Like Burial, he was a senior STC dude

27

(184 replies, posted in General discussion)

I think you misunderstood Inda. If you do all of those things I'd give the game a 1 in 10 chance of building the thirty or so concurrent users you would need to even consider going ftp. Anything that isn't sweeping and noticeable would never get people logging in.

Inda asked me to write what I think, although god knows I don’t think you will do any of it.



But .. a way to bring the game back. All of this isn’t perfect solutions but in theory is stuff you can do pretty quickly before having a proper fix list later. You may consider this a lot of steps backward but when you have walked in to a field of landmines and lost 99% of your troops it’s the only way to get out alive.



Balance:



1)      Remove Gamma. Until your population recovers its just empty space or unassailable places to create wealth
2)      Bring back the old ore mechanics with static massive red spots on beta and less beneficial ones on alpha. The dynamic spawns made beta industry harder and alpha industry easier. And never ending spawns of the same ore type is a recipe for disaster (as eve found out recently).
3)      Revert the recycling nerf and revert plasma. Both these changes made you not bother to sell your loot and made you nic independent. It was market breaking and caused the emptiness you see today. You also don’t need plasma with the new missions and its just a cause of a lot of botting / beacon pit crazyness as well as people having millions of old modules they don’t sell because they are worthless.
4)      Revert all mech / balance changes including diminishing returns until we are back before the horrific imbalance that created undemobable bots. It was really well balanced before. Its just got steadily worse since.
5)      Bring the syndicate bots back to the drawing board. As a rough rule of thumb new mechs and content should be awesome and then nerfed a couple of times back to sanity until the new awesome thing comes. That’s what gets people interested, makes a fotm that’s exciting and causes them ice sales.


Make Beta great again!

The aim is to reduce risk





6)      Make Beta 1 stations unlocked (but still able to be taken). Yes that dead horse. Review it once the population rises perhaps but for now lets go back to post release mechanics.
7)      Remove detectors from the game and nerf the view range of the smaller bots and mechs. No more seeing an island in thirty seconds. Make roaming great again.
8)      Increase the undock vulnerability. All those undock and look guys can get bent.
9)      Restrict missions to station owners. Give a reason for ownership.
10)   Increase the loot drop rate for PvP to 100%
11)   Allow jumping with a PvP flag only from beta to beta, not beta to alpha




Market



12)   NPC sell orders for all Mechs and bots (not heavies or gliders) at a price that’s above mineral cost
13)   NPC sell orders for weaponry up to tech 3 (until the market is back)

PVE



14)   Bring back the old squad mission money. Changing this was the worst act of seppuku I’ve seen in this game. People loved it and you *** it up despite us all begging.
15)   Mining and harvesting missions should put the equivalent amount of material in the local station on an NPC sell order
16)   The new beacons are fine but the pay out is horrible, make them in line with squad missions
17)   The chance based tickets for items are fine as a concept but they should be decent pay out instead of useless. Start a thread asking for pay out ideas.
18)   Bring back red spawns and decent observers everywhere


That will do for now. Most of this is just removing the terrible mess you have made with balance and risk / reward. Some of it people won’t like and in a mature game they will be right but you need it to be easy to grow and play and engage right from the beginning when your game is empty.



Once all that is done (and only after its done) you can do a wipe of assets, skillpoints and wallets (leave the tech tree for corps and individuals) and make the game FTP. You can make money through skillpoint starter packs and ice.

The end came when the mission nerf happened. A lot of folks stopped doing them and the population which had started getting better faltered. Some die hards still stuck around for the new bots but instead of doing what eve does and making them amazing and nerfing they made them suck from the start.

The problem is the Devs just don't understand what they need to do, if someone with common sense bought the game it would succeed.

30

(8 replies, posted in Bugs)

Dead game is dead and a good guy wants to spread the wealth. Share or not, it's a sandbox after all.

You people were never very good at fitting bots. The *** damage modification is still there. Has it not occured to you that one full Gauss Seth mk2 with Nexus does more damage than three one tuning Seth mk2?

One energy transfer bot would work fine with the added bonus of having a) energy shown in your gang window and b) tuning not needed so you can use a lot of shield hardeners.

32

(4 replies, posted in Open discussion)

Its like cancer

33

(37 replies, posted in Open discussion)

https://youtu.be/g1m_X68VX0U

Four jokers in this fight, we have a nice little Perpetuum group open.

I got hazed in my dread :-(

http://evf-eve.com/services/brcat/?s=19 … &t=CkZ

34

(37 replies, posted in Open discussion)

Join our discord https://discordapp.com/invite/0ql7ffIKucmnntM2

I've also removed the password from our ingame channel [JOKERS] so you can join there.

Jasdemi is already showing them how its done - in the last week he has scored 219 kills and depending on timezone tends to be either top or top five in the alliance of 12k people.

In the last two weeks we've had pve ops that made 500m, pvp fights from 10 people to 2500 people and now its free to play.

Come get involved in the downtime you get on Perp.

35

(37 replies, posted in Open discussion)

We have a good number of people in eve now from perp, feel free to join us in channel or corp!

36

(3 replies, posted in Open discussion)

Now we have finally given up on this game we gave given eve a go again.
:(
Our current home is in Pandemic Horde as it fits our eclectic mix of play styles and allows anyone in with no preconditions or requirements.

