how you going to kill someone without modules
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Perpetuum Forums → Posts by Adom
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Posts found: 19
1 2011-01-29 14:27:58
Re: Runspeed boost module. (26 replies, posted in Feature discussion and requests)
2 2011-01-28 11:31:16
Re: Runspeed boost module. (26 replies, posted in Feature discussion and requests)
Not cool, since modules is only thing you afraid to lose (bot insured). I prefer to respawn at kara and equip fitted seth then running there 20min to equip something.
3 2011-01-20 16:54:15
Topic: Runspeed boost module. (26 replies, posted in Feature discussion and requests)
Its a module with VERY high acc consumption when activated. Can boost your runspeed by 50% for 10-15 seconds untill no accomulator left. Its a must for runspeed based games like perpetuum.
4 2011-01-18 17:47:08
Re: Deployable sensor pods - for all your remote surveillance needs! (10 replies, posted in Feature discussion and requests)
just face it - WE NEED LAND MINES
6 2011-01-16 01:53:11
Topic: Seth in t1 medium shield (5 replies, posted in General discussion)
Looks like this:
7 2011-01-11 02:54:32
Re: Blob shields (19 replies, posted in Feature discussion and requests)
Damn Neoxx, youve made me dream about jetpaks on robots ...
8 2011-01-11 02:51:45
Re: Blob shields (19 replies, posted in Feature discussion and requests)
And deployable turrets ,gosh...
9 2011-01-11 02:49:04
Re: Blob shields (19 replies, posted in Feature discussion and requests)
Yea, thats good point. I would love to see deployable shieldwalls also, so you can corner enemy in canyons. Just imagine tacktical possibilites, its like battle terraforming
10 2011-01-11 02:17:50
Re: PVP corps and players vs. PVE corps and players (18 replies, posted in General discussion)
Theres a serious lack of pvp on hokk. Devs please fix asap.
Thanks to m2s we dont have to travel daily for 30mins to find pvp. Sorry, you made us lazy
11 2011-01-11 02:05:09
Re: Blob shields (19 replies, posted in Feature discussion and requests)
Well. What do you think if:
1. It would be a very expensive 60u device similar to portable teleporter, you can just place it for 5 mins(50k of absorb, may vary with tier).
2. Everyone who cross it border cant benefit from crossing again for 30 seconds(debuff).
3. Personal shields dont work while you inside.
12 2011-01-10 20:47:04
Topic: Blob shields (19 replies, posted in Feature discussion and requests)
We need a portable shield that can reflect all ranged and aoe damage in 200m radius. It will be like in starwars - step throu the shield and rip them apart!
13 2011-01-10 12:55:37
Re: Player feedback feature (1 replies, posted in Feature discussion and requests)
And before you reply:
1. Yes, this game is similar to perpetuum. Ive found it 100% accidently.
2. Yes, it russian.
3. No, I dont know anything more about it.
14 2011-01-10 12:37:57
Topic: Player feedback feature (1 replies, posted in Feature discussion and requests)
I was serfing today and found nice example of how you can make players feedback more effective at forums - make players vote!
http://mechs.rip-game.ru/feedback.html
also check this interesting video out
15 2011-01-07 20:12:39
Re: EWAR Lights too Cost-effective for PVP it makes other Bots Meaningless (106 replies, posted in Balancing)
Just remove ewar bots AND safe zones,ill be happy
16 2011-01-07 19:22:52
Re: EWAR Lights too Cost-effective for PVP it makes other Bots Meaningless (106 replies, posted in Balancing)
Just make their runspeed same as other light robots!!111
17 2011-01-06 01:32:22
Re: Shields (40 replies, posted in Balancing)
And yea, you need to prototype it all to use(while armor tanking almost free)! I feel crazy when I think of amount of efforts ive made towards shields
18 2011-01-06 01:25:59
Re: Shields (40 replies, posted in Balancing)
about shields:
-you cant shoot when shield up(its reduces your dps, takes a lot of micro attention or makes you compltely useless)
-production cost of (shield+t4 hardeners) higher/same as robot cost
-hardeners requare unreal amount of cpu(you need minimum 2-3 hardeners)
-also losing so many headslots halves your dps/offence
-if youll get drained by ictus or someone, youll be poped in 2 seconds without passive defence
-shield tanking requare injector charges - they r costly and you cant carry a lot
-injector+shield leave you no reactor for guns LOL!!!!!!!!
-they requare a LOT OF EP investment to get needed cpu/guns/effectivety
And after all that you asking for a nerf?
19 2011-01-03 02:02:34
Re: Why Go to Beta? Is it worth the Risk (17 replies, posted in Balancing)
I think we need beta islands connected with each other and alpha teleporters removed
Posts found: 19
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