0 replies, posted in Selling Items)

give me a price, I tell you yes or no big_smile I have about 200 of them at TMA

11

(9 replies, posted in Agents seeking corporations)

Or a norhoop corp. Try BattleAxe big_smile

Annihilator wrote:
AnxietyAttack wrote:

This game should be free to play with microtransactions.

player should be banned or charged for saying that.


+99, I will help you

13

(268 replies, posted in General discussion)

Bananfluga wrote:

Yes, you mad brother Glimpse wink

As already stated, the issue revolves around the fact that we were told that it was ok, so Infestation went ahead and did it. If you tell someone that it's fine it ceases to be an exploit that very same second.

Don't tell us that we can eat all the cookies and then change your mind a few months later.

lol by who...a DEV or another player tongue... An exploit is an exploit and Im sure you are all smart enough to know that lol, whether its there for a day or a month, its apprent how much stupidity can run rampant in a community.

GLiMPSE wrote:
DEV Zoom wrote:

Alexander: that bonus is still in place, although its effects only come into play when a very small and a very large robot meet as far as I know. So in cases where the small one should be stomped to death anyway with or without that bonus.

Curious, why would having a smaller hit dispersion then the hit size provide more damage?

In my mind, and real world application, once hit dispersion and bot size are = damage should be at 100% and should not go above this as the hit dispersion size gets smaller then the bots size. That's like saying... my bullets will be hitting you more than 100% of the time.

Please correct me if I am mislead.


...its his reason for saying they havent changed the multiplier for the damage lol....its in the works. Then again Id have to agree Id rather get hit in the balls with a cannonball and just not feel anything vs a small rock that would bring me to my knees in agony as I face planted onto the ground.

GLiMPSE wrote:
Redline wrote:

Sure, making mechs faster doesnt make sense.

@ Wraith - i meant open pvp as in beta roamings.

The thing is - none of all the ideas will work isolated - a change that now may not appear reasonable might do so if other things get implemented. Thats the problem on all of this. Only a whole concept can suceed.

My concern on this topic simply is the variety of bots actually being used, but overall - well - we need more sand!

I agree, I want to stomp around in my Gropho as bad as the next guy... trust me... I get my hands slapped every time we suit up for a roam.

What you said is spot on. We need a complete solution -- I feel the DEV's are working on this, the game is still young, and so this discussion should be delayed for future suggestions after we see how the next couple of months play out.

If people are not willing to stick around and keep an active sub during that they're only hurting themselves, but it's their choice... gotta love time based progression games smile

Im with ya. This type of game will def weed out the ones that will know how to play the game and the ones that quite cause they want everything right away.....And even after reading all of Glimpses off topic replys and knifing post lol its just another reason for me to stick around and wait for solutions and the "work in progress" this game will go through. Until then I will continue to watch the general public of around 80-100 people when Im on grow to 2-300 people during the times im not playing...Give the game a chance and stop eating this =====D   and do this instead    smile

Annihilator wrote:

don fall back to the trailer of the game...

its showing mechs fighting each others - the mechs your complaining about - and i bet none of those had a lwf fitted for that movie.
Nothing about the equipment/power has changed since the trailer vid was recorded.

and if your insisting on your definition of "what peaple expect of mechas" - then where is my sword, and where is my big-breasted avatar? the term "mecha" comes from japanese mecha-animes/mangas and was adapted into anything that has to do with human controlled mechanical units.

and if speed is your only concern - Kains are damn fast!

um yeah I would have to agree with this one lol. Im pretty sure a Kain with Nav 10, Prec 10 using even standard em guns would have no problem taking down any ew that cant jamm. Hit disperision is 6 and that at 50% hit ratio it doesnt take much on light bots etc. Now being in a heavy mech, thats 6 guns now not 4. Everything seems to be running fine IMO. And the game is new for ***, give it time, let people get the skills up and then see what differences it makes......not to throw this out there but its not always the game but who is piloting the ship...skills, mods, weapons, etc that does come into play when pvping lol, and as always skills take a big part, there is a difference between advanced robot lvl 10 and lvl 5....

And on a key note to why people think they are end game in a heavy mech...wtf you get that, just because you can pilot a HM doesnt mean you can run it good.

lol  agree with glimpse on a few things that will keep new players away as well bring the game down quicker.

"Campana made a great point, the problem isn't the bot's and their balance but the scenarios in which PvP happens. If PvP were to happen in situations more often when defenses mattered and holding your ground was important then your mechs have a significant edge to any light bot (range, most lights will be dead before they can fire a shot)" by glimpse +1

":And I am far more of an average MMO'er then you... I am married with 2 1/2 children and live in a small suberb of a major city in the United States. If anything, I'd say your demographic is below average.

So DEV's, would you rather have a bunch of Average Glimpses's running around or a bunch of below average container's that are filled with false truths and self serving forum posts?
" -1....this doesnt exactly help the new players and the community either lol. Staying on topic and actually helping out with constructive posts I think work better than an off topic post every other reply big_smile.