You will find us doing PVE and PvP down there.

Feel free to join our in game channel 'Jokers' - mail Jita Horde for the password.

You can also find us on our discord, log in details are in the corp MOTD. If you are not from 'Jokers' but want to hang out then mail me on the forums and I'll send you the details.

DEV 'I balance with the lights off'  Zoom wrote:

Second, it's been like that for almost 2 months and noone said a thing. Quite the contrary actually, some people even said that the hit size reduction bonus is useless and it would have to be more prominent to have an effect.

The Vektor tank doesn't matter until its broken. Its anemic damage can be easily overcome andvit suffers the same problem as the locust.

Its still a terrible assault due to the combination of gun range and demob vulnerability. Any competent assault pilot vs a Locust will win 100% of the time

Beastmode more than any other player in game has kept content alive. Long nay he empty our hangers

DEV Zoom wrote:

The Vektor will be fixed soon. I simply forgot about the extension that boosts the evasive nexus. (Btw it's -0.20 with everything maxed and T4 modules.)

And you see when you make no comment to say that it shouldn't be abused people still:

http://www.perp-kill.net/kill/269851

Continue to use it:

http://www.perp-kill.net/kill/269850

Knowing your too weak and incompetent:

http://www.perp-kill.net/kill/269848

To do anything about it:

http://www.perp-kill.net/kill/269847

Just like the other 9000 other similar situations you did nothing about.

Annihilator wrote:

ah jita
everyone who is full aware of this, can field missiles. if the evasion turns negative, even medium ballistics will one-shot that vektor bot.
you can neut it, you can demob it.

unless you roam with gauss seth's only, you can always field missiles...

Your as bad as Zoom. What the hell is that got to do with anything? Its obviously an unintended use of mechanics.

Hunter wrote:
Jita wrote:

Also can you issue warnings and 7 day bans to the people who know full well that this is broken, exploit content and are still using it in PvP instead of reporting it.

Lol yes. We have to be banned smile

Do you think game developers should take no action against people who don't report exploits and broken content and use it in PvP? This game has a LONG history of allowing exploits and game breaking actions to be done with absolutely no consequence so it's hardly a surprise people keep doing it.

Also can you issue warnings and 7 day bans to the people who know full well that this is broken, exploit content and are still using it in PvP instead of reporting it.

It's two issues really, the first is the lack of diminishing returns in the games calculations that has always been an issue - this is why the Seth mk2 out damages the Mesmer mk2 even with gauss. The second is that the devs have no idea what they are releasing or balancing, that's ok I guess. The problem with that is they don't listen.

Sometimes I really do think you guys are ***. Vektor + evasive + evasive nexus = something nobody can hit with guns.

Did you balance this while high or is this just another staggeringly obvious display of your complete lack of understanding of balance.

I agree. Even advertising this game as an mmo at this point is at best a willful misrepresentation of the facts and at worst fraud.

why are you reposting the same ideas that have been spouted countless times and not done? Not only does that show you dont have an original thought but your also pretty dumb to expect a different outcome.

47

(10 replies, posted in Q & A)

DEV Zoom wrote:

A little delay compared to the plan, blog is expected on the week of 12th.

You see this is why you do one every month. Not only would it have given you three months but you would have the two things this game really struggles to do that *** your population every time:

1) a date of release you actually stick too
2) prior knowledge of whats coming over the next three months

Instead we are left with a dev blog about whats coming two days before it arrives and then radio silence until the next expected release without even knowing what that release will hold. And then further delays. By the time it comes out any bump in population you had is gone.

Annihilator wrote:

beating dead horse phrases that come up all the time:

more player will make the market work -> proven wrong

This is true


higher rewards on beta will increase pvp activity -> proven wrong

This is false


its a sandbox game, the playerbase has to create the content -> proven misconception

This is partially true but the ability to pull in players and advertise needs to be higher so false

more player will make the game mechanis work -> proven wrong

This is false. The game was wonderful when there were a few thousand playing. It's maintaining those numbers they suck at.

how the hell do you expect the game to work with more player, when BY DESIGN, two competing forces cannot even play next to each other. by design not even friendly forces can do stuff well together (aka missions as a group).

Mortal Online has some of the best most engaging and fun PVE and PVP I've played, it has great group content, amazing world size and low barriers to entry. It's still empty.

When you look at why perp is empty you need to look at all games really, from the dead ones who are doing a lot of the stuff you are advocating to the busy ones who are not. If I had to put my finger on it it wouldn't be game design or PVE content or any of the *** people talk about. This game is very engaging with even a half decent population. I really believe that once you have a good game (and this is) the only way to maintain a population is regular new content alongside heavy advertising. The only other bit is to avoid the watershed moments that she'd 10 - 30 percent of the population.

Perp will NEVER be populated.

49

(18 replies, posted in Feature discussion and requests)

This is huge. Its also so easy to do in perp, limit skills to 5, no mk2 or heavy mechs, no ep for in game actions, no detectors or maskers. Boom, job done.

Get some adsence up around eve online and pick up the bored eve ftp people.

50

(21 replies, posted in General discussion)

Gamma has no missions, field terminals, epriton, station services and requires you to spend several billion to create a defendable base. Its also considerably more of a pita with roaming spawns. You do swap that benefit for basically being unkillable doing mining and harvesting